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So basically the game completely screws you over if you don't have a stupid DLC?
The only way to around this is to cheat 8000 admin points?
No, but it is lame that you have to cheat so heavily just to not have your game ruined. (or just to have a similiar experience as someone with a stupid DLC)
You are supposed to be behind on tech. And yes it costs a lot of points to fix. You are not Europe. You are primtive savage in the middle of now where.
And the funny things is? It doesn't matter.
You can catch up and pass Europe within 5 years of reforming if you know what you're doing.
Which you should know if you've actually built up minimum skill set to play a native american, they're the hardest region in the game to play.
Not the hardest nations, they're actually pretty easy on a national level, it's just the regional challenges that make them difficult.
DLCs in large are just extra options.
Some of them are for players who are absolutely terrible and refuse to get better.
Because they refuse to learn to play anywhere else but Europe.
What works in Europe does not anywhere else.
You HAVE to adapt to the quirks of a region.
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The INSTANT you say "I'm losing cause of a lack of DLC" you've lost, not because of a lack of DLC, but because you are terrible and refuse to be better as a player and expect the game to play itself.
That's what most crutch dlcs do. They more or less play the game for you. you make no decisions you just press buttons till you win.
We've played natives for 2.5 YEARS before El Dorado existed to be a crutch for ♥♥♥♥♥♥ European noobs that never learn to play better or that what works in Europe doesn't work in Africa/Asia/India/America.
And the funnny thing? The game GOT EASIER since then.
You are playing the easiest version of the natives that have ever existed in EU4.
And complaining about it's difficulty.
natives play like real countries now. They don't sit on speed 5 for 150 years doing nothing until Europeans show up, and then suffer through 30-50 more years of a special hell known as Westernization WHILE having to fend off Europeans with a 10 tech disadvantage.
Because you don't start the game with a 250% tech penalty anymore, it's on you to properly manage your MP and get the required techs.
You start with a 50% tech penalty now. And by the time it gets to 150% you should've been tech 8. At which point you go into conserve mode and focus on meeting the Europeans and then stealling all of their institutions and using your excess store of MPs to rapidly tech up as you're penalty starts falling off.
And then you laugh as you burn most of Europe to the ground and start your Aztec WC snowball.
you've miss managed your MP badly if you at 180% and still not able to reform.
How the hell should I know that you need level 8 on admin to Westernise/reform? Everybody said
that you just need a European neighbour, colonise land and survive the first attack. Which i did.
If I had focused on stupid admin tec, I could not have conquered the other nations, built up a stable country and defend against the Europeans. (which is not that easy)
Balancing is just ♥♥♥♥♥♥♥♥ and makes 0 sense.
Can a rich powerful kingdom modernise? Nope? A ♥♥♥♥♥♥ little dwarf state can.
btw: I have just checked the tech malus is 150% but I would need more than 100 years to finally reform which just ♥♥♥♥♥♥♥♥.
A. You're apparently look at an outdated guide.
Westernization has been gone for about a year.
B. It tells you straight how to reform your government if you bothered looking.
C. Your skill level is barely noob Europe level if you can't effortly conquer all of Aztec and Maya and still be ready for the Europeans to arrive.
Since it means you haven't gotten the nessecary skill at managing MP, dealing with a tech penalty, and expanding. simultainously.
and yes...bulding up a stable country is THAT easy.
And fun fact.......ED will not you if that's the case.
Cause you have to reconquer everything 5 times. Minimum. And failure sets you back up to two times.
Aztecs are pretty hard.
Mayans are annoying but easy. You just reconquer everything 5 times. no biggy.
Inca are a cheat-mode joke. You conquer everything and press a button and kill a small revolt every ~5 years, 5 times.
As much as I ♥♥♥♥♥ at it, ED is one of the better designed crutch dlcs.....since at least SOME nations make you earn those benefits.
If everyone nation affected was as hard as Aztecs, I'd say it was almost good.
Mayan sort of earns it...since they do have to reconquer their territory every time which is a pretty big expenditure.
But Inca are a joke.
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I don't mind telling you step by step how to win.
But blaming a lack of dlc, is my berserk button, cause you are immediatley abdicating responsibility and people who do that are most often lost causes who are a waste of time trying to teach because they will CONSTANTLY blame a lack of dlc for everything that goes wrong, even though it always their complete ignorance of the game's basic mechanics at fault.
dont buy it if you dont want it, but this was a full game at release and has been expanded on greatly. Dlc or not, this is still a full game.
stable is not enough, it has to withstand (and that also requires a bit of luck)
I know how to play the game, especially vanilla natives.
it's EASY.
You don't know the basics of conquest.
Why are you spending Admin on conquest when you can't afford to spend admin on conquest.
Why are you panicking and trying to conquer everything so quickly (this is a common newbie mistake when playing natives. Not only is there no reason to, it actively hurts you to do so). You have ~150 years before Europeans show up and be relevent.
