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Rapportera problem med översättningen
You are using the system wrong because you have no idea how it works.
States and Territories replaced the Local and Distant-Overseas mechanics. There are no dlcs associated with it.
the old system, every province with a direct land connection to your capital or within 50 distance of your capital was treated as local, and had a 0% autonomy floor and had a 100% coring cost.
Everything else was Distant overseas had a 50% coring cost and 75% minimum autonomy.
Now you have states and territories. Territories are like distant overseas used to be.
States are similar to how Local provinces used to work, except that as part of their efforts to trim economies, they now require upkeep and you can only have so many of them. But you can freely choose which areas you want to make into states.
Which means you need to carefully choose which provinces you state.
Also pay attention to province modifiers.
Bad terrain has a tax penalty, while good terrain has a tax bonus. Neutral terrain doesn't affect anything. Never state a bad terrain state as it will actually have negative income until your production income efficiency gets high enough to offset it (and even then, there are probably better things to spend your state cap on).
(the state menu thing will usually give you an estimate of what the state will supply at 0% automony. If this number is negative, do not make that state. And honestly, unless it's really really big income, you probably shouldn't state it immediately anyway. Autonomy continues to tick down in the back-ground even while a territory, so there's no rush to state it, if it's going to be negetive for say 10 years and then start to become profitable. Just wait 10 years and then state it).
you need to go through your nation and unstate everything with negative income.
And no you aren't capped by government rank.
the amount of states you can have is capped. But you can expand as much as you want.
And you'll get more as your tech improves.
Empires and Kingdoms get a little extra in the short term, but if you're blobbing, you'll be able to form a nation with a kingdom or empire rank soon enough, so it won't make any difference long term.
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Nor have government ranks changed at all. They work exactly the same as they've always worked in the base game. You either have a fixed rank or your rank goes up via a nation forming decision.
Kingdoms and empires have always gotten a few extra tools to managing larger amounts of territory, so nothing has changed there either.
CS just replaces the whole system and you no longer rank up from most national decisons (a few non-fixed rank titles will still grant an immediate upgrade, but most other titles lost that ability), and only via total development and clicking the button.
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As for advice, restart.
While you can fix it eventually, it's honestly not worth the effort and just restarting and not F'ing up this time will probably be faster.
Since even if you unstate everything that's draining your money, you've still lost a massive amount of MP on states that shouldn't have been made to begin with.
The only difference between the old system and the new one, is that the new requires that you actually think and make choices and it's possible to make the wrong choices if you aren't paying attention.