Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) With the starting 3 merchants, transfer the trade flow from the following nodes to Constantinople; Alexandria, Aleppo & Crimea.
b) Use light ships to increase your trade power in these nodes. Appox 75% to 80% is sufficient.
c) Select the Trade idea. I usually select Humanist followed by Trade.
d) Select policies that increase Trade Efficiency.
e) Select advisor that increase Trade Efficiency.
f) Build buildings that increase trade power. Usually focus on selected provinces.
Long term, try to control the trade from China to Constantinople via sea route. Good luck.
Economic ideas however boost your economy in many different ways. They improve production which in turn increases trade income, boost tax, reduce cost of buildings and army upkeep, reduce inflation, and most importantly, give a large 20% reduction to development.
Use that to develop the production in your provinces.
Trade game is the best income for the long run though. However, economic gives a better policy with quality ideas. That being said, as Ottomans I would never start trade ideas though. Once you conquer Constantinople your money should be fine with the merchants placed right. Then start conquering all the trade nodes leading into constantinople.
A question, your army is not full mercs or something right?
One day
I've just personally never found the trade idea set to be very useful. Rather than directly improving trade I prefer to improve production which in turn increases trade income since a trade nodes value is determines by local production. Two birds, one stone.
I also just prefer some of the bonuses that economic ideas give that are otherwise harder to come by, like a permanent inflation reduction and development coat reduction.
Then, you need to take into consideration your economy, and how is affected by constant wars. Overextension is the main problem, that lowers your trade power and raises your corruption. Add local unrest to that, and you have a sinking economy.
Also, by constantly having to make cores, you won't have enough Administrative Power for tech and ideas.
You should think about the long run. By the 1490s, you shouldn't be halfway through Egypt. There's no way you can do that and keep a good economy. By that time your focus should be around main trade nodes. Albania, Serbia (gold mine), your cores around The Black Sea, vassal Walachia.
You will have time for conquest in late game. In the last 50 years you can take more territories that you take all game until that point. People often make this mistake, by not realizing how things are evolving in the late game. Then you'll have cassus belis on everything, at any moment.
There's no need to rush. Don't take territories that you can't support early on. You can even go for war reparations or vassalizations instead of taking territories. That way you're building a strong economy that will help you more in the long run than territories.
I'll try to post some pics when my group gets together to play again
Thanks for all the tips