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It's decent for niche RP tall singleplayer England/GB games, and that's it, still wouldn't actually pick it as any other nation.
The main benefit of parliament is basically cancelled out by diets, losing the nobility estate not only loses you the +1 mil power (which is mil tech, mil ideas, and most importantly manpower development), it loses you the privilege that gives you up to 100% more manpower in exchange for a tiny amount of tax (nerfed to 25% manpower next patch, still will be a must have for multiplayer).
the reduced absolutism almost isn't even that bad compared to the rest of it's problems, but it still forces you into jumping through hoops to do court and country just to get even with other monarchies.
seriously don't take it if you have any other option.
The only really goid part about parliament is permanent 10% devcost
The most notable of these are:
- +1 missionary, +1% missionary strength is very useful for a one-faith
- -15% diplomatic annexation cost. This can be extremely powerful if it brings you to 0% diplo annexation cost(the cap is 0.1 dip points per stated dev) or close to it. I did a campaign in which I was able to integrate a 1.3k dev Ming in less than a year
- −15% Culture conversion cost for a one-culture
- +1 Colonists, +20 Global settler increase
Parliamentarism doesn't reduce absolutism. Only the english monarchy does that.Losing the Call Diet and nobility estate really is a costly change. The way parliaments work is from before the estates were reworked, so changes may come.
So far, I advise against it.
in my opinion the 1MP per month is a bigger deal early on. a century into the game i usually don't struggle to keep up with mil tech at all even if i somehow get stuck with a ruler with low mil mana.
losing the call diet option is kinda unfortunate, but as the country expands, some of the rewards from the diets become a bit lackluster anyway. not getting +1 free dev from building a manufactory somewhere isn't going to make or break a 1000 dev country.
I know about the -45% from influence/admin ideas, where is the rest coming from? Also, losing the two diplo slots from the nobility hurts the vassal feed/integrate playstyle almost as much as the chance for the cheaper integrations helps IMO.
Some nations have -15% in their NIs (but none of those that have permanent Dip Annex Cost from Missions).
A Custom Nation can have up to -20%.
I think there is an events which gives -Dip Annex Cost but I may be wrong. (With a quick search I only found an Influence Ideas event which gives "negative" +Dip Annex Cost)
So Admin/Influence + NIs + Mission reward + Parliament could be at -90%.
Edit: Found it: The Loyal Subjects event gives -15% for 5 years.
In proper mp games the primary directive of your country building is the generation of mil points so you can use your stacked devcost reduction to dev as cheap as possible. And you dev throughout the entire campaign, especially around the time monarchies unlock their tier 5
noone mentioned anything about MP. lmao ololo rofl
I think in this rather extreme playthrough the extra diplomatic annexation cost was better than the nobility privilege, because it saved time and reduced the micromanagement of when to start integrating. The dip points didn't matter in the end, because the Imperial Austrian Monarchy[eu4.paradoxwikis.com] gives +2 Monarch diplomatic skill.
Edit: fixed quotes