Europa Universalis IV

Europa Universalis IV

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how many of you colonize in the america as japan
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Showing 1-15 of 17 comments
Yxklyx Nov 2, 2016 @ 7:42am 
every one of us.
hengepupper Nov 2, 2016 @ 7:54am 
Originally posted by Yxklyx:
every one of us.
sounds perfect
Lord Touch Me Nov 3, 2016 @ 5:29am 
It was quite the best way before: go to America, find some Spanish/ Portuguese land, westernize and then go all out to take California and Mexico trade node since they may send income to the Japan one. But it is less a thing now. It is possible to stay up to date in tech by growing tall since Westernization don't work anymore. Still, California and Mexico are very good trade node to get.
Halcyon Nov 3, 2016 @ 6:11am 
Any asian country can benefit from California and Mexico since the trade can flow west towards the asian trade nodes. It might be superfluous to colonize other regions though, except if you're going for a WC.
eyzteinn Nov 3, 2016 @ 1:47pm 
I'm currently playing Japan and going east to colonize provinces in Californian and Mexican trade nodes. A friend of mine said I should colonize south into the Phillippines, so I started that, and according to history that's what Japan did, but I don't really see the point in colonizing southwards as Japan; to increase trade in the Nipponian trade node you need to increase trade into it, by steering trade power from Girin, California and Mexico, don't you? Or am I missing something?
Bird the III Nov 3, 2016 @ 1:51pm 
the diffrence is one will become a colonial nation the other can be part of your realm directly.
i usually go for a colonize phillippines conquer Mexico strategy best of both worlds
eyzteinn Nov 4, 2016 @ 7:19am 
You can decide yourself which territories become a colony and which becomes an integral part of your empire, can't you? If you develop to 400 settlers => colony; if you develop to 1000 inhabitants => integral part of realm. Or am I wrong?
Bird the III Nov 4, 2016 @ 7:26am 
nope in the americas/ australia if you hit 5 colonies in a region you get a colonial nation. they will be a subject to you and pay some money help in some (only close) fights and you can get a free merchant of them

for detailed info

http://www.eu4wiki.com/Colonial_nation
DaftCanuck Nov 5, 2016 @ 2:49pm 
Where does this idea of 400 settlers becomes a colony? I have never heard of this.
JoAn Nov 5, 2016 @ 3:02pm 
Originally posted by H.C JBonkerz:
Where does this idea of 400 settlers becomes a colony? I have never heard of this.

The 400 settlers is just a milestone in the colonialization progess... This is when the colony will start to generate small incomes from the randomly selected trade good. A colony is a colony, from 1-999 settlers
Always. The eurocentric trade steering make it less profitable than it perhaps should be.

But let's play 5d chess for a bit. If you spread into the Americas you can take vast swathes of colonial holdings from European powers this makes them poorer, weaker compared to European continental powers and thus less able/likely to challenge you as a colonial or military power in SE Asia.
Last edited by Lactose the Intolerant; Nov 5, 2016 @ 4:15pm
Barry White Nov 5, 2016 @ 9:07pm 
Originally posted by Yxklyx:
every one of us.
>:I

Colonial nations suck massively. They are completely useless and give you almost no money. The only useful thing they give is merchants but this doesnt provided the naval forcelimit it used to and they steal 1/2 your trade anyway. Furthermore, as Japan where are you even going to put them? There are only a handful of nodes which steer into Nippon and it will be ages until you can move to a decent node.

Colonising Indonesia is worth it though. 0% autonomy and high development (higher than the new world i would add).

Also, why bother colonising when Ming is right there asking you to conquer its 30+ development provinces?
Lord Touch Me Nov 5, 2016 @ 10:28pm 
Originally posted by Barry White:
Originally posted by Yxklyx:
every one of us.
>:I

Colonial nations suck massively. They are completely useless and give you almost no money. The only useful thing they give is merchants but this doesnt provided the naval forcelimit it used to and they steal 1/2 your trade anyway. Furthermore, as Japan where are you even going to put them? There are only a handful of nodes which steer into Nippon and it will be ages until you can move to a decent node.

Colonising Indonesia is worth it though. 0% autonomy and high development (higher than the new world i would add).

Also, why bother colonising when Ming is right there asking you to conquer its 30+ development provinces?


Colonies are still quite powerfull. Trye, their income aren't quite high, but it will be boosted by the gold shipement that they may do frequently. And the bonus merchant isn't bad: California, Mexico and Rio Grande are all trade node that can flow in Japan. While Indonesia and Philippine, even if they give great province, cannot provide good trade income. China is a great expansion path, but you will need strengh to go against it if it didn't collapse.
eyzteinn Nov 6, 2016 @ 2:27am 
In my current Japan game Ming completely and utterly fell apart. At the time I had all of Japan, including Ryuku and Ainu, I had all of Korea and had just started colonizing the big island east of China. I considered conquering China, but decided for colonization. That's the beauty of the game, I guess, that you can decide different paths for your nation. But what is this I read about moving to another trade node, Barry White? That was news to me. How and when and why?
Barry White Nov 6, 2016 @ 2:35am 
Originally posted by eyzteinn:
In my current Japan game Ming completely and utterly fell apart. At the time I had all of Japan, including Ryuku and Ainu, I had all of Korea and had just started colonizing the big island east of China. I considered conquering China, but decided for colonization. That's the beauty of the game, I guess, that you can decide different paths for your nation. But what is this I read about moving to another trade node, Barry White? That was news to me. How and when and why?
If you select a province which is not in your home node there are two buttons in the top left. Move capital and move main trade port. Moving your main trade port costs 200 diplo points iirc.

The reason to move your main trade port is because you automatically collect from trade in your home node. While you can use merchants to collect from trade they suffer a large penalty to trade power for not collecting in your home node. Furthermore, your home node gets a +10% trade power bonus for every merchant steering trade provided you dont have one collecting from trade elsewhere.

If you dominate a node to near 100% then there is little point having your home node there if youre collecting elsewhere so, since you likely have 95% of Nippon (china gets 5% from traders upstream) you can safely move your node to somewhere else and not suffer any income loss in Nippon while gaining a large amount of trade power elsewhere. I would strongly urge you to at least take the centres of trade in China though - that is a large amount of trade income you could take.

Oh, the big island is taiwan as well
Last edited by Barry White; Nov 6, 2016 @ 2:35am
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Date Posted: Nov 2, 2016 @ 6:14am
Posts: 17