Europa Universalis IV

Europa Universalis IV

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Question-Disable colonization?
Could I prevent all nations from going to the America's and claiming up territories?

Maybe a mod or console command or something in the game files? TY
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Showing 1-11 of 11 comments
Victrixy Mar 23, 2018 @ 5:10pm 
You can't prevent others from colonizing completed, just like you can't prevent others from getting institution. You can slow them but not stop them. You can make them less likely to colonize a certain region by claiming it via Treaty of Tordesillas.

Edit: if you are not on Iron Man, you can tag switch and remove Exploration and Expansion ideas from them, so they will have no colonist to colonize.
Last edited by Victrixy; Mar 23, 2018 @ 5:12pm
Gerfreckle Mar 23, 2018 @ 6:16pm 
I believe there's a mod that removes the Americas entirely.
Silver Felyne Mar 23, 2018 @ 7:17pm 
IRRC, every idea set has an AI pick chance in their defines.
You could make a mod (look up a guide, simple mods are easier than you'd think) that changes Exploration and Expansion Ideas to a 0x AI modifier. No AI nation would take those ideas then.
The Gunslinger Mar 23, 2018 @ 8:01pm 
Originally posted by Gerfreckle:
I believe there's a mod that removes the Americas entirely.
Can you link it?
The Gunslinger Mar 23, 2018 @ 8:01pm 
Originally posted by Silver Felyne:
IRRC, every idea set has an AI pick chance in their defines.
You could make a mod (look up a guide, simple mods are easier than you'd think) that changes Exploration and Expansion Ideas to a 0x AI modifier. No AI nation would take those ideas then.
How would I go about that? I wouldn't mind removing america entirely, give me starting point,
Last edited by The Gunslinger; Mar 23, 2018 @ 8:04pm
Silver Felyne Mar 23, 2018 @ 8:46pm 
Originally posted by The Gunslinger:
How would I go about that? I wouldn't mind removing america entirely, give me starting point,
Okay, so many simple mods replace a file that would be used with a different one.

I haven't modded in a while, but for this:
1. You copy the file "00_Basic_Ideas.txt" from C:/ProgramFilesx86/Steam/Steamapps/Common/Europa Universalis IV/Common/Ideas
2. Paste it somewhere so you're not messing with the core files.
3. Open the copy in Notepad.
4. Go to "Exploration_Ideas = {" and a few lines under you'll see "ai_will_do" and under that "factor = 0.75"
5. Edit that "0.75" to "0"
5.1. Do the same under Expansion Ideas.
6. Save that.
7. I THINK you have to put it in a file-line similar to where you found it past the "Europa Universalis IV" folder, you'll have to look this up becase I forgot.
7.1. Put that file-line in a folder that you want to call your mod, let's call it "No Colonizing" So create a folder called "No Colonizing"
8. Open a blank page in Notepad and put in this:
name = "No Colonizing"
path = "mod/No_Colonizing"
(NOTE: THE QUOTATION MARKS ARE REQUIRED)
9. Save this as "No Colonizing.mod" and the file extension should become .mod
10. Put BOTH of these files into your Documents/Paradox_Interactive/Europa Universalis IV/Mod folder.
11. Now when you launch it, it should be in your mod list. AI should now never take Exploration or Expansion ideas.
The Gunslinger Mar 23, 2018 @ 8:59pm 
Originally posted by Silver Felyne:
Originally posted by The Gunslinger:
How would I go about that? I wouldn't mind removing america entirely, give me starting point,
Okay, so many simple mods replace a file that would be used with a different one.

