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It still has the old requirements - be in the right culture group (Iranian, Turkmeni, Uzbek, or Kyrgyz) and own the right provinces (Roh, Lahore, Central Doab, Sirhind, and Delhi).
But you also cannot be Ming (or Perisa, the HRE, or the Ottomans).
This means you need to form a different country first. Ming, however, is locked out of forming several countries. One country that you can form is Shan.
To form Shan, you need to have Shan as your primary culture and own a few provinces in SE Asia (Kale, Mong Yang, Hsenwi, Ava, Pagan, and Hsipaw). Having to culture shift twice is a PITA but it opens up a nice opportunity.
You're now never able to leave the Celestial Empire Gov if you have Mandate of Heaven and are Emperor of China. Some people dislike this, but you can make it work for you.
So, this is how I did it.
1) Start attacking into SE for your Shan provinces.
2) Start attacking west for Uzbek provinces.
3) Leave most of your tributaries alone / improve relations.
4) Colonize like crazy into the New World.
5) During this part of my run I also beat up Russia and began the vassal wall strat that I'd use all game, creating a long thin vassal that prevented a border between me and big countries like Russia / Muscovy. Then feed and annex, while creating new buffer states. Never leave an open border with a big non-tributary.
6) Conquer (or retain):
a) the Indian provices that you'll need
b) Kaifeng, Xilin Gol, Beijing, Qaraqurom, Suanhua, Xiangyang
c) all provinces of Mongol, Chahar, Khalkha, Oirat, or Uyghur culture (this can be you or vassal - not tributary - I vassalized Korchin and someone else in my run)
d) Mexico and Inca - sweet, sweet, gold. But you don't get any of that stinking gold - aka treasure fleets - unless your trade capital is downstream of the colonial nation's trade capital, which it probably won't be at first. If you plan to move keep in mind that if you move your capital, your trade capital moves with it - including if it changes again due to an event, like forming a nation - but if you just move your trade capital, then when you move your actual cpaital afterwards, your trade capital no longer moves, it stays seperate. So, think ahead.
e) Only stuff that is Shan, Uzbek, or capable of being given to a vassal - everything else is counterproductive (more stuff to de-state later). Don't create borders with non-vassals and don't tick off your tributaries unless needed for a goal - you want those free monarch points and mandate gain.
7) During this time, I culture converted lots of provinces to either Shan or Uzbek, if they bordered a province with the right culture. You're going to have to de-state to culture shift, but you can minimize the pain by doing some culture conversions if you have monarch points to spend (you should, make sure you disinherit crappy heirs) . It's actually better to go after the smaller provinces as reductions can't reduce time and you won't want to wait for how long it takes in big provinces. Converting is particularly helpfull to round out a state that is partly Shan/Uzbek, partly not.
8) Spawn institutions. You'll need to force institutions as you go - make sure you do it in a way that doesn't screw up your culture shifts.
9) You can culture flip to Shan whenever you want to, and then delay the rest of the steps, but this requires that you spend a lot of points culture flipping or go for some time with regions de-stated. You can just do it all at once for a more straight forward approach. This will make more sense after you read the next few.
10) Once you have everything in place, begin destating, choosing states with these qualities:
a) no Uzbek or Shan provinces
b) not likely to remain a state (low total development, wrong culture, etc.)
c) has territorial cores in the state
11) Culture flip to Shan once you have 50% or more (this is in the gov tab, click on make primary culture next to Shan, it needs to already be an accepted culture, which costs 100 diplo).
12) Take the decision to form the Shan nation. You probably want to delay this until immediately before you flip to Uzbek (no benefit to being Shan), but do not flip Uzbek first obviously.
13) Culture flip to Uzbek, destating as necessary - starting with Shan regions that aren't great candidates for long-term statehood.
14) Take the decision to form the Yuan nation. That's what 6 b and c were for. Everything else needed to form Yuan you were going to do anyway and Yuan's ideas are a straight improvement over Mughals in my opinion. It also gets you the Back in Control achievement, which you're unlikely to want to do in another run if you played this strat all the way through.
15) I would delay forming Mughals until after you get the Back in Control achievement. You're now a rampaging monster and you can do whatever you want.
SUPER IMPORTANT NOTE
If you're playing as Ming and are the Emperor of China, the only way that you can end the Court and Country disaster with 65 absolutism (which is required for permanent +20) is to be in your golden age. So, don't start the event until you're in your golden age, and don't start the golden age until you're in the age of absolutism and are ready to start the event in the next twenty years or so.
Once you get this absolutism bonus, plus the admin efficiency from Yuan, the admin bonus from the other absolutism era ability, the coring bonus from Yuan, the coring bonus from Mandate, the coring bonus from Admin ideas, and the coring bonus Emeperor decree, you can core most provinces for 0 admin. The game will say '55' on the screen, but if you click it will be zero. This will end at the end of the age of absolutism, but costs will still be crazy low. You'll never be limited by coring costs - it will always be overextension or truces or maybe AE, if you care.
Also Important
Each time you form a new nation, you will rempain Emperor of China, but you will lose all reforms. This really hurts, just be prepared to rebuild that mandate... twice. This is one reason why you want to get to your final form as quickly as possible.
About religion: I feel you have to go religious for this run because of the CB and the need to convert before you can culture change a province. Remember, if you harmonize a religion, you lose the Deus CB, so use a smart order. I harmonized Hindu first since I'd get permanent CBs from Mughal, for example. Once you get advanced CBs it doesn't matter (I ended up droppping the religion group later on). You can pretty much forget Harmony, just tank it - the hit is minimal.
I actually added Humanism to the run just for ease of play. Rebel suppression gets a little blah.
I think that covers the main stuff. My entry into europe was by no-CBing an Irish nation and then crushing england. I then started in Iberia moving East, always pushing a vassal-wall to prevent losing mandate. I think the key was very little warring early on, beating Europe to the new world, getting crazy strong ideas, and keeping my SE Asian vassals all the way until the end of game, feeding me points. I wrapped up the WC around 1785.
As a bonus, you can culture flip again after the WC to Manchu, then form Manchu and then form Qing, and you'll pick up the Qing of China achievement.
http://steamcommunity.com/profiles/76561198002287438/screenshot/933802305632596631
Woah, comprehensive.