Europa Universalis IV

Europa Universalis IV

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Teudis Jul 3, 2017 @ 2:44pm
Mandatory DLC for eu 4??
Hi i was looking for some DLC's for eu4 and i needed to know which of them are mandatory. Could you help me? Thanks!
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Showing 1-10 of 10 comments
daniel Jul 3, 2017 @ 3:00pm 
Most people will say:

Art of War

Common Sense

Rights of Man/Cossacks

Everything else is kind of optional
Tiny Tyrant Jul 3, 2017 @ 3:54pm 
I would also consider Mandate of Heaven to be mandatory as well. But yeah, Art of War and Common Sense are absolutely essential.
kaiyl_kariashi Jul 3, 2017 @ 4:09pm 
None, unless it adds something you want.
ZeratulR Jul 3, 2017 @ 4:18pm 
I'll tell you, if you tell me which of the world's religions is the only true one. ;)
Shard Jul 3, 2017 @ 4:54pm 
You'll need Art of War, it adds a lot of important features, including:
- give occupied province to somebody (otherwise your allies just keep the province which is horrible)
- tell other allies what to siege
- auto transport army
- template (e.g. 5 Inf 1 cav 3 art) to instant build army with one click
- 30 years war to make hre playable)
- fight for subject cb
- nice peace screen showing alliance strengths and a lot of important stuff
- revolution to spice up late game

Common sense:
- more HRE stuff
- develop provinces (extremely important for nations outside of europe
- a lot of vassal interaction
- national focus
- government rank
- unneccesary side stuff

Next to that I'd take Cossacks in order to make your allies more trustable and rational.
SirSanjiSlacks Jul 3, 2017 @ 5:05pm 
Common Sense and Art of War are absolutely essential. Mandate, Rights of Man, and Cossacks are needed the next most, in that order. The only people who say otherwise have more than enough in the bank to not give a f*ck about other people, and will go on about how Eu4 in its current state doesn't require DLC, which is dead wrong. Try playing Eu4 for an extended time in its current state without any DLC, (Especially when compared to with DLC) and you'll see why the DLC is required.
Tiny Tyrant Jul 3, 2017 @ 5:20pm 
Yeah no, there's simply no arguing that certain DLC isn't essential. The essential DLC usually feature mechanics that were straight up removed from the base game and then put into said DLC; or they make changes to the game that require DLC to work correctly.

I challenge anyone to play a non-Western European nation without Common Sense; if you still say Common Sense isn't 100% required after that then you're out of your mind.
The same applies to Art of War, go fight a war without that DLC and then tell me the game is fun without it.

EU4 is a great game, but it's a rather expensive great game. Not all major DLC is required. Hell, Mare Nostrum largely makes the game worse imo; and Third Rome is completely optional. EU4 is sort of like an MMO, it's fun as hell if you have the money to afford it.
Racocac Jul 3, 2017 @ 6:00pm 
Ignore the people who are saying Mandate of Heaven is anywhere close to "essential". Dafuq is it needed for? The game is perfectly playable without it. It only adds more bloat in the form of splendor stuff and affects Ming/East Asia mechanics, but that's not so much "essential" as "here's another region of the map you can make funner/less fun, depending on the nation, by getting this DLC".
kaiyl_kariashi Jul 3, 2017 @ 7:00pm 
To date

Originally posted by Tiny Tyrant:
Yeah no, there's simply no arguing that certain DLC isn't essential. The essential DLC usually feature mechanics that were straight up removed from the base game and then put into said DLC; or they make changes to the game that require DLC to work correctly.

I challenge anyone to play a non-Western European nation without Common Sense; if you still say Common Sense isn't 100% required after that then you're out of your mind.
The same applies to Art of War, go fight a war without that DLC and then tell me the game is fun without it.

EU4 is a great game, but it's a rather expensive great game. Not all major DLC is required. Hell, Mare Nostrum largely makes the game worse imo; and Third Rome is completely optional. EU4 is sort of like an MMO, it's fun as hell if you have the money to afford it.




Ok. Done. DLc are not required.


Not only that, you're continue to spread lies about features being removed and returned as dlc.

That does not exist.

The ONLY time an ability has ever been removed and put back as dlc was removing the ability for North/South American natives to westernize without CoP. And that was finally fixed in 1.18 when they added the ability to reform out of native council without needing CoP (which is what prevented them from westernizing).


So currently there are zero mechanics removed and re-added as dlc.



Also....why are you arguing that people with deep pockets are the only ones who would say the base game is fine without dlcs?????

How is having all the money in the world going to change the fact that a 40 base price game is fun???? When you AREN'T spending any of it on dlcs because you argue they aren't nessecary for fun???




your last comment is irrelevant. Of course the game is going to be better with dlcs (except Common Sense which currently ruins the game just by being enabled).....why the hell would you buy them if that wasn't the case???


The point is that you DON'T need any of them to enjoy the game. They're meant for people who've done everything you can do and are looking to expand further, either in terms of more complexity or go deeper into play specialization beyond what the casual dabbler needs.

And if you have to ASK what dlcs are recommended, instead of just reading their feature list and knowing whether it's something you wanna buy or not, you ARE NOT at the point where you need dlcs.

Because not only do you not know the mechanics well enough have areas where you'd like expansion you also don't have a particular vision for where you want to go in terms of play-style, which means you're most likely just wasting money on a bunch of features you'll never or rarely use or may not even want in your game in practice.



