Europa Universalis IV

Europa Universalis IV

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Lightsong Jan 30, 2019 @ 4:08pm
Pirate Republics
Pirate Republics are spawning in the Caribbean, which I control the majority of trade, even though there is ZERO privateering occuring. It's really annoying, because as SOON as they spawn they're raiding costs before I can protect against pirates. Anyway, why are pirate republic spawning if the conditions aren't even being met?
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Showing 1-5 of 5 comments
tavald.musashi Jan 30, 2019 @ 7:28pm 
They are being met by other nations colonies.
Lightsong Jan 30, 2019 @ 9:47pm 
They're spawning out of my land. I should have specified that
Mikey Jan 31, 2019 @ 4:36am 
doesnt matter if any nation does privateering in the caribbean the conditions are met, it doesn't have to be the owner of the affected provinces

The only conditions towards the owners are that they have to have more than 1 province and in case of tortuga it has to be a protestant or reformed nation.
Lightsong Feb 1, 2019 @ 8:51am 
Even though there is no privateering being done? I did read online that there are set historical pirate republic events. Is this what's happening. Sorry, since it's the newest stuff, there isn't much online
Mikey Feb 1, 2019 @ 12:05pm 
New Providence

title = "pirates.2.t" picture = CARIBBEAN_PIRATE_FORT_eventPicture desc = "pirates.2.d" fire_only_once = yes trigger = { has_dlc = "Golden Century" NOT = { exists = NSS } has_global_flag = golden_age_of_piracy OR = { AND = { owns_core_province = 482 is_subject = no num_of_cities = 2 } any_subject_country = { owns_core_province = 482 num_of_cities = 2 } } OR = { 482 = { recent_treasure_ship_passage = yes } 482 = { privateer_power = { share = 5 } } any_country = { capital_scope = { region = carribeans_region war_exhaustion = 5 } } } }

As you can see it requires either as I stated a nation owning the province of Bahamas AND atleast 1 more (so they don't cease to exist)
On top of that it requires EITHER
1. A treasure fleet from Mexico that has passed by on it's way to Europe
2. Someone privateering with atleast 5 in power
3. A caribbean nation with at least 5 WE



Port Royal
# Port Royal country_event = { id = pirates.6 title = "pirates.6.t" picture = PIRATE_CAPTAINS_eventPicture desc = "pirates.6.d" fire_only_once = yes trigger = { has_dlc = "Golden Century" NOT = { exists = PRY } has_global_flag = golden_age_of_piracy OR = { AND = { owns_core_province = 487 is_subject = no num_of_cities = 2 } any_subject_country = { owns_core_province = 487 num_of_cities = 2 } } 487 = { # must be privateering in node privateer_power = { country = ROOT share = 5 } } OR = { 487 = { recent_treasure_ship_passage = yes } 487 = { trade_share = { country = ROOT share = 10 } } any_country = { capital_scope = { region = carribeans_region war_exhaustion = 5 } } } }

Requirements are similar to New Providence however this one requires the nation holding Jamaica to have atleast 5 power in privateering as well as either
1. Treasure fleet
2. Trade at 10% (I am guessing here but trade share 10 would be 10% share of the local trade node, Caribbean imo.)
3. Caribbean nation with 5 WE




Tortuga
# Tortuga - Brethren of the Coast country_event = { id = pirates.7 title = "pirates.7.t" picture = PIRATE_CAPTAINS_eventPicture desc = "pirates.7.d" fire_only_once = yes trigger = { has_dlc = "Golden Century" NOT = { exists = TOR } 489 = { OR = { religion = protestant religion = anglican religion = reformed } } has_global_flag = golden_age_of_piracy OR = { AND = { owns_core_province = 489 is_subject = no num_of_cities = 2 } any_subject_country = { owns_core_province = 489 num_of_cities = 2 } } OR = { 489 = { recent_treasure_ship_passage = yes } 489 = { privateer_power = { share = 1 } } any_country = { capital_scope = { region = carribeans_region war_exhaustion = 5 } } } }

Similar to the others but requires the province of Tortuga to be either reformed or protestant
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Date Posted: Jan 30, 2019 @ 4:08pm
Posts: 5