Europa Universalis IV

Europa Universalis IV

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Governing Capacity
Ok, so let me explain I tried playing again EUIV after a massive break in which I only played Ottomans but, I decided to play EUIV as a convert game from CK2. This convert game has the Aztecs as a massive empire, because I got lucky and got control of the Sunset Invasion. This has given me control mostly in Spanish Peninsula, Wales, Ireland, Northern France, holdings in North Africa, Rome, London, and a random province in the Denmark region. When I converted the game to EUIV thanks to governing capacity the game is essentially not fun at all to play. Governing Capacity is a major source of problems trying to play as the Aztec Empire as it has essentially crippled my empire in so many ways.

1) I really need to know how to deal with the governing capacity issue.
2) Is there any way to convert a CK2 game to an older version of EUIV?
3) Is there any way I can effectively protect my territory without getting screwed?
4) How in the world is the economy supposed to work as it makes no sense?
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Showing 1-15 of 42 comments
The Devil Oct 14, 2020 @ 12:10am 
Unstate everything you deem bloat until you are below governing capacity is what I would do

bri Oct 14, 2020 @ 12:25am 
1) maximize your governing capacity by activating all the appropriate estate privileges
2) as Roronoa said, unstate the peripheral areas until you get the capacity issue contained
3) focus admin tech and look at the ideas that increase your capacity

As for your questions:

1) see above
2) you might be able to find a mod but I wouldn't count on it working since your CK 2 version wouldn't match so it would probably crash trying to load your save
3) the governing capacity penalties don't have any effect on this, unless you keep expanding in which case it's easier to generate a coalition
4) the economy is unaffected by governing capacity, it works the same as it always has
Rodi Oct 14, 2020 @ 12:41am 
The only relevant thing gov Capacity effects is advisor cost...
veryhungryperson Oct 14, 2020 @ 12:46am 
The CKII/III converter is a mod and therefore game balance is not designed around it. Most of the tools to deal with Governing Capacity come throughout the game with extended capacity through techs and ideas.

1) First things first get the max amount of GC you can. Go to the estates tab and grant them all the Land Rights to get the +300GC. The best way to deal with it is to get rid of land. Open the development mapmode and see which area has the highest development, this is your heartland. Go the furthest away from this area and see if there are any releasable nations in this area. Release a vassal and give it an area that is cosmetically appealing and then review the governing cap again. Repeat until you have run out of diplomatic slots or you are under cap. If you have left over land instead accept a demand to release a nation that you will completely engulf so that when you have the extra cap you can integrate them into your nation again. Once you have gotten under cap a comfortable amount state your core areas until cap and rush towards admin ideas for the +25% GC and likely Influence for the -20% integrate cost.

2) There is a user made converter on the Paradox forums. I would enquire there about the situation as they are most likely to be able to help. Not an expert here so I'll refrain from speaking out my arse.

3) Honestly? Not really. Even the vassal swarm above is very dicey above 2 vassals as they ally each other and seek independence. As long as you retain the highest development area its fine though as you can easily reconquer the lands as you get more GC. If you intend to take a reconquest route then you will want to release as many nations as possible.

4) Its a very number based system that can you can spend entire posts about. In reality all you need to know is this. All trade goes to London, Genoa or Venice. If you can get a trade capital here you are set. You can use your merchants to steer trade in predetirmined directions along the path to the above nodes.

Find your capital and then activate the trade mapmode. Look at which area it is in and then find that box with the area name. Look for the lines with arrows pointing towards that box and follow it back to the previous box. Click that box and then assign a merchant to transfer trade power. If As you get more merchants extend the congo line pointing to your capital. Merchants are more effective if you controls provinces (particularly trade centres) along the route.
Kapika96 Oct 14, 2020 @ 4:44am 
Why is governing capacity messing you up? IIRC the worst effect of being over the cap is increased aggressive expansion. But if you're that big then AE shouldn't be an issue anyway.
mrhitisnumberone Oct 15, 2020 @ 3:48pm 
Originally posted by Kapika96:
Why is governing capacity messing you up? IIRC the worst effect of being over the cap is increased aggressive expansion. But if you're that big then AE shouldn't be an issue anyway.

Its a game converted from CK2 and if you add the lands above to the Aztec lands in North America think Domination of Mexico and Southern U.S. but, headed to the East Coast.
bri Oct 15, 2020 @ 8:14pm 
Originally posted by mrhitisnumberone:
Originally posted by Kapika96:
Why is governing capacity messing you up? IIRC the worst effect of being over the cap is increased aggressive expansion. But if you're that big then AE shouldn't be an issue anyway.

