Europa Universalis IV

Europa Universalis IV

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Burghers influence
Shall I give land to burghers to get them to 30% influence, so with monopoly charters they arrive at 40% and I can ask them those pretty good favors?
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Showing 1-7 of 7 comments
tonypa Feb 6, 2019 @ 10:45am 
I just tend to ignore whole estates system.
Fantastic Fwoosh Feb 6, 2019 @ 11:11am 
Modifiers are temporary and expire over time (to refresh to hit the button again) so isn't a pernament solution for you, if the burghers are 60% or above influence via granting them provinces of interest and other actions, they will give additional bonuses when in good favor with loyalty.

Many of these can be learnt by hovering over the estates screen. Using them earlier also denies you the chance to cheese your way out of a bad situation or take advantage of a particular event like paying diplomatic points in large quantity, then squeezing demand of diplo points straight out of the burghers with a monopoly charter to smooth over relations.

  • Burgher loyalty to some degree and state edict are key to creating Super-Renaissance Ming with the Mandate of Heaven XP by forcing the institution to appear by pushing the development cost low as possible for that stage of the game
Last edited by Fantastic Fwoosh; Feb 6, 2019 @ 11:13am
Tulduil Iphukiir Feb 6, 2019 @ 11:42am 
Originally posted by Gio L'Uomo Focaccina:
Shall I give land to burghers to get them to 30% influence, so with monopoly charters they arrive at 40% and I can ask them those pretty good favors?

If you want to use Estates and don't want to min-max them this is probably the best option:
Minimal amout of land but enough to enable same interactions. Boost Influence further with those Interactions, use the juicy stuff.
Psychotic Fury Feb 6, 2019 @ 12:29pm 
Give them enough to boost it t 20 i think it is, then use the one that gives u loyalty for +10 influence, then use all the other ones that boost it (dont go over ~80 to 85 though). After that yoi can just keep all the + influence on without needing to give extra land, i do that with all of them.

Though i do give merchants all my trade nodes.
brian_va Feb 6, 2019 @ 1:50pm 
messing with the estates can give pretty powerful bonuses as others have mentioned. after the dharma patch, they raised the threshold for doom to 100%, so pushing to 75% for the 150 monarch points every 20 years isn't too risky if managed correctly, and if you juggle things just right, pushing to 100% for 200 points can be done without things falling apart.

even playing it relatively safe and taking the 150 points can be worth it; 0.625 points per month for "free".
Psychotic Fury Feb 6, 2019 @ 3:22pm 
I didnt realise there ws another bonus at 100% i assumed having more than 99% will cause a disaster
brian_va Feb 6, 2019 @ 3:46pm 
Originally posted by Psychotic Fury:
I didnt realise there ws another bonus at 100% i assumed having more than 99% will cause a disaster
200 points, probably give more money if you took that option instead. yes, 100% will start the disaster ticking, you have a couple years to sort it out. if you have something about to roll off before the disaster hits then its relatively safe if you watch your events. also if you are about to add in a fair amount of stated territory, the influence from land will drop, and can also be enough to prevent it. like i said, its not too risky if managed correctly, but if you want to just click some buttons and forget about it, those 200 points might need to be sacrificed.
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Date Posted: Feb 6, 2019 @ 10:35am
Posts: 7