Europa Universalis IV

Europa Universalis IV

Ver estadísticas:
Germano-[ESP] 7 AGO 2021 a las 23:42
1.30.6 version (opinión)
(Castellano) Voy a usar la versión 1.30.6 por estos motivos:

Norteamérica es un desastre, demasiadas tribus y muy desarrolladas. Imposible una colonización completa. Adiós al encanto de hacer imperios globales con UK o España, ahora una o dos colonias como mucho por el exceso de tribus y un caos a la hora de conquistar...
Se debe conquistar América como si fuese Italia, no sea que mil millones de tribus te declaren coalición. America del Norte tiene un sistema lioso, y nada divertido. La capital de los "Mohicanos" con 50 de desarrollo, Londres o París con 40... un desastre.

EU4 se ha convertido en un juego para multijugador, haciendo que cada país sea muy similar para que los jugadores en partidas online no se quejen de que España es mejor que Dinamarca...

Se han pasado de frenada con este último DLC, desde bugs, hasta cambios absurdos. Creo que voy a dejar la versión 1.30.6 y jugaré así siempre, se acabaron los DLCs a 20€ y las actualizaciones.

La gracia de estos juegos es que los países no son iguales, ahora solo importa el multijugador y el equilibrio entre las naciones, no sea que alguien pierda porque su país era peor que el otro o porque jugaba a 50 FPS y por ese motivo ha perdido la partida....
Por ejemplo el Rome2 total war, la civilización de Roma es mucho mejor que el resto, de ahí el encanto, que si quieres retos te eliges otra nación...

Es una pequeña opinión. Pero si Paradox no espabila, me parece que va a acabar muy mal, incluso creo que la dinámica en la que ha entrado es irreversible. Desde ♥♥♥♥♥♥♥ como HOI4 hasta los DLCs, y querer exprimir con DLCs un buen juego como el EU4 va a ser su perdición.



(English google translate) I am going to use version 1.30.6 for these reasons:

North America is a mess, too many tribes and very developed. Complete colonization impossible. Goodbye to the charm of making global empires with the UK or Spain, now one or two colonies at most due to the excess of tribes and chaos when it comes to conquering ...
America must be conquered as if it were Italy, lest a billion tribes declare you a coalition. North America has a messy system, and nothing fun. The capital of the "Mohicans" with 50 development, London or Paris with 40 ... a disaster.

EU4 has become a multiplayer game, making each country very similar so that players in online games do not complain that Spain is better than Denmark ...

They have gone through braking with this latest DLC, from bugs to absurd changes. I think I'll leave version 1.30.6 and play like this forever, the € 20 DLCs and updates are over.

The grace of these games is that the countries are not the same, now only multiplayer and the balance between nations matter, lest someone lose because their country was worse than the other or because they played at 50 FPS and for that reason they lost. the match....
For example, the Rome2 total war, the civilization of Rome is much better than the rest, hence the charm, that if you want challenges, you choose another nation ...

It is a small opinion. But if Paradox does not wake up, it seems to me that it will end very badly, I even believe that the dynamics in which it has entered is irreversible. From ♥♥♥♥ like HOI4 to DLCs, and wanting to squeeze a good game like EU4 with DLCs is going to be his downfall.
< >
Mostrando 1-3 de 3 comentarios
D-Coke 8 AGO 2021 a las 14:01 
Just write: F*ck You Pdox and you will reach them far more effectively with their highly sensitive egos than trying to spell out reason that most game companies have already figured out decades ago.
I can assure you that it has absolutely nothing to do with attempting to "balance" the game for multiplayer. EU4 multiplayer is hardly even supported by Paradox anymore, in fact I think they even outsourced continued multiplayer compatibility to a third party when the rearrangement of studios happened (around the time of update 1.30.4).

The root of the issue is not that Paradox gives a single flying ♥♥♥♥ about EU4 multiplayer (because they most certainly don't), but rather that 1.31 and the Leviathan DLC were developed by a brand-new team that had very plainly never even touched EU4 before being assigned to develop an entire DLC for it. They had absolutely no idea how any aspect of the game fit together or how any of their new features might clash with the rest of the game's ecosystem. Instead, they just added a hodgepodge of random new mechanics that they thought sounded cool, with no thought for how they might impact the overall balance of the game as a whole, which is why natives consistently taking over the entire New World and players having 300-500 dev capitals by 1600 is now considered the norm.

