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Actually the easiest way for you is to explore North American coast, conquer tribes in California colonial region( there should be 3-4 of them if they don't migrate from the coast) and then colonize there 1-2 additional provinces to get 5 of them or conquer anyone in Mexico. As soon as you get colonial nation there you will get exploration ticking in all your provinces and will embrace it pretty fast.
Also if you want to spawn exploration institution in your land in next playthrough you need to explore again not Australia but America. The fastest way is to get to Alaska.
This is the requirement to spawn the Birthplace of Colonialism, not to embrace it. Embraceing is always 10% of dev has to have it present and you have to pay the dosh.
As for OPs question, i'm not certain about the triggers to grow colonialism on top of my head but you can find out in the tech screen submenue for institutions.
You need a colonial nation in the new world aka 5 provinces in a single colonial region.
I have done this several times playing Kongo and using the Portuguese to spread the institutions. Usually colonialism was my first institution then the older ones would spread. I know you are in Java but it will take you too long to reach the Americas by going east.
It should spread to your colony from the neighbor and then spread to your next colony then next then to your homeland. Being in the Indonesia area I don't see you hitting the Amercias until the early 1600s or so going east. You can hope Portugal or another European country sets up a colony near you in the far east then colonize right next to them. Go with your gut though I don't want to ruin your game by you going the wrong direction. Like I said I did this as Kongo but the jump was close to my homeland.
Yearly spreads per developments
Spread reason Base percentage
Port or Capital of a Colonial nation whose overlord has embraced Colonialism. 5.0
Has embraced Colonialism. 2.0
Present in friendly nearby province. 1.2
Port while present in non-friendly neighbor port. 0.5
Yearly spreads
Spread reason Base percentage
Port or Capital of an old world country that has colonial subjects in the New World (North or South America). 10
after it spawns, regardless where, having a colonial nation will speed up your spread (the bigger you are the more important spreading is, unless you wanna pay up the cost to embrace)