Europa Universalis IV

Europa Universalis IV

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erlochinha Sep 10, 2021 @ 1:58pm
What is the best country for custom nation?
I have infinite custom nation points together with mission expanded.My friend always form Japan with making Ming dead . And i am always behind in economy together with worse army quality.I would like to get ideas and traditions with little gameplan.
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Showing 1-9 of 9 comments
Myll Sep 10, 2021 @ 2:24pm 
Are you going after any of the Steam Achievements based on Custom Nation games, or just trying to do something different?
What difficulty/mode will you play - Normal/Ironman or something else? That's a key first question before then setting up a plan.
mango Sep 10, 2021 @ 2:40pm 
Could make a nation with op ideas to form a tag like Andalusia or Mughals so you get their mission tree and claims. Mughals would be good to take out Ming as you mentioned.

BTW I dont think you can take the ideas & traditions of a tag you form as a custom nation, so you will keep your custom ideas anyway.
Medicles Sep 10, 2021 @ 4:25pm 
Morale of Armies, Disziplin and Siege ability are arguably the best overall military national ideas you can choose, with Morale of Armies in your Traditions.

If you choose a Theocracy or Republic, you would also be able to stack another 20% morale of Armies through a reform and the respective military idea of the government type. I generally use Monastic Order/Crusader State or Dutch Republic.

With 40% Morale of Armies you should surpass everyone in game in regard to army quality, except the ones who stacked the modifier too.

The other ideas depend on your gameplan. The military ones can be used with every nation.
bri Sep 10, 2021 @ 7:17pm 
Peasant republic is another pretty good option for government type.
erlochinha Sep 11, 2021 @ 1:43am 
Originally posted by Myll:
Are you going after any of the Steam Achievements based on Custom Nation games, or just trying to do something different?
What difficulty/mode will you play - Normal/Ironman or something else? That's a key first question before then setting up a plan.
normal difficulty without iron man ,just to be strong and happy
erlochinha Sep 11, 2021 @ 1:45am 
Originally posted by mango:
Could make a nation with op ideas to form a tag like Andalusia or Mughals so you get their mission tree and claims. Mughals would be good to take out Ming as you mentioned.

BTW I dont think you can take the ideas & traditions of a tag you form as a custom nation, so you will keep your custom ideas anyway.
you can form austria, france ,England ,persia .But with your traditions and ideas.
Myll Sep 12, 2021 @ 8:00am 
Originally posted by erlochinha:
Originally posted by Myll:
Are you going after any of the Steam Achievements based on Custom Nation games, or just trying to do something different?
What difficulty/mode will you play - Normal/Ironman or something else? That's a key first question before then setting up a plan.
normal difficulty without iron man ,just to be strong and happy
If this is "anything goes" - and since you're not worried about Achievements, you should consider your game to then range from Very Easy to Normal difficulty depending on where you want to start, and not be dead set for "Normal" because once Achievements are off - they're off, and then it's just about game enjoyment.

For example, maybe you want to dabble in Ming, and see how that plays out in the Very Easy to Normal range, just to get a feel for the region.

Or maybe a "chill out" yet think-outside-the-box game by starting in Hawaii on the Big Island and conquer the islands and then expand into the Pacific and beyond (even west coast America).

What I would not recommend, if you're going Custom, is don't place yourself in the middle of HRE, whatever you do, as there can be way too many glitches in that setup and location due to the situation, as I've experienced game-breaking bugs before trying to start Custom inside HRE provincial area.

South American start can be interesting, since it is typically not as inhabited as central and north america.

Want a highly difficult but interesting experience? Start your custom nation in Greenland. Problem is, you'll end up with CNs if you get 5+ provinces in any Colonial Region so it always whittles away your total province count. You have to reverse the colonization mindset also, such as going back eastward at Africa or such. Almost mandatory that you get Bermuda as a starting province also (or colonize it before Europeans).

There's some crazy setups you can do once you go "anywhere" on the map. But don't be shy about turning the difficulty down to Easy or Very Easy for an odd location start such as Greenland, because you simply can't compete in some setups unless the game is leveraged toward more player advantage.
Last edited by Myll; Sep 12, 2021 @ 8:02am
Ashling Sep 12, 2021 @ 4:06pm 
There's a Mil tradition that lets your cannons attack twice per turn. The all powers cost reduction is also just blatantly overpowered.
If you're having money problems then trade would be a good idea, if you don't like trading then production is the next best thing (still, though, I usually don't go for those ideas).
Erika Sep 12, 2021 @ 9:14pm 
only real tip i can give about custom nation is, all power cost -10% is basicely best in slot as a staring bonus.
Another decently fun thing i found is, if your king is wellconnected(20% advisor cost)
And you get -20% advisor cost(culture matching and normal), you end up with day 1 -60% advisor cost modifier.

Any event that gives a half price advisor means, that advisor can be raised to lvl5 and cost like 1 gold a month still.
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Date Posted: Sep 10, 2021 @ 1:58pm
Posts: 9