Europa Universalis IV

Europa Universalis IV

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Intervening great powers still broken after all this time..
Be me be Austria, trying to get Voltaire's Nightmare chieve, its 1537.
PU's with Bohemia and Hungary, alliance with Brandenburg, its all pretty swell been dealing with heretic ♥♥♥♥♥♥♥♥.

France declars on Bar. Imma defend mah boi, HRE and all that.
Call in Brandenburg to help kerb the frog. Its going pretty well, even though the frogs are deathlaser wielding ♥♥♥♥♥♥♥♥. Commonwealth intervenes on their side, okay lmao wtf.
Manage to take down Commonwealth, Bar are happy to take a white peace.

YEEEEETTTTT.
ITS YA BOI KEBAB, COMING AT YA WITH ANOTHER DANK MEMES PLAYLIST.

Literally the month after beating the Commonwealth. Fml. This is so broke.
Rip me.
Originally posted by Tulduil Iphukiir:
Originally posted by MrMonokel2000:
Yep, its funny how the AGGRESSOR can have another GP intervene on their side

Only part where it makes sense is for vassal liberation or contesting a PU.

The idea behind Great Power Intervention is to maintain a balance of between Great Powers (at least spoken historically).
If a Great Power aggressor loses a war it may be (theoretically) in the interest of other Great Powers to not have him defeated or to seize the opportunity to deafeat a contender.

Historical examples may be France late-joining Sweden/the Protestants in the 30-Years-War (ingame the protestants are the aggressors) or France/Spain joing the American War for Independence (ingame defensive war for GB).


Personally, I am not quite happy with the current implementation of Great Power Intervention but for other reasons:
Current possible example: No1 GP is a massive juggernaut, bigger then all other GPs combined and attacks GP 3, 4 and 5 (allies). GP 2 can join on GP 1's side, imbalancing the war even more which defeats the idea behind Great Power Intervention as a mean to balance GP wars.

Instead of "unequal Number of Great Powers on each side" there should be something like "unequal development on each side", e.g. a Great Power can join (if there is at least one GP on each side) on either side /attacker or defender) if that side's complete development is at least X smaller than the other side's development (the value for X must be choosen for gameplay balance).
With e.g. X=200 any GP CAN (AI should judge if its involvement my make a difference) join in a 500dev vs 800dev war but none in a 700dev vs 800dev war (regardless which side is attacker and how many additional GPs (on top of the required one per side) are in the war). If, however, a 600dev GP joins the above 500vs800 war it becomes 1100vs80, allowing additional GPs to join on the other side and so on until either all GPs are in the war or both side differ by less then X dev.

However, GP intervention (and GPs itself) are DLC feature and therefore probably never changed.
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Showing 1-9 of 9 comments
Mr.M Dec 1, 2018 @ 1:47pm 
Yep, its funny how the AGGRESSOR can have another GP intervene on their side

Only part where it makes sense is for vassal liberation or contesting a PU.
shaythegoon Dec 1, 2018 @ 1:49pm 
Like, genuienly don't understand it. France was at an advantage from the beginning and still got a double Great Power support. Not a great mechanic, considering I was the 6th Great Power and France, CW and Turk were 4, 2 and 5 respectively..
VaderDFXB Dec 1, 2018 @ 1:50pm 
It's a broken and utterly retarded mechanic that should be removed. Just like Kebab. Remove.
shaythegoon Dec 1, 2018 @ 1:53pm 
Originally posted by VaderDFXB:
It's a broken and utterly retarded mechanic that should be removed. Just like Kebab. Remove.

Its just a mess. I understand for defending, or for getting involved in defending a Non-GP. But that war was just a mess. Its at that point I just turn off the game for the night..
Last edited by shaythegoon; Dec 1, 2018 @ 1:53pm
VaderDFXB Dec 1, 2018 @ 1:54pm 
Originally posted by shaythegoon:
Originally posted by VaderDFXB:
It's a broken and utterly retarded mechanic that should be removed. Just like Kebab. Remove.

Its justa a mess. I understand for defending, or for getting involved in defending a Non GP. But that war was just a mess. Its at that point I just turn off the game for the night..
I've turned EUIV off for a few months now. Lately the game's development has taken a turn for the worse. The devs have no idea what they're doing and are just ruining the game for giggles it seems.
shaythegoon Dec 1, 2018 @ 1:55pm 
Originally posted by VaderDFXB:
Originally posted by shaythegoon:

Its justa a mess. I understand for defending, or for getting involved in defending a Non GP. But that war was just a mess. Its at that point I just turn off the game for the night..
I've turned EUIV off for a few months now. Lately the game's development has taken a turn for the worse. The devs have no idea what they're doing and are just ruining the game for giggles it seems.

Yeh. Don't seem to be listening to people either.. I don't mind the game being hard but its just a kerb stomp fest 9 games out of 10.
VaderDFXB Dec 1, 2018 @ 1:57pm 
Originally posted by shaythegoon:
Yeh. Don't seem to be listening to people either.. I don't mind the game being hard but its just a kerb stomp fest 9 games out of 10.
Funny thing is that's it's only three small things for them to REVERT. Remove corruption for territories, let me convert religion as I please WITHOUT an increase in ducat cost and revert the change to conerting culture. Only thing they're apperently doing in the next patch is reverting the culture conversion change which is the most minor error they made.
Last edited by VaderDFXB; Dec 1, 2018 @ 1:58pm
The author of this thread has indicated that this post answers the original topic.
Tulduil Iphukiir Dec 2, 2018 @ 8:35am 
Originally posted by MrMonokel2000:
Yep, its funny how the AGGRESSOR can have another GP intervene on their side

Only part where it makes sense is for vassal liberation or contesting a PU.

The idea behind Great Power Intervention is to maintain a balance of between Great Powers (at least spoken historically).
If a Great Power aggressor loses a war it may be (theoretically) in the interest of other Great Powers to not have him defeated or to seize the opportunity to deafeat a contender.

Historical examples may be France late-joining Sweden/the Protestants in the 30-Years-War (ingame the protestants are the aggressors) or France/Spain joing the American War for Independence (ingame defensive war for GB).


Personally, I am not quite happy with the current implementation of Great Power Intervention but for other reasons:
Current possible example: No1 GP is a massive juggernaut, bigger then all other GPs combined and attacks GP 3, 4 and 5 (allies). GP 2 can join on GP 1's side, imbalancing the war even more which defeats the idea behind Great Power Intervention as a mean to balance GP wars.

Instead of "unequal Number of Great Powers on each side" there should be something like "unequal development on each side", e.g. a Great Power can join (if there is at least one GP on each side) on either side /attacker or defender) if that side's complete development is at least X smaller than the other side's development (the value for X must be choosen for gameplay balance).
With e.g. X=200 any GP CAN (AI should judge if its involvement my make a difference) join in a 500dev vs 800dev war but none in a 700dev vs 800dev war (regardless which side is attacker and how many additional GPs (on top of the required one per side) are in the war). If, however, a 600dev GP joins the above 500vs800 war it becomes 1100vs80, allowing additional GPs to join on the other side and so on until either all GPs are in the war or both side differ by less then X dev.

However, GP intervention (and GPs itself) are DLC feature and therefore probably never changed.
Mr.M Dec 2, 2018 @ 9:11am 
Well, as i said above: For means of PU contesting, supporting a vassal AND the Religious League GP intervention makes absolutely sense.

For a simple conquest it does not. And of course the fact that 2 gps can intervene after each other independently.
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Date Posted: Dec 1, 2018 @ 1:39pm
Posts: 9