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2) permanent claims on all of China (THE big deal)
3) free religion change + harmonization
4) potentially new missions
5) 10 massive prestige points (ok that one's pretty minor)
Raze gets weaker very quickly as the game progresses. Early game its extremely powerful, as are the calv-centric armies of hordes, but they quickly lose ground as technology advances. The first 50 years hordes can dominate most other nations, but after the first 100 years hordes start quickly going downhill.
Hordes also have a hard time keeping large amount of land under their rule. Reforming into a civilized nation makes this much easier.
Generally, early game Hordes are the strongest government, but you will have to reform sooner or later for stability and to stay competitive economy/tech wise.
As for Infantry you will Always be either Middle of the Pack or Bottom Tier Infantry. So as a Horde you best time is from Techs 2-6, then you will start Struggling from there on.
Permament claims on all of China arent a big deal...
As a Horde you can raid, ergo Admin points arent an issue until you get 0 for raiding.
+ Forming Qing means you need the Mandate, means you lose the "Take Mandate" cb and therefore cant take 300% overextension in one war against Ming.
Hordes (especially Manchu) are REALLY good for fast expansion. You can go crazy with expanding your nation.
Qing on the other hand has mandate. Slow expansion. Bad religion (Tengri is extremely strong in combo with hordes, Conf sucks)
Only form Qing if you cant handle hordes too good, dont want to conquer too much or want the money (since hordes barely make anything)
If you think mandate is required to form Qing you are thinking of Yuan.
Permanent claim on China is awesome, except by the time I form Qing I have already conquered and razed a lot of China.
Hordes are extremely annoying to play when you get to a certain size.
Elaborate?
And yes, i mixed them up.
By the time cannons are important you don't have nearly the mil advantage, eventually your wars start taking place in mountains and hills, negating flatland bonus.
Constantly needing to be at war is annoying, unless you are specifically going for the 200 grain province achievement or trying to do a rapid horde WC (which the vast majority of players, including myself, are not capable of).
Staying as a horde is, maybe annoying is the wrong word, but definitely tedious.