I haven't modded in a while, but for this:
1. You copy the file "00_Basic_Ideas.txt" from C:/ProgramFilesx86/Steam/Steamapps/Common/Europa Universalis IV/Common/Ideas
2. Paste it somewhere so you're not messing with the core files.
3. Open the copy in Notepad.
4. Go to "Exploration_Ideas = {" and a few lines under you'll see "ai_will_do" and under that "factor = 0.75"
5. Edit that "0.75" to "0"
5.1. Do the same under Expansion Ideas.
6. Save that.
7. I THINK you have to put it in a file-line similar to where you found it past the "Europa Universalis IV" folder, you'll have to look this up becase I forgot.
7.1. Put that file-line in a folder that you want to call your mod, let's call it "No Colonizing" So create a folder called "No Colonizing"
8. Open a blank page in Notepad and put in this:
name = "No Colonizing"
path = "mod/No_Colonizing"
(NOTE: THE QUOTATION MARKS ARE REQUIRED)
9. Save this as "No Colonizing.mod" and the file extension should become .mod
10. Put BOTH of these files into your Documents/Paradox_Interactive/Europa Universalis IV/Mod folder.
11. Now when you launch it, it should be in your mod list. AI should now never take Exploration or Expansion ideas.
TY I give it a shot.
Vir027 Mar 24, 2018 @ 1:40am 
For a number of years, I have been playing on and off with a mod that disables colonization wherever I set it to. It does this via an event which adds a modifier to colonies (on the American continent, say, or in tropical regions) with a -200 settler growth. A second event comes along and removes the province modifier from a province which has it, but no colony. A very kind person on Paradox forums coded it for me orginally... I'm sorry I have forgotten his/her name. I flavored it the event very basically as a mysterious "Columbian Miasma," something something "... God doesn't want us here." Obviously the localization itself is easy to change and just a little reading will let you alter the scope of the provinces as you like.

Every once in a while a colony gets through I-know-not-how, but almost always this gets the job done. An interesting side effect is that empty provinces will be Christian over time. That's alright with me: interesting to imagine what flavors of Christianity would arise among the Carib et al from encounters with fervent but ephemeral alien evangelists.

Right. It turns out my description from memory was not quite right on either point: -300 and the text is more speculative on divine intervention as among possible explanations than I gave out. Anyway, I believe I now have it going for 1.25 and right now if your capital is in Europe or Asia you'll trigger the event for colonizing in North or South America. A little reading about event scopes allows one to change the conditions under which colonies will be annihilated as he will. I'm not exactly an expert, but I've always been successful in updating the mod each patch simply by pasting the most recent event_modifiers file above my little event_modifier. Looking at the files a moment should make that clear for when you want to make sure it's up to date.

https://drive.google.com/open?id=15JdsCy2_nyDO0wIEDiqA_u-v6DWvQAVz
Last edited by Vir027; Mar 24, 2018 @ 2:02am
SqurtieMan Apr 17, 2018 @ 6:16pm 
Originally posted by Silver Felyne:
Originally posted by The Gunslinger:
How would I go about that? I wouldn't mind removing america entirely, give me starting point,
Okay, so many simple mods replace a file that would be used with a different one.

I haven't modded in a while, but for this:
1. You copy the file "00_Basic_Ideas.txt" from C:/ProgramFilesx86/Steam/Steamapps/Common/Europa Universalis IV/Common/Ideas
2. Paste it somewhere so you're not messing with the core files.
3. Open the copy in Notepad.
4. Go to "Exploration_Ideas = {" and a few lines under you'll see "ai_will_do" and under that "factor = 0.75"
5. Edit that "0.75" to "0"
5.1. Do the same under Expansion Ideas.
6. Save that.
7. I THINK you have to put it in a file-line similar to where you found it past the "Europa Universalis IV" folder, you'll have to look this up becase I forgot.
7.1. Put that file-line in a folder that you want to call your mod, let's call it "No Colonizing" So create a folder called "No Colonizing"
8. Open a blank page in Notepad and put in this:
name = "No Colonizing"
path = "mod/No_Colonizing"
(NOTE: THE QUOTATION MARKS ARE REQUIRED)
9. Save this as "No Colonizing.mod" and the file extension should become .mod
10. Put BOTH of these files into your Documents/Paradox_Interactive/Europa Universalis IV/Mod folder.
11. Now when you launch it, it should be in your mod list. AI should now never take Exploration or Expansion ideas.
Is it posible for me to do this to a particular save file?
Silver Felyne Apr 17, 2018 @ 6:30pm 
Originally posted by SqurtieMan:
Originally posted by Silver Felyne:
*long guide*
Is it posible for me to do this to a particular save file?
I don't think so.

Also, it just occured to me that Spain, Russia, Norway, and a few others will still be able to colonize with my mod. Whoops, at least it'll be REALLY slow.
firestar587 Apr 17, 2018 @ 7:10pm 
theres more nations then you think that could get colonys with nat ideas
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Date Posted: Mar 23, 2018 @ 5:03pm
Posts: 11