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Thats still too much lol
And with the new manpower manufactories it should be possible to reach 1kk manpower somewhere between 1600-1700 as several nations - not like its practical tho... lol
And I didn't have a single light ship. Because I never do. They're a waste of fleet cap. Had a huge trade empire with nearly full control of the English channel and the ivory coast without a single light ship.
This is especially true of the military hegemon, which gives a bunch of mass conquest oriented buffs so you can blitz down everyone left. If you look at the bonuses it gives you, its not about winning wars you couldn’t otherwise. Its about winning them faster, harder, and more often. They are the kind of military bonuses you really want when winning battles is already a given.
Economic on the other hand lets you use your huge income to start flinging mercs at all your problems with that huge manpower buff, letting you be far more reckless and aggresive with them than what normally makes sense, and do things like assault forts constantly. It also helps you hold huge amounts of territory, which is always nice but can be a real time/effort saver if you no longer want to worry about fiddling with states and stuff because they no longer impact your economy that much.
Naval on the other hand is the “I don’t want to habe to worry about rebellious cns or enemies invading my new world holdings” button.
The “original” design of the hegemonies that got changed literally the day they announced them had the requirments a lot lower, and the bonuses a lot stronger in situations where you weren’t already super dominant. This was seen as incredibly stupid, since the lower requirements could be cheesed, and then the bonuses used to go from a small lead to utterly unstoppable. So, instead we have this setup, a bunch of bonuses meant mostly to help someone who is already huge to wrap up a game that’s already won, rather than one that helps you get there.
I agree that the naval hegemon can be achieved before you've "won" the game. But OP is 100% correct about the other two. They should rebalance hegemons (or rework preferably) to be more impactful. If they really want to make the late-game more interesting, giving the player arbitrary goals to hit is not the way to do it.
Clearly MP thing for those 4 devs and 7 people that plays it. Useless in SP.
...theres more than enough people that play MP but it seems to me like its pretty useless for them.
With 500 monthly income you are already insanely strong but you need twice the amound for economical hegemony - pretty bs.
Similar thing for 1kk army - tho thats at least somewhat possible to get early and to rush by having +-200 provinces with conscription centers and Quantity; You then need to pay around 200 per month for the troops tho - and that if its infantry only... :p
250 Heavys is the only feasible one, even without naval idea groups rather easy to get and then you can also just mothball some of them to save money; a maximum of 100 per month for this hegemony.
...really just feels like a big buff for WC-blobbing as it was already mentioned here. They buffed the hell out of blobbing...
I suggest something like this: take sum of values from all trade nodes in the world and name it X, if a nation has 25% of X and it has highest income it is the economic hegemon. (not sure about exact percent)
About navy and military, if no other nation has half or more of your armies/ships you are hegemon.
With fixed values like 1k income and 250 heavies, It's not possible to have hegemons early game and late game multiple nations can have it while they may be equals and none of them truly have a hegemony. (specially in multiplayer)
There are also a lot of bugs about hegemony mechanic, like subs are counted as income, white peacing any nation makes you lose hegemony which is really annoying and the buffs you get from economic hegemony is far better than the other two, in fact only economic hegemony is worth the trouble.
...yeah. Sure.
I mean it is alot, but certainly not to the point of needing to own the world like the other two.
Also just having 250 heavy ships can be broken by a smaller navy with great naval ideas like GB.