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The root of the issue is not that Paradox gives a single flying ♥♥♥♥ about EU4 multiplayer (because they most certainly don't), but rather that 1.31 and the Leviathan DLC were developed by a brand-new team that had very plainly never even touched EU4 before being assigned to develop an entire DLC for it. They had absolutely no idea how any aspect of the game fit together or how any of their new features might clash with the rest of the game's ecosystem. Instead, they just added a hodgepodge of random new mechanics that they thought sounded cool, with no thought for how they might impact the overall balance of the game as a whole, which is why natives consistently taking over the entire New World and players having 300-500 dev capitals by 1600 is now considered the norm.
To top it all off, this new EU4 team was led by the clown himself, Johan Anderson, a mind-bogglingly egotistical maniac who is only narrowly beaten by Epic's Tim Sweeney in both utter self-delusional insanity and downright malevolent attitude towards his own community. Johan has been forced to "apologize" for disastrous releases at least twice now, and in both cases his "apology" has been more along the lines of "I'm sorry that you peasants aren't intelligent enough to see how wonderful this release actually was in my own twisted mind". I doubt there's any hope of salvaging the sinking ship that EU4 has become since Leviathan's release, but if there is, purging Johan from the company immediately and cutting all ties with him is most definitely going to have to be the first step.
No sé como esta funcionando Paradox con su personal, pero los resultados no me gustan.
El tema de unas maravillas que puedan dar un pequeño bonus al prestigio suena bien, tener maravillas que dan +6 a la reputación diplomática me parece una locura.
Tener un sistema nuevo de tribus en Norteamérica o Australia puede estar bien, que tengan capitales con 40 de desarrollo y Norteamérica parezca "el camarote de los Hermanos Marx" es desesperante.
Robar desarrollo de una capital enemiga en una guerra es una P*T*A M13RD4. ¿Qué significa? ¿Qué cuando ganas una guerra te llevas las farolas y las calles a tu capital?
Las colonias ahora van por libre, hacen sus guerras y casi siempre pierden... Les dices que no colonicen y siguen colonizando...
No sé que planes tienen con este juego, pero a veces es mejor retirarse en lo más alto que caer como una "vieja gloria"
(ENG): I don't know how Paradox is working with your staff, but I don't like the results.
The theme of wonders that can give a small bonus to prestige sounds good, having wonders that give +6 to diplomatic reputation seems crazy to me.
Having a new system of tribes in North America or Australia may be fine, having capitals with 40 development and North America seems "the cabin of the Marx Brothers" is exasperating.
Stealing development from an enemy capital in a war is a P * T * A M13RD4. What does it mean? When you win a war, do you take the streetlights and the streets to your capital?
The colonies now go free, they wage their wars and almost always lose ... You tell them not to colonize and they continue to colonize ...
I don't know what plans they have with this game, but sometimes it's better to retire on top than to fall like an "old glory"