Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In all honestly I don't really think it's worth doing at all. That's 2 ducats a month in the early game that would be much better spent on temples and workshops
Thanks for this. Yeah, a bit of misreading on my part, I had put the colonist on a dev 8 province and thought the text said 24% chance a month to raise dev, but it was 24% a year. As you say sacrificing 24 ducats for a 24% chance of raising one province's dev by 1 doesn't seem worth it.
Roughly on average that would mean 1 development per 100 ducats, which is not a bad tradeoff imo. If you get tax, that would mean 1 ducat of income per year (Without modifiers). If you build a church on it, it will be even more. 1 base tax is about the same as 1 temple on a 3 tax dev province.
That being said, it can be cheaper sometimes to just hire an advisor and raise the dev manually. Because in 4 years they give 48 monarch power as well which is about the cost of 1 dev usually.
I have also seen that sometimes you get over a 50% chance for development (as Ethiopia), so that's really worth it. (this might have been when development costs was still bugged)
Furthermore, don't forget that every province development also adds trade power, sailors and some other stuff. Higher development also helps with institutions spread and having more building slots.
https://eu4.paradoxwikis.com/Development