Europa Universalis IV

Europa Universalis IV

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Wolf Feb 21, 2020 @ 5:45am
Nation designer - Own mission tree
Hi, is there a mod where one can make his own mission tree for a custom nation?
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Showing 1-5 of 5 comments
Iskander Feb 21, 2020 @ 5:52am 
This would be great, the ability to choose a mission tree for a custom nation.
Or at least: when you tag switch, to be able to adopt your new tag's mission tree.
Iskander Feb 21, 2020 @ 8:11am 
Originally posted by Δnurag Dikshit:
If you form a nation as a custom nation you keep your NI's but you get the new nations mission tree.

Really? I tried this once, but it didn't work. I'll have to give it another shot.
But that only works for formables. It would be great to be able to select mission trees from non-formable nations. For example: create a customized "Austria", and be able to use their mission tree, and get their TAG events. (assuming the original TAG doesn't exist in the game)
Last edited by Iskander; Feb 21, 2020 @ 8:11am
bri Feb 21, 2020 @ 11:49am 
Originally posted by Iskander:
Originally posted by Δnurag Dikshit:
If you form a nation as a custom nation you keep your NI's but you get the new nations mission tree.

Really? I tried this once, but it didn't work. I'll have to give it another shot.
But that only works for formables. It would be great to be able to select mission trees from non-formable nations. For example: create a customized "Austria", and be able to use their mission tree, and get their TAG events. (assuming the original TAG doesn't exist in the game)

If I understand the "code" correctly this wouldn't be all that difficult to do as a self-mod by editing the mission file you want your custom nation to have access to. You should just have to add one line in the section where the nations the missions apply to are laid out. TAG=C00 (something like that, whatever the tag for the custom nation is).

For example, if you want to use the Russia missions and you have Third Rome then in the tr_Russian_missions file in the missions folder you edit the section near the top as follows:

potential_on_load = {
has_dlc = "Third Rome"
}
potential = {
OR = {
tag = MOS
tag = RUS
tag = C00
}
Last edited by bri; Feb 21, 2020 @ 11:49am
Iskander Feb 25, 2020 @ 12:23pm 
Originally posted by bri:

Thanks! I'll give this a try.

To OP: Sorry for kinda hijacking your thread...
bri Feb 25, 2020 @ 5:03pm 
Originally posted by Iskander:
Originally posted by bri:

Thanks! I'll give this a try.

To OP: Sorry for kinda hijacking your thread...

Just remember that Steam may try to fix the file and that making the change will disable all achievements as it will change your checksum.
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Date Posted: Feb 21, 2020 @ 5:45am
Posts: 5