To top it all off, this new EU4 team was led by the clown himself, Johan Anderson, a mind-bogglingly egotistical maniac who is only narrowly beaten by Epic's Tim Sweeney in both utter self-delusional insanity and downright malevolent attitude towards his own community. Johan has been forced to "apologize" for disastrous releases at least twice now, and in both cases his "apology" has been more along the lines of "I'm sorry that you peasants aren't intelligent enough to see how wonderful this release actually was in my own twisted mind". I doubt there's any hope of salvaging the sinking ship that EU4 has become since Leviathan's release, but if there is, purging Johan from the company immediately and cutting all ties with him is most definitely going to have to be the first step.
Germano-[ESP] 8 AGO 2021 a las 19:00 
Publicado originalmente por Totally Innocent Chatbot:
I can assure you that it has absolutely nothing to do with attempting to "balance" the game for multiplayer. EU4 multiplayer is hardly even supported by Paradox anymore, in fact I think they even outsourced continued multiplayer compatibility to a third party when the rearrangement of studios happened (around the time of update 1.30.4).

The root of the issue is not that Paradox gives a single flying ♥♥♥♥ about EU4 multiplayer (because they most certainly don't), but rather that 1.31 and the Leviathan DLC were developed by a brand-new team that had very plainly never even touched EU4 before being assigned to develop an entire DLC for it. They had absolutely no idea how any aspect of the game fit together or how any of their new features might clash with the rest of the game's ecosystem. Instead, they just added a hodgepodge of random new mechanics that they thought sounded cool, with no thought for how they might impact the overall balance of the game as a whole, which is why natives consistently taking over the entire New World and players having 300-500 dev capitals by 1600 is now considered the norm.

To top it all off, this new EU4 team was led by the clown himself, Johan Anderson, a mind-bogglingly egotistical maniac who is only narrowly beaten by Epic's Tim Sweeney in both utter self-delusional insanity and downright malevolent attitude towards his own community. Johan has been forced to "apologize" for disastrous releases at least twice now, and in both cases his "apology" has been more along the lines of "I'm sorry that you peasants aren't intelligent enough to see how wonderful this release actually was in my own twisted mind". I doubt there's any hope of salvaging the sinking ship that EU4 has become since Leviathan's release, but if there is, purging Johan from the company immediately and cutting all ties with him is most definitely going to have to be the first step.

No sé como esta funcionando Paradox con su personal, pero los resultados no me gustan.

El tema de unas maravillas que puedan dar un pequeño bonus al prestigio suena bien, tener maravillas que dan +6 a la reputación diplomática me parece una locura.

Tener un sistema nuevo de tribus en Norteamérica o Australia puede estar bien, que tengan capitales con 40 de desarrollo y Norteamérica parezca "el camarote de los Hermanos Marx" es desesperante.

Robar desarrollo de una capital enemiga en una guerra es una P*T*A M13RD4. ¿Qué significa? ¿Qué cuando ganas una guerra te llevas las farolas y las calles a tu capital?

Las colonias ahora van por libre, hacen sus guerras y casi siempre pierden... Les dices que no colonicen y siguen colonizando...

No sé que planes tienen con este juego, pero a veces es mejor retirarse en lo más alto que caer como una "vieja gloria"


(ENG): I don't know how Paradox is working with your staff, but I don't like the results.

The theme of wonders that can give a small bonus to prestige sounds good, having wonders that give +6 to diplomatic reputation seems crazy to me.

Having a new system of tribes in North America or Australia may be fine, having capitals with 40 development and North America seems "the cabin of the Marx Brothers" is exasperating.

Stealing development from an enemy capital in a war is a P * T * A M13RD4. What does it mean? When you win a war, do you take the streetlights and the streets to your capital?

The colonies now go free, they wage their wars and almost always lose ... You tell them not to colonize and they continue to colonize ...

I don't know what plans they have with this game, but sometimes it's better to retire on top than to fall like an "old glory"
< >
Mostrando 1-3 de 3 comentarios
Por página: 1530 50

Publicado el: 7 AGO 2021 a las 23:42
Mensajes: 3