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I wish they remove lucky bonus from the top faction that would make the game a little more random.
In my game usually its the poland > two nation who get defender of faith and get big. they even kiiling russia/australia/ottoman in my games now and being defender of the faith.
And true to history again, Spain (if controlled by AI) really falls off its prime once you hit 1700 or so. Sometimes even earlier. The lands of Iberia are quite poor compared to those of the rest of Western Europe, so unless they have a gigantic empire, their growth is much more limited than for example someone with hegemonic control over the French, Italian, or especially the Germanic areas.
There's something hilarious about people complaining Spain is too powerful after years of its main rivals getting nerfed every update... because people kept complaining they were too powerful.
Lol, yeah. And its main rivals weren't too powerful to begin with.
Really, there's only one good way to assess if an EU4 nation is too strong or not: when that nation is played by the AI, does it consistently over many hands-off playthroughs exceed its historical counterpart's results by a significant margin? If so, it's probably over-powered in comparison to its neighbors. They might need buffing, or it might need nerfing. However, most of the "overpowered" complaints are about nations doing less than they did historically, but more than inept human players can handle. "I couldn't beat the Ottomans as Byzantium! Nerf them!!!"
It's sad.
The fertility of Iberia has nothing to do with their decline during the 17th and 18th centuries.
The vast amounts of wealth they brought in from their colonies were in large parts gold and silver which they used to buy goods from outside their realm. This caused a large growth in those nations production and trade capacities. In the mean time only a small portion of the wealth was kept inside the Spanish borders in the form of infrastructure and production investments, meaning they fell even further behind the other nations.
Over time the gold and silver income from the colonies stagnated and could no longer keep up with the ballooned needs of the empire and so the empire fell into disrepair as they still had not developed their own internal industry.
I think he's largely referring to in-game development, not real-world fertility.