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Only part where it makes sense is for vassal liberation or contesting a PU.
Its just a mess. I understand for defending, or for getting involved in defending a Non-GP. But that war was just a mess. Its at that point I just turn off the game for the night..
Yeh. Don't seem to be listening to people either.. I don't mind the game being hard but its just a kerb stomp fest 9 games out of 10.
The idea behind Great Power Intervention is to maintain a balance of between Great Powers (at least spoken historically).
If a Great Power aggressor loses a war it may be (theoretically) in the interest of other Great Powers to not have him defeated or to seize the opportunity to deafeat a contender.
Historical examples may be France late-joining Sweden/the Protestants in the 30-Years-War (ingame the protestants are the aggressors) or France/Spain joing the American War for Independence (ingame defensive war for GB).
Personally, I am not quite happy with the current implementation of Great Power Intervention but for other reasons:
Current possible example: No1 GP is a massive juggernaut, bigger then all other GPs combined and attacks GP 3, 4 and 5 (allies). GP 2 can join on GP 1's side, imbalancing the war even more which defeats the idea behind Great Power Intervention as a mean to balance GP wars.
Instead of "unequal Number of Great Powers on each side" there should be something like "unequal development on each side", e.g. a Great Power can join (if there is at least one GP on each side) on either side /attacker or defender) if that side's complete development is at least X smaller than the other side's development (the value for X must be choosen for gameplay balance).
With e.g. X=200 any GP CAN (AI should judge if its involvement my make a difference) join in a 500dev vs 800dev war but none in a 700dev vs 800dev war (regardless which side is attacker and how many additional GPs (on top of the required one per side) are in the war). If, however, a 600dev GP joins the above 500vs800 war it becomes 1100vs80, allowing additional GPs to join on the other side and so on until either all GPs are in the war or both side differ by less then X dev.
However, GP intervention (and GPs itself) are DLC feature and therefore probably never changed.
For a simple conquest it does not. And of course the fact that 2 gps can intervene after each other independently.