Europa Universalis IV

Europa Universalis IV

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dasbachd Jul 6, 2021 @ 8:06am
Force Limit with Colonial Nations
Hey there,
wonder, if anybody could help me with the following:
I started a game with Tidore with the goal just to stick to the one starting province/island, by giving conquered provinces to my vassals or found colonial nations.
One problem in this is, that the naval force limit is much too low to build a fleet to compete against Japan and Ming. My plan was to found as many Colonial Nations as possible to get the +10 Naval Force Limit, but unfortunately this doesnt seem to work anymore.
I know that the land force limit raising by Colonial Nations was cancelled some years ago; dit the same happen to the naval force limit?
If so, would it possible to change this by commands/modding easily (unfortunately Im not very experienced at modding)?
Any help welcome!
Thx
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dasbachd Jul 6, 2021 @ 10:33am 
Î just read, that it even says Ingame, that you recieve +1 merchant, trade (global) +5%, +5 land force limit, +10 naval force limit. So ist it actually a bug?!?
dasbachd Jul 6, 2021 @ 10:37am 
^Furthermore it says, that the Colonial Natios get a malus of -6 to their force limit and when I switch to my Colonial nation, I can see, that they actually got that malus, but I dont get the bonus! It`s strange somehow.
I'm guessing it has something to do with the 1.31 update's minor rework to colonial nations that gives them different focuses with varying benefits.
grotaclas Jul 6, 2021 @ 12:35pm 
I think the bonuses from CNs are bugged in several ways. But in my tests a private enterprise gives a decent naval force limit
dasbachd Jul 6, 2021 @ 1:04pm 
"But in my tests a private enterprise gives a decent naval force limit"
I havent got the Leviathan-DLC, yet. Anyway the concept of private enterprise sounds like a feature, where you need to have additional provinces and my goal is to end the game with only one province.
dasbachd Jul 6, 2021 @ 1:12pm 
Anyway, call it a bug. Is there a (simple?) way to increase the naval force limit manually by modding?
grotaclas Jul 6, 2021 @ 2:42pm 
To get 10 naval force limit and 5 land force limit, you could create a "Documents/Paradox Interactive/Europa Universalis IV/run.txt" with the following code:
add_country_modifier = { name = "large_colonial_nation" duration = -1 }
Then you can execute it with the console command "run run.txt"
That gives you the modifier which you should get from your colonial nation. But because the merchant and global trade power works, you would get these twice. And you can't use the code again to get the modifier for another colonial nation.
But you could add more modifiers to common/event_modifiers/00_event_modifiers.txt (or better yet a new file in your mod) which give "naval_forcelimit = X" and then assign them either via the above run.txt or via events/decisions.
grotaclas Jul 6, 2021 @ 2:43pm 
Originally posted by dasbachd:
"But in my tests a private enterprise gives a decent naval force limit"
I havent got the Leviathan-DLC, yet. Anyway the concept of private enterprise sounds like a feature, where you need to have additional provinces and my goal is to end the game with only one province.
Private enterprise is a new type of colonial nation that you get with the leviathan DLC. You can have it even if you are an OPM
dasbachd Jul 6, 2021 @ 2:53pm 
Wow, thx for your support! I´ll try some modding!
dasbachd Jul 6, 2021 @ 3:20pm 
Obviously the choice to found a Private enterprise seems only available with the Leviathan-DLC (bought it right now), although I can only use it in a new game. Is there any way to use features of a new bought DLC (in this case monuments & choise of ColonalNationType) in a save game?
grotaclas Jul 6, 2021 @ 3:44pm 
It depends on the feature. You probably get the choice for the colonial nation type for new colonial nations(you could use the "integrate" console command to integrate your CN, so that a new one forms). Maybe the subject interaction to change the colonial nation type works as well.
I don't know if there is any way to get monuments to work on an existing save except via save game editing.
dasbachd Jul 6, 2021 @ 10:49pm 
Thank you again, man! You`re genius.
Now I only have to find a way to compensate the heavy loss of crownland, that happened this way (56%!)!^^
Vetgirig on Linux Jul 6, 2021 @ 11:08pm 
To get the extra naval force limit and the extra merchant the colonial nation used to be that it needs to be large, it needs to have at least 10 provinces. Are you sure your colonial nations have that ?

If you have Leviathan you need to make sure your Colonial nation is of Enterprise version to get +5 naval force limit. And Crown colony to get +5 FL.
dasbachd Jul 7, 2021 @ 3:00am 
Man, the bonusses are insanly unbalanced: For Australia as a CN I get +28 Naval FL (which is a lot but ok), but +100 land FL!!! Why 4times that much?
bri Jul 7, 2021 @ 7:03am 
Originally posted by dasbachd:
Man, the bonusses are insanly unbalanced: For Australia as a CN I get +28 Naval FL (which is a lot but ok), but +100 land FL!!! Why 4times that much?

AI loves to develop manpower... Plus all those inland provinces contribute nothing to naval FL.
Last edited by bri; Jul 7, 2021 @ 7:04am
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Date Posted: Jul 6, 2021 @ 8:06am
Posts: 15