Europa Universalis IV

Europa Universalis IV

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Recce Aug 8, 2020 @ 1:48am
Something is fishy.
Hey playing as Holland and colonizing the Caribbean. I first got Trinidad and fish was the good produced in the province with 12.5% chance. Then I got Jamaica and Havana also with both producing fish. Same happened to Aruba. Its very annoying since I want sugar which is something in the range of 30% probability of being produced. Is this a bug? Cause it seems strange that 4 colonies all produce fish even though its only 12.5% likely to happen.
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Showing 1-15 of 20 comments
Nothing to suggest you're not just unlucky. 12.5% is still a 1/10 chance.

My colonists always find absolute garbage too.
Mr.M Aug 8, 2020 @ 4:33am 
You can just reset the colony if its the wrong good
Yaldabaoth Aug 8, 2020 @ 4:58am 
It really doesn't matter what the trade goods are. You only want the colonial nation because of +1 merchant and +5% global trade power.
Razor Feather Aug 8, 2020 @ 9:39am 
4 12.5% chances is entierly with in the realm of possible. That said, if you really want to get the best goods possible and are willing to waste a lot of game time doing it, you can force the trade good to reroll constantly by carefully juggling colonist maintence so that the population goes above and below 400. 400 is the point where a good is selected, and if for any reason you go below that amount, it will be rerolled fresh when you get back to that amount. However, the good in an individual province is largely irrelevant most of the time, so this tends to not be worth the micro or potetnially just the colonist time it takes to do.

[Edit: This does not work]
Last edited by Razor Feather; Aug 11, 2020 @ 8:26am
Mr.M Aug 8, 2020 @ 9:51am 
Originally posted by Razor Feather:
4 12.5% chances is entierly with in the realm of possible. That said, if you really want to get the best goods possible and are willing to waste a lot of game time doing it, you can force the trade good to reroll constantly by carefully juggling colonist maintence so that the population goes above and below 400. 400 is the point where a good is selected, and if for any reason you go below that amount, it will be rerolled fresh when you get back to that amount. However, the good in an individual province is largely irrelevant most of the time, so this tends to not be worth the micro or potetnially just the colonist time it takes to do.

Thats actually a really good strat - no idea why i havent thought about that yet
bri Aug 8, 2020 @ 11:01am 
Originally posted by MrMonokel2000:
Originally posted by Razor Feather:
4 12.5% chances is entierly with in the realm of possible. That said, if you really want to get the best goods possible and are willing to waste a lot of game time doing it, you can force the trade good to reroll constantly by carefully juggling colonist maintence so that the population goes above and below 400. 400 is the point where a good is selected, and if for any reason you go below that amount, it will be rerolled fresh when you get back to that amount. However, the good in an individual province is largely irrelevant most of the time, so this tends to not be worth the micro or potetnially just the colonist time it takes to do.

Thats actually a really good strat - no idea why i havent thought about that yet

Well for one thing it also causes other colonies to yoyo which can result in completely wiping one out and wasting all the time spent sending the colonist...
Mr.M Aug 8, 2020 @ 11:15am 
Originally posted by bri:
Well for one thing it also causes other colonies to yoyo which can result in completely wiping one out and wasting all the time spent sending the colonist...

...which absolutely matters if you ♥♥♥♥ around with your colonies.
Kapika96 Aug 8, 2020 @ 5:20pm 
Originally posted by Yaldabaoth:
It really doesn't matter what the trade goods are. You only want the colonial nation because of +1 merchant and +5% global trade power.
huh? The goods do matter. What's the point of trade power if there's not much trade value? A big piece of a small pie is still small. Get high value goods and you'll have a bigger pie!
Originally posted by Generaloberst ZA:
Hey playing as Holland and colonizing the Caribbean. I first got Trinidad and fish was the good produced in the province with 12.5% chance. Then I got Jamaica and Havana also with both producing fish. Same happened to Aruba. Its very annoying since I want sugar which is something in the range of 30% probability of being produced. Is this a bug? Cause it seems strange that 4 colonies all produce fish even though its only 12.5% likely to happen.

Gambler's Fallacy.
Radene Aug 9, 2020 @ 3:36pm 
RNG is random.
DankDansk Aug 9, 2020 @ 6:26pm 
Originally posted by Kapika96:
Originally posted by Yaldabaoth:
It really doesn't matter what the trade goods are. You only want the colonial nation because of +1 merchant and +5% global trade power.
huh? The goods do matter. What's the point of trade power if there's not much trade value? A big piece of a small pie is still small. Get high value goods and you'll have a bigger pie!

America is garbage for trade. India, Africa, East Asia and SE Asia are so much better. In my most recent France Game, and probably my most successful game ever, I colonized most of Southeast NA and is gave almost nothing due to my stupid subjects whining about tariffs and expensive wars defending my territory from Spain, England and Scotland of all places. So I dropped the tariffs and started putting my full focus on Africa, fighting easy wars in the ivory and grain coasts against Spain, which got me a monopoly on the African slave and ivory Trade. Then I began conquering small nibbles of India and colonizing parts of Indonesia. By 1700 my colony in America owned the entire LOUISIANA TERRITORY, yet only made maybe 50-60 ducats monthly. By then, I owned the entire Deccan Plateau, the majority of Malacca and the Muloccas, the Philippines, the majority of Canton and most of South and East Africa as well as Mali. I set up maybe 5 trading companies and hopped all my trade to champagne. It made me around 500 - 600 ducats a month.

With those fat stacks of cash I was able to find expensive wars in Europe, against Austria, Spain, England and the countless alliances in Germany. By 1780, I owned all of the French mission territories, Rhine, Belgium and the Netherlands, all of Italy, and even parts of Venice and Bavaria. I was also in an alliance with the Ottos and Russia, since I turned France into a pure Protestant empire. Catholicism basically died in that game, limited to spain and England, who didn't anglicanize. At that point I ruled the world with alliances and I did what Napoleon failed to do: play chicken with Europe and win. I beat a coalition with Austria, Prussia, Russia.(who rivaled me beforehand) Britain, Spain and a horde of German princes with my army of 800k.

Suck It Napoleon.
Last edited by DankDansk; Aug 9, 2020 @ 6:27pm
Mr.M Aug 9, 2020 @ 7:18pm 
I mean... tariffs are basically the worst source of income.

One should know that.
DankDansk Aug 9, 2020 @ 7:43pm 
Originally posted by MrMonokel2000:
I mean... tariffs are basically the worst source of income.

One should know that.

And that's why colonies in America are poo.
Pozz Aug 10, 2020 @ 3:48am 
Originally posted by bri:
Originally posted by MrMonokel2000:

Thats actually a really good strat - no idea why i havent thought about that yet

Well for one thing it also causes other colonies to yoyo which can result in completely wiping one out and wasting all the time spent sending the colonist...

Cant you just reduce maintenance? Haven't toyed with colonies for quite some time but doesnt 0 payment mean a negative growth rate? Thus not triggering the colonist leaving/arriving revolt trigger?
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Date Posted: Aug 8, 2020 @ 1:48am
Posts: 20