Europa Universalis IV

Europa Universalis IV

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Wehr Wulf Sep 25, 2021 @ 4:01am
Estates
So im looking at estates in the early game, from the research ive been doing people say to pick the privileges that add +1 ADM/ DIP, but I cant help but notice they also take away 10% crown land. So, as England (only have Clergy and Burghers) I chose +1 ADM and +1 DIP, that means my crown land is now 23% and I take some nasty negative modifiers...

However, I also read that you can basically give away so much crown land that the game feels bad for you and gives you an event which gives back around 30% crown land. However, that also adds a lot of autonomy which to be honest, I dont understand yet, but I do know its not good at all....

So, im wondering where to go with these privileges. My noob gut tells me to just take the +loyalty stuff right now, seize land...then when I get some more crown land THEN assign the privileges that reduce crown land... that way I dont have those -modifiers.... but then I lose out on getting the extra power points. Then again, it is only one extra per turn, I know that adds up long term, but..... IDK


I seriously want to say thank you all so much for helping so much....
Im curious how many hours you guys have and what your favorite countries are?
<3 Addy
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Showing 1-15 of 17 comments
ashem2 Sep 25, 2021 @ 4:20am 
When you conquer new land (and you want to do so at the very start) you also get crown land so that low crown land can be offset very fast especially if you play smaller nations. You can look at youtube for tutorials and starts of campaigns. Estates are normally mentioned at like first 5 mins and you will end up with all useful privileges, free money and still 5% crown land before even conquering.. Look for guys such as pravus, chewyshoot etc.
Narrowmind Sep 25, 2021 @ 2:39pm 
There are different estates that increase equilibrium. I use those to get each higher than 50 percent, and then I take crown land. As long as you have over 30, you'll be okay for the most part.
EmpressMelanie Sep 25, 2021 @ 2:57pm 
To keep it simple use the Seize Crownlands options on the estates screen. Its got a cool down, I think 5 years I can't remember off the top of my head. It will net you about 5% crownlands and for most of the time and most games you will wanna use that on cooldown. It takes 20 loyalty from each estate but loyalty comes back rather quickly over time. If it brings an estates loyalty to under 30 their will be a small rebellion but the numbers are so small its nothing just crush the rebels.

Try not to go under 30 crownland so you don't get penalties. Each of the privileges will tell you if it cost crownlands. Use your crownlands to get the +1 monarch powers first then you can use them for extra governing capacity if you need them. There are a whole lot of other privileges out there that are quite good but too many and too varying for me to cover in a single post.
Come to think of it, I'm not sure if England can get Estates Statutory Rights, since it's a Nobility privilege for monarchies, and England doesn't have a Nobility estate thanks to their parliament system.

Being under 30 crownland does give you penalties, but in the early game they're not really that bad. The lost tax income hurts a bit, but the local autonomy change is only going to be a problem for newly conquered land - you shouldn't be gaining autonomy in your starting provinces unless you're constantly at war (which will also increase your crownland as you conquer land), or stuck under 5% crownland for a long time. Everyone has their own varying strategies for dealing with crownland, but getting the +1 monarch point privileges is a common theme for most.

The strategy I've been seeing a lot lately is to give all the MP privileges immediately (depending on your starting crownland, you may need to develop a province once to get enough crownland for the third privilege), sell titles (which gives you the full money amount even if you only have a tiny sliver of crownland left), develop a single province one more time (since selling titles when you have very little crownland left technically puts you at like -0.1% crownland or so), then seizing land to get back up to 5% and avoid the worst possible penalties. Some will actually tell you to never take the Estates Statutory Rights event when it fires, and instead just continue seizing land every 5 years to get your crownland back up. It honestly depends on the situation and how often you're going to be at war. For larger nations such as England or Castile, the 25% minimum autonomy for ~20 years is going to hurt your income and manpower significantly, though probably not to the point where it'll kill your country or anything. For smaller nations, the penalties are much less significant - in fact, if you're a one-province nation, Estates Statutory Rights actually has no penalties at all, because your capital can never go above 0% autonomy.
Last edited by Totally Innocent Chatbot; Sep 25, 2021 @ 3:42pm
bri Sep 25, 2021 @ 7:34pm 
Come to think of it, I'm not sure if England can get Estates Statutory Rights, since it's a Nobility privilege for monarchies, and England doesn't have a Nobility estate thanks to their parliament system.

They can't. They still shouldn't really have any issue with getting loyalty equilibrium above 50 (and they need to in order to avoid rebel spawns since they can't just get near 50 and call a diet either).
Dmformom Sep 26, 2021 @ 3:16am 
The free admin/diplo/mil points from the estates, plus whatever other modifiers you grab far outweigh the negatives of having low crownland, I believe as long as your estates have higher loyalty than influence than provinces you conquer will add to your crown land. Developing provinces also adds to it.


A trick that I do, which I learned from Ludi et Historia's nation guides is to first give out your +1 admin, +1 military and +1 diplo privileges, develop your lowest dev province once, sell titles, and then seize land. From selling titles on day 1 with this method, you can get a lot of early gold which will help you immensely.
Medicles Sep 26, 2021 @ 3:29am 
Originally posted by Dmformom #BeamedByRev:
A trick that I do, which I learned from Ludi et Historia's nation guides is to first give out your +1 admin, +1 military and +1 diplo privileges, develop your lowest dev province once, sell titles, and then seize land. From selling titles on day 1 with this method, you can get a lot of early gold which will help you immensely.

