Europa Universalis IV

Europa Universalis IV

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salatrin Oct 6, 2018 @ 1:57pm
Japanese custom nations
Is it even possible since Dharma (the government reform system) was released?

Currently in 1.27.2 and NO MODS!!!! and anytime i try to create a custom daimyo in japan, it never makes the shogun as my overlord automatically like it did before, keeping me as an independant nation within Japan on start up causing me to lose the daimyo reform when game starts, which never happened to me before Dharma first came out.

Last edited by salatrin; Oct 6, 2018 @ 2:44pm
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salatrin Oct 6, 2018 @ 2:45pm 
Figured it out and was able to fix it but doing so causes a whole new list of problems.

Before Dharma came out, the old Government system had it where when you created a custom nation, and picked Daimyo as your Government type, once the game started up, it automatically made you a vassal of the Shogun upon startup and the only way to change from the Daimyo government was stuff that happened in game(becoming Shogun, Losing the war for the Shogun and becoming Independant Daimyo, winning the war for the Shogun but not completely annexing the Shogun making HIM a new independant Daimyo etc) but now with the new reform system, you can change reforms within the same tier as many times as you want at a huge penalty cost so to prevent that, PDX had to add a new line to the Daimyo government reform:

potential = {
NOT = { has_country_flag = formed_japan_flag }
overlord = { has_reform = shogunate }
}
As you can see there, you have to be a vassal of the Shogun in order to have that reform, but when using a custom nation, you start off as an independant force and even tho pre_dharma, the game would make you a vassal IF you had the government Daimyo upon start up., it seems now cuz of that line, as soon as you load up your new custom nation in Japan, since you are independant when the game loads up, that line automatically blocks that reform from being used, stripping you of it the instant the game loads up.

So to fix it, you have to either delete the line

overlord = { has_reform = shogunate }

Or simply comment it out so the line looks like...

potential = {
NOT = { has_country_flag = formed_japan_flag }
#overlord = { has_reform = shogunate }
}

But as you can probably guess, by doing so, you can then as an independant Daimyo, take the huge penalty hit and switch to the daimyo reform, which then a month or 2 later triggers the event of you being an independant Daimyo, which then strips of the Daimyo reform and switches you back to the Independant Daimyo reform, causing a whole whack of issues.

And of course, an other issue with this is that by having to edit that file to fix it, it wont be acheivement compatible.
Last edited by salatrin; Oct 6, 2018 @ 2:56pm
Rabob Oct 6, 2018 @ 3:11pm 
That sounds nasty. I really wish they took a second look at daimyos and shoguns to make them compatible again and also make it possible for a second shogunate with daimyos to exist somewhere else in the world.

I have always wanted to try out the mechanics to make a roman empire with
Julii, Brutii, Scipii and Rome.
Last edited by Rabob; Oct 6, 2018 @ 3:12pm
whales! Nov 4, 2018 @ 3:57am 
Really interesting find - I've been interested in doing the same - any sense of whether this has been fixed? Have you reported the bug on the paradox forums? Obviously not Working As Intended
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Date Posted: Oct 6, 2018 @ 1:57pm
Posts: 3