Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i usually go for a colonize phillippines conquer Mexico strategy best of both worlds
for detailed info
http://www.eu4wiki.com/Colonial_nation
The 400 settlers is just a milestone in the colonialization progess... This is when the colony will start to generate small incomes from the randomly selected trade good. A colony is a colony, from 1-999 settlers
But let's play 5d chess for a bit. If you spread into the Americas you can take vast swathes of colonial holdings from European powers this makes them poorer, weaker compared to European continental powers and thus less able/likely to challenge you as a colonial or military power in SE Asia.
Colonial nations suck massively. They are completely useless and give you almost no money. The only useful thing they give is merchants but this doesnt provided the naval forcelimit it used to and they steal 1/2 your trade anyway. Furthermore, as Japan where are you even going to put them? There are only a handful of nodes which steer into Nippon and it will be ages until you can move to a decent node.
Colonising Indonesia is worth it though. 0% autonomy and high development (higher than the new world i would add).
Also, why bother colonising when Ming is right there asking you to conquer its 30+ development provinces?
Colonies are still quite powerfull. Trye, their income aren't quite high, but it will be boosted by the gold shipement that they may do frequently. And the bonus merchant isn't bad: California, Mexico and Rio Grande are all trade node that can flow in Japan. While Indonesia and Philippine, even if they give great province, cannot provide good trade income. China is a great expansion path, but you will need strengh to go against it if it didn't collapse.
The reason to move your main trade port is because you automatically collect from trade in your home node. While you can use merchants to collect from trade they suffer a large penalty to trade power for not collecting in your home node. Furthermore, your home node gets a +10% trade power bonus for every merchant steering trade provided you dont have one collecting from trade elsewhere.
If you dominate a node to near 100% then there is little point having your home node there if youre collecting elsewhere so, since you likely have 95% of Nippon (china gets 5% from traders upstream) you can safely move your node to somewhere else and not suffer any income loss in Nippon while gaining a large amount of trade power elsewhere. I would strongly urge you to at least take the centres of trade in China though - that is a large amount of trade income you could take.
Oh, the big island is taiwan as well