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An example might be Hungary vs Ottomans:
- Take Edirne and Constantinople
- If a big Ottoman army approaches from Anatolia refill garrisons and retreat
- Use the additional time the Ottomans need to siege to recruit more troops, unite your carpet-sieging armies, wait for allies/subjects ...
In some situations this additional time can easily be worth the cost.
It's very situational but is a mechanic that I feel most people don't bother with.
This is true (to varying degree) for many mechanics in the game: They may have its uses in some special situations but when you are in such a situation you had completely forgotten that it exists or they are so playstyle-tied that you simply don't bother with them when not roleplaying/going for a specific achievement/playing just for fun/...
My biggest use for Refill Garrison so far (and I use it very very rarely) was in my Ethiopia game were I took the Ottoman fort in Damascus (I think) which blocks the way into Arabia/Africa (QQ didn't give access so so going around for Ottomans).
Refilling the garrison gave me enough time to finish sieging Ottoman's Arabian allies with my other army and moving those troops and fresh reinforcements north to finally fight Ottoman's main army.