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If you have trouble with money, it usually is enough to just lower the army maintenance during times of peace. You should also consider your army compositions. I am usually fine with 2 cavalry and the rest infantry until cannons come into play. Cavalry just cost way too much maintenance and bring too little to the table to have more than 2-4 for the usual countries. Exceptions are hordes and countries building on cavalry, like Poland.
Tech balance should be quite easy. Military tech is always the most important one, you have to be on par with your neighbours. Diplo and Admin are not that important, its ok if you stay behind in tech, but at a maximum of two techs behind. In the early midgame, you should already be the number 1 in every tech anyway.
Drill is not that important early on, military tech is the most important thing. Again, you have to be on par with your neighbours. Get a military advisor, set the focus on military, get military points from estates. Dont use those points for harsh treatment, like ever, its pointless, except for really rare occasions, which dont happen in europe. You also shouldnt engage wars against countries that have higher military tech than you, the only way to win is with a high general, defensive boni and military ideas, which your enemy has most likely too, so it ends in rng against your favour eventually.
I would suggest to start with an easier nation to get to know the system first. Maybe Brandenburg, that should help you more. A relatively small country with a huge potential.
Early on, the best way to gain more money is from taxes, and that is to expand and gained more provinces. How to win wars early game? High mil tech (It's good to have higher mil tech than your war enemy), morale boost from defensive ideas or national ideas such as france, and mil advisor. And to significantly increase supply is to increase your mil tech.
Later on prod and trades will gives you more money, especially trade income will go through the roof if you're playing Netherland for example. I got 132 ducats from english channel with 75% trade efficiency in 1626.
My advice regarding how to get ahead in tech is to start saving monarch points when your +6 or +7 years ahead of time (60% / 70%), you can see it in tech panel, there's a circular watch next to your techs header. And remember to focus mil techs at the start of the game so you can get a head in mil tech whenever you wanted to start a war.
As European nation you should not develop any provinces unless you are already maxed on tech and ideas. Developing provinces is fine for countries far away to spawn institution.
Sweden starts as poor country with many 1-1-1 provinces (most of northern part and finland), it will not become rich enough until late 1500s. You just have to be careful with your spending until that.
- never waste Military points on harsh treatment to reduce rebels. If you are having unrest you should raise Stability (+2 is ok) and place troops in the province or as last chance increase autonomy on recently conquered provinces. You can also make the rebels spawn intentionally so you can quickly kill them off and not worry about those for 10 years, but fighting them may be difficult and waste manpower/gold
- never raise Mercantilism manually. Only if random event pops. Also if you are asked to choose between losing Mercantilism and money/monarch points, give up Mercantilism first
- do not hire mercenaries
- keep your war exchaustion, corruption and inflation close to 0, but do not spend monarch points reducing these
- you can easily manage with 2 cavalry units (or 4 if you split armies) until artillery appears. You do not have to keep your troops maxed out to the limit, specially during the peace. If having money problem, destroy couple units, reduce Army maintenance
- drilling is waste of money (only useful thing about drilling is random chance to improve generals)
- mothball all forst during peace, consider destroying some forts that are not bordering enemy. For example if you have conquered Norway, no point keeping forts up there
- as Sweden I would not invest that heavily on fleet at start. If you fight Denmark, they will still have more ships and can easily kill yours, and there are not other countries you must use navy against. Light ships pay for themsevles by improving your trade so build couple of those, transports are pretty useless, heavies cost too much and even galleys can be ignored
- you should hire advisors but only if you can afford them. Even 1 to improve the points you lack most is enough
- one mistake new players commonly fall into is to expanding too fast. Consider taking only 1 province in each war but always add war reparations and money in the peace deal. If you are lucky, the enemy will go bankrupt and becomes easy target for next war. You can manage your money by asking gold in the peace deals and going negative during peace.
- when you unlock new buildings (church, workshop, marketplace) you should build these quickly on the most profitable provinces. I only build marketplace in trade centers (Stockholm) and church/workshop only in the provinces where these will increase more then 0.10 (start from highest improvement)
- if in war, consider also saving money. You do not have to win with 100% warscore. Save manpower and money by avoiding battles you can not easily win. Place troops in enemy provinces to loot money. If in deep trouble during war, consider raising war taxes. Keep an eye out for potential weak neighbours who are already involved in multiple wars (novgorod, livonian order) and have claims ready so you could have quick war and take few province + gold without wasting much yourself
- personally I never take loans unless I really want one for quick investment like embracing institution or building something
- autonomy reduces all the income. Your richer provinces should be 0% autonomy for maximum income, those poor 1-1-1 lands can be given to Estates
P.S. Post one question per time so it can be answered better, easy to miss some when there are so many.
Also, some of the information about the game out on the web is really outdated. If it is more then year old, I would not trust it much.
Dont want to be disrespectful, but your comment shows, that you still need basic knowledge about how to lead your country properly. Do not worry, we all had to go through this and even with my 1000 hours into the game, i still make mistakes or even learn something new.
I would now suggest you start with an actual easy nation to get to know the basics first. Still not Ottomans though, they are way too easy and you dont learn much. I suggest either Castille or England. Both are strong, somewhat safe and you can learn something about colonisation too.
Also, you might want to look up the Eu4 wiki for several informations. It helped me good in my playtime and i use it frequently up to day.
That can easily happen in late game, but normally not yet in 1549. Once at 1700s the world is usually covered by couple of strong alliances and nobody has much ways to expand.
Managing alliances is part of the game, same as improving relations. You can not get very far by blindly declaring war everyone around you, you need to pick right moment when your enemy is weak and your allies are ready to help.
Again, the goal of war is not always take as much land as possible, you could simply demand breaking up alliances and some gold - in the long run this can make next war much easier for you while breaking up the cobweb of countries all allied to each other. Another trick you should be using is not start the war against your real target but pick one small and weak ally they got.
For example if you want to attack france but they are allied to Austria and Spain and Brittany. If Brittany is only allied to France, you can attack Brittany instead, this will bring France into war, conquer France and get high enough warscore to make them break alliance with Austria and Spain in peace deal. Next war they are easy target.
Personally, as Sweden I would dev up to get renaissance ASAP (don't spend any points on development until renaissance has spawned). You can easily spend just as much on the higher tech costs before it finally arrives without gaining a high dev province in return, the same applies to colonialism. You have some grassland/farmland readily available near the Danish border.
I'd also only keep the fort in Narva, you don't beat Denmark to get free with forts, you do it with strong allies supporting you and running over them. Make sure you have plenty of claims on them for cheaper coring and grab their good provinces in the first war, not useless Norwegian crap you can easily take later like the ai is prone to do.
Don't be afraid to dump / backstab an ally once they out-live their usefulness, especially if it is your easiest route of expansion,