Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
well, sometimes you have a maximum army size between 20 and 24, and you are colonizing 3 provinces, so you can't always do that :P
But what does native assimilation do? increases the odds of events where you get +100 population?
Native assimilation gives goods produced after the colony is finished. As with all features, you can learn about it on the wiki: https://eu4.paradoxwikis.com/Native_assimilation
Well, you don't even really have to keep your troops constantly there, you can choose to wipe them out entirely for 5 mil points in the province you're colonizing. Native assimilation just decreases the chance of a colonial uprising by 50%. And no, the events are defaulted and randomized. However, if you decide to keep natives until you get a full colony, you do get production bonuses.
I think you are confused, or maybe I misunderstood, because why do I have both in the same policy? what does this mean?
https://steamcommunity.com/sharedfiles/filedetails/?id=2609980511
+assimilation is an increase to the production bonus you get from leaving the natives alive (hold mouse cursor over the population number to see the amount, not sure if it takes the bonus into account though).
https://eu4.paradoxwikis.com/Colonization
Native assimilation will increase the money the province gives, half will go to production, and half to trade.
It is better on provinces you will keep for yourself.
Military monarch points arent important enough to save up. They are mainly used to tech up or to push specific buttons like "break siege" or "kill natives".
Mil points are the main source of Manpower.
Both deving Manpower to boost your pool size and rolling generals to get professionalism to slacken to refill manpower.
Is this necessary in Singleplayer? no. Is it the best use of mil points in most situations? yes.
Goods produced is increased by alive natives
Trade from colonies is supposed to be steered to your main node to be collected there...
So no, keeping natives alive is always better barring 1k or less/ province
But even then, i wouldnt spend mil points on that lemao, as the cheapest provinces to purge, are the least likely to revolt
Yes and no. In the areas that will become colonial nations it's absolutely correct that you shouldn't purge the natives. However, in some old world areas you'll want to purge them so the colonist flips the province religion and culture to yours rather than retaining the base values, especially if you aren't going to be able to put the province into a trade company.