------------------------------------------

and yes, unlike a lot of people i actually do go back and frequently play with no dlc after a big patch, so I can better understand how the new mechanics work without any distractions.




here's my litmus test....


Does Art of War add anything that we weren't able to play without for the two years before the expansion even existed? And has anything even remotely changed that actually needs it since? No? well then it's not essential/mandatory, no matter how nice some of the smaller features there are.

Common Sense is even less needed than before. Tall play is actually more viable under the new system that it was under the old system, even without the dlc, and with regard to institution foster you're simply trading 1 method of MP management with another form of MP management so it's not so much required/mandatory as which flavor do you prefer (do you want to waste MP on ineffcient development so you don't have to care about institutions, or simply learn to play properly and end up with more overall MP to spend but requires a bit more care on your part).

On the other hand....because the ai tends to aggressively develop when CS is enabled it does lead into the game play slowing down into a slog as the development of provinces increases faster than your factors that reduce it can be acquired. (and this is AFTER they toned it down....when manual development was first introduced the Ai went crazy with it and pushed their development so high it was nigh on impossible to core anything and resulted in huge amounts of AE. But even with the new caps in place, the average development across the world will double over the course of the game).

I can't even stomach playing with Common Sense on because it just makes the game play experience so bad i can't stand it, even if the improved subject interactions are nice to have, the fact that I have to choose between those and suffering through manual development, i'd prefer to simply not have them.
Last edited by kaiyl_kariashi; Jul 3, 2017 @ 7:28pm
Stayin Alive May 31, 2018 @ 6:01am 
Originally posted by kaiyl_kariashi:
To date

Originally posted by Tiny Tyrant:
Yeah no, there's simply no arguing that certain DLC isn't essential. The essential DLC usually feature mechanics that were straight up removed from the base game and then put into said DLC; or they make changes to the game that require DLC to work correctly.

I challenge anyone to play a non-Western European nation without Common Sense; if you still say Common Sense isn't 100% required after that then you're out of your mind.
The same applies to Art of War, go fight a war without that DLC and then tell me the game is fun without it.

EU4 is a great game, but it's a rather expensive great game. Not all major DLC is required. Hell, Mare Nostrum largely makes the game worse imo; and Third Rome is completely optional. EU4 is sort of like an MMO, it's fun as hell if you have the money to afford it.




Ok. Done. DLc are not required.


Not only that, you're continue to spread lies about features being removed and returned as dlc.

That does not exist.

The ONLY time an ability has ever been removed and put back as dlc was removing the ability for North/South American natives to westernize without CoP. And that was finally fixed in 1.18 when they added the ability to reform out of native council without needing CoP (which is what prevented them from westernizing).


So currently there are zero mechanics removed and re-added as dlc.



Also....why are you arguing that people with deep pockets are the only ones who would say the base game is fine without dlcs?????

How is having all the money in the world going to change the fact that a 40 base price game is fun???? When you AREN'T spending any of it on dlcs because you argue they aren't nessecary for fun???




your last comment is irrelevant. Of course the game is going to be better with dlcs (except Common Sense which currently ruins the game just by being enabled).....why the hell would you buy them if that wasn't the case???


The point is that you DON'T need any of them to enjoy the game. They're meant for people who've done everything you can do and are looking to expand further, either in terms of more complexity or go deeper into play specialization beyond what the casual dabbler needs.

And if you have to ASK what dlcs are recommended, instead of just reading their feature list and knowing whether it's something you wanna buy or not, you ARE NOT at the point where you need dlcs.

Because not only do you not know the mechanics well enough have areas where you'd like expansion you also don't have a particular vision for where you want to go in terms of play-style, which means you're most likely just wasting money on a bunch of features you'll never or rarely use or may not even want in your game in practice.



------------------------------------------

and yes, unlike a lot of people i actually do go back and frequently play with no dlc after a big patch, so I can better understand how the new mechanics work without any distractions.




here's my litmus test....


Does Art of War add anything that we weren't able to play without for the two years before the expansion even existed? And has anything even remotely changed that actually needs it since? No? well then it's not essential/mandatory, no matter how nice some of the smaller features there are.

Common Sense is even less needed than before. Tall play is actually more viable under the new system that it was under the old system, even without the dlc, and with regard to institution foster you're simply trading 1 method of MP management with another form of MP management so it's not so much required/mandatory as which flavor do you prefer (do you want to waste MP on ineffcient development so you don't have to care about institutions, or simply learn to play properly and end up with more overall MP to spend but requires a bit more care on your part).

On the other hand....because the ai tends to aggressively develop when CS is enabled it does lead into the game play slowing down into a slog as the development of provinces increases faster than your factors that reduce it can be acquired. (and this is AFTER they toned it down....when manual development was first introduced the Ai went crazy with it and pushed their development so high it was nigh on impossible to core anything and resulted in huge amounts of AE. But even with the new caps in place, the average development across the world will double over the course of the game).

I can't even stomach playing with Common Sense on because it just makes the game play experience so bad i can't stand it, even if the improved subject interactions are nice to have, the fact that I have to choose between those and suffering through manual development, i'd prefer to simply not have them.
arent you tired of posting the same arguement like everyother day, cant you just accept that people wont learn...
also paradox seems to think that it is kinda important as it is in its founder pack which would imply that they still like it. I also dont like the idea removing DLC to make the game easier.
Last edited by Stayin Alive; May 31, 2018 @ 6:04am
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Date Posted: Jul 3, 2017 @ 2:44pm
Posts: 10