Europa Universalis IV

Europa Universalis IV

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Kyuubei Feb 3, 2020 @ 8:37am
Как активировать мод вручную
В каком файле можно активировать мод самостоятельно, так как лаунчер не работает.
Originally posted by grotaclas:
You can create the file. It has to be in "Documents\Paradox Interactive\Europa Universalis IV". The contents of the file should be like this:
{"disabled_dlcs":[],"enabled_mods":["mod/mod1.mod","mod/mod2.mod"]}
. mod1 and mod2 would be the name of the .mod files that you want to load.
Alternatively you can try to use the the third party tool Paradoxos Mod Manager[github.com].

Or if you have problems starting the launcher, you can have a look at this support article[support.paradoxplaza.com] which explains a few things that you can do.
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grotaclas Feb 3, 2020 @ 8:43am 
you can activate mods in the file dlc_load.json
Kyuubei Feb 3, 2020 @ 9:01am 
And if there is no this file?
The author of this thread has indicated that this post answers the original topic.
grotaclas Feb 3, 2020 @ 9:12am 
You can create the file. It has to be in "Documents\Paradox Interactive\Europa Universalis IV". The contents of the file should be like this:
{"disabled_dlcs":[],"enabled_mods":["mod/mod1.mod","mod/mod2.mod"]}
. mod1 and mod2 would be the name of the .mod files that you want to load.
Alternatively you can try to use the the third party tool Paradoxos Mod Manager[github.com].

Or if you have problems starting the launcher, you can have a look at this support article[support.paradoxplaza.com] which explains a few things that you can do.
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Showing 1-3 of 3 comments
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Date Posted: Feb 3, 2020 @ 8:37am
Posts: 3