Its a game converted from CK2 and if you add the lands above to the Aztec lands in North America think Domination of Mexico and Southern U.S. but, headed to the East Coast.

I think you're missing the point people are trying to make. Being over your governing capacity really shouldn't be causing you the issues you're complaining about in your game. The effects of being over the limit are annoying, not dangerous and certainly not catastrophic or crippling. Higher stability cost and increased AE really aren't huge stumbling blocks. The same applies to increased advisor and coring costs and a penalty to improving relations. For a huge empire all of those are fairly easy to work around.
Brady Gunner Oct 16, 2020 @ 5:06am 
Originally posted by Rodi:
The only relevant thing gov Capacity effects is advisor cost...

Lmao no, it increases coring cost which also increases the time it takes to core provinces and makes improving relations extremely slow, which means aggressive expansion ticks down much faster resulting in more frequent and larger coalitions
kaiyl_kariashi Oct 16, 2020 @ 5:38am 
Originally posted by Allu:
Originally posted by Rodi:
The only relevant thing gov Capacity effects is advisor cost...

Lmao no, it increases coring cost which also increases the time it takes to core provinces and makes improving relations extremely slow, which means aggressive expansion ticks down much faster resulting in more frequent and larger coalitions

He's already at 1/3 of the world sized Snowball empire.

Which is his whole problem. He's starting the game with essentially a 1650 WC pace sized empire.

I.e. the correct decision is to simply ignore Governing Capacity since you've already won. The game is over. You're too strong for literally anyone in the world, even in a coalition to win against even 1/3 of your forces. The +20% coring cost is literally nothing at that point since you've already got most of the world under heel, and between regular coring and vassal integrations can finish it off by 1600 or so.

And he's got the extremely OP High American tech group that is always the best (even at very end of the game where western has almost caught up (Western has slightly better cav at the end but worse infantry) and everyone else was left in the dust). So he's getting a free +1/+2 vs basically everyone at equal mil tech for the entire game.
Brady Gunner Oct 16, 2020 @ 5:54am 
Originally posted by kaiyl_kariashi:
I.e. the correct decision is to simply ignore Governing Capacity since you've already won. The game is over. You're too strong for literally anyone in the world, even in a coalition to win against even 1/3 of your forces. The +20% coring cost is literally nothing at that point since you've already got most of the world under heel, and between regular coring and vassal integrations can finish it off by 1600 or so.

Problem is it doesn't cap at +20%... to me it sounds like he is way more over his government capacity than 100%...
brian_va Oct 16, 2020 @ 8:41am 
There are a handful of mods to alter capacity, from infinite to "balanced.". You can surely fix the crippling issues
bri Oct 16, 2020 @ 10:49am 
Originally posted by Allu:
Originally posted by kaiyl_kariashi:
I.e. the correct decision is to simply ignore Governing Capacity since you've already won. The game is over. You're too strong for literally anyone in the world, even in a coalition to win against even 1/3 of your forces. The +20% coring cost is literally nothing at that point since you've already got most of the world under heel, and between regular coring and vassal integrations can finish it off by 1600 or so.

Problem is it doesn't cap at +20%... to me it sounds like he is way more over his government capacity than 100%...

The point remains, there is nothing game-breaking about being over the limit when you've already won the game...
Brady Gunner Oct 16, 2020 @ 10:57am 
Well if you know anyone who has accomplished a full WC on hard Ironman in the Emperor/Austria update, hit me up with a video.

Government capacity is @$$, it slows the game way more than corruption
bri Oct 16, 2020 @ 11:19am 
There are several posted on youtube; I haven't watched to see what sort of quality, commentary, etc. but you get hits for eu iv 1.30 one tag.
Razor Feather Oct 16, 2020 @ 12:05pm 
I mean, with courthouse spam you can control the entire world for a whopping 300 government capacity at 70% autonomy. If you take measires to mutigate government capacity its just not a huge problem. Even if you go for the lower micro statehouse route, you still only need ~1500 gc. That, and if you aren’t expanding none of the penalties really hurt you, so if you start off wayyy to huge and thus don’t have access to courthouses or townhouses, you can just sit and build up cash for a few techs until you have access. OAdmittedly that isn’t a geeat solution, but the system really isn’t designed for you to start with 1000+ dev.
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Date Posted: Oct 13, 2020 @ 11:16pm
Posts: 42