So he finally realized the advantages, eh? Still know how he defended his initial Estate management and didnt want to go the ESR route because he thought the negligible economic damage wasnt worth it. At least he learns.
Last edited by Medicles; Sep 26, 2021 @ 5:21am
Rodi Sep 27, 2021 @ 5:30am 
If you don't know what youre doing
Give away crownland until 16%, then seize land so youre above 20
Being between 20-30 is literally not worth mentioning

Exceptions are starts like timurids...
Dmformom Sep 27, 2021 @ 5:36am 
Originally posted by Sneed:
If you don't know what youre doing
Give away crownland until 16%, then seize land so youre above 20
Being between 20-30 is literally not worth mentioning

Exceptions are starts like timurids...

Recently did a timurids > mughals game, starting with 5% crownland. It's pretty easy, go to war with Ajam for cores, then Hormuz or Baluchistan and take as much as you can since AE wont matter. subjects cant declare independence when you're at war.

improve relations with subjects, and once you get a bigger army and econ from all the land you conquered, everyone but transoxiana will be loyal, and you can dev them to get them below 50% and insta integrate them
Rodi Sep 27, 2021 @ 7:20am 
Originally posted by Dmformom #BeamedByRev:
Originally posted by Sneed:
If you don't know what youre doing
Give away crownland until 16%, then seize land so youre above 20
Being between 20-30 is literally not worth mentioning

Exceptions are starts like timurids...

Recently did a timurids > mughals game, starting with 5% crownland. It's pretty easy, go to war with Ajam for cores, then Hormuz or Baluchistan and take as much as you can since AE wont matter. subjects cant declare independence when you're at war.

improve relations with subjects, and once you get a bigger army and econ from all the land you conquered, everyone but transoxiana will be loyal, and you can dev them to get them below 50% and insta integrate them
Yes
This is for people that are new...
Originally posted by Medicles:
Originally posted by Dmformom #BeamedByRev:
A trick that I do, which I learned from Ludi et Historia's nation guides is to first give out your +1 admin, +1 military and +1 diplo privileges, develop your lowest dev province once, sell titles, and then seize land. From selling titles on day 1 with this method, you can get a lot of early gold which will help you immensely.

So he finally realized the advantages, eh? Still know how he defended his initial Estate management and didnt want to go the ESR route because he thought the negligible economic damage wasnt worth it. At least he learns.
Pretty sure he still adamantly advocates against ESR, and recommends instead just manually seizing crownland every 5 years to work your way back up from 5%. Some will still sell titles occasionally when they're above 15% and in need of a quick cash boost.
Dmformom Sep 27, 2021 @ 8:20pm 
Originally posted by Totally Innocent Chatbot:
Originally posted by Medicles:

So he finally realized the advantages, eh? Still know how he defended his initial Estate management and didnt want to go the ESR route because he thought the negligible economic damage wasnt worth it. At least he learns.
Pretty sure he still adamantly advocates against ESR, and recommends instead just manually seizing crownland every 5 years to work your way back up from 5%. Some will still sell titles occasionally when they're above 15% and in need of a quick cash boost.

Yeah I've never seen him use ESR, not really worth doing with that 25% autonomy
bri Sep 28, 2021 @ 6:26am 
Originally posted by Dmformom #BeamedByRev:
Originally posted by Totally Innocent Chatbot:
Pretty sure he still adamantly advocates against ESR, and recommends instead just manually seizing crownland every 5 years to work your way back up from 5%. Some will still sell titles occasionally when they're above 15% and in need of a quick cash boost.

Yeah I've never seen him use ESR, not really worth doing with that 25% autonomy

It really isn't unless you're planning near constant war so your autonomy growth penalty for low crownland is going to push you well past 25%. Maybe for some of the speed run achievements like Big Blue Blob but even then it's a question of taking the immediate hit and continuing with it or eventually getting to the point where the hit is bigger. Even then there's the whole question of actually needing all 3 of the +1 mp privileges or not (obviously they're nice to have but if you're the Ottomans you can certainly do without at leas the military one).
Medicles Sep 28, 2021 @ 7:42am 
Originally posted by Totally Innocent Chatbot:
Pretty sure he still adamantly advocates against ESR, and recommends instead just manually seizing crownland every 5 years to work your way back up from 5%. Some will still sell titles occasionally when they're above 15% and in need of a quick cash boost.

How does that work though? The chance of ESR to trigger with 5% in 5 years is extremely high.
Radene Sep 28, 2021 @ 8:22am 
Originally posted by Medicles:
Originally posted by Totally Innocent Chatbot:
Pretty sure he still adamantly advocates against ESR, and recommends instead just manually seizing crownland every 5 years to work your way back up from 5%. Some will still sell titles occasionally when they're above 15% and in need of a quick cash boost.

How does that work though? The chance of ESR to trigger with 5% in 5 years is extremely high.

You can still reject it.
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Date Posted: Sep 25, 2021 @ 4:01am
Posts: 17