Vassalize and vassal feed your neighbors while you wait, and focus aggressively on techs while your penalty is low, especially admin since you know you need it.
Rival a few guys nearby and kick their asses every 15 years for 300 total extra of each MP (this will also keep your Power Projection high for even more MP generation).
once you reach tech 8 admin, you can go into conserve mode and consolidate your surroundings (assuming you've not eaten them all of yet via integration).
Though continue to abuse Show Strength for as long as possible until you run out of Rivals as this can help keep your MP as close to topped off as possible.
the instant you reform, you have plenty of money cause you lose the primitive penalty on your gold mines. And you can build boats, so you can go and beat up on Africans or something if the Europeans don't have an easy conquest available to steal their institutions.
And if you've been doing properly, the Europeans only have a 2-3 mil tech advantage, which is fairly trival. hard but you can work around it.
More importantly..DO NOT build states you don't need. You want to keep as few states as possible as this will allow you to extremely quickly embrace institutions.
It looks at your total adjusted development. Territorys only count 1/4, so you can just use your capital state, and put a state whereever you've conquered some institutions and probably have enough Development to just buy them immediately.
Also territroy autonomy keeps ticking down in the background, so you don't really lose anything by waiting to upgrade it.
just becareful about wasting MP. If your tech penalty will drop too much and you'll lose MP by embracing then buying something, either spend it on upgrading a state, rolling a general, or buying an idea. so that you don't waste it.
If it's a tiny only amount of waste, just buy a tech and then lower your penalty and buy another.
once you've caught up and gotten all of the hardest institutions, feel free to make your most valuable states, and probably jump down and murder the inca and steal their gold mines as well since they have 3 more then the Aztecs do.
Vassalising and then integration would have been a good idea, But I completely oversaw the mandetory "reform society" thing. I Also did not know the thing about the states. I was just desperate for manpower and money. It is just totally PARADOX and retarded that as time progresses, research and developement becomes impossible. It's completely illogical and I would have never thought that it could cause such complications. ( I basically lost the game, despite winning all wars and being the most powerful on the continent for now)
ACtually you have less than 100 years to conquer everything and defend. I was attacked in 1544 by portugal and once 1550 by portugal AND spain (reloaded then).
When you don't play aggressively you can be killed by THAT one blob aztec that focusses only on military and has 3star general, happened to me once as Quiche, ♥♥♥♥♥♥ my game.
The thing is you also need a portion of luck. I guess you can play exactly as you said and still be completely screwed over
Ok I get that having power projection gives you +1 MPs , but why does it give 300MP of each?
And you can have up to 3 rivals, so you can potentially get up to 300 every 15 years. (ideally you want to war with one every 5 years, so you don't waste power projection and just keep on a cycle)
But you can only use this on your rivals. So it's good to keep them around for as long as possible as this massively accelerates your ability to tech.
Play diplomatically. The instant Europeans arrive, start buttering up to them. (this also applies to pre-Europeans. If you have a free diplomat, have him building rep with someone. you can throw an insult a month before you declare war if you've got someone over 100 and you need to attack later, this also let's bounce back more quickly after you vassalize someone since they'll have closer to 100 rep already and you can keep them out of the disloyal range more quickly)
You just need to delay.
Keeping high, good relations will affect how the ai factors you into it's plans. Even if it doesn't seem to be doing anything, it is having an effect. Likewise you want a balanced acquisition of territory, as otherwise the ai feels you're too aggressive and considers you a threat. So you want to play it cool until you're ready to jump forward and close the gap.
Being considered a long term threat massively hinders your options and makes the ai more likely to attack you to nip the problem in the bud, but being a short term threat usually isn't that bad.
Focusing on territory is pointless as it just widens the gap of strength. But your troops are still wet-tissue paper.
The hardest part about teaching this stuff is that my knowledge is built up from a gradual mastery of each region. With each region becoming progressively harder and requiring more refined play to thrive in.
There's also a lot of small things you can do to control the game that simply comes from experience.
This isn't civ. Everyone isn't on the same foot. Some nations and some regions have a lot of innate benefits. THoguh they also have their own quirks to deal with.
Europe largely doesn't give a crap about MP management or tech penalties. But their high development and culture situation makes them MUCH more vulnerable Aggressive expansion, over-extension, and rebels, especially once the reformation kicks off than other regions are.
The further away you get, the less those things matter and instead it becomes things like tech group having different unit strengths, or different economic situations, having to learn to use institutions properly, manage MP while growing, upfront Religious stuff.
etc.
And while it seems unfair, once you've mastered the quirks of a region, it's just not a big deal.
It's simply a different way of playing. At least until you grab all the institutions, effectively become Europe and snowball to your hearts content.
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There's very little actual luck in EU4.
What little there is, can usually be manipulated or ignored if you further explore your game options.
A) Wars cost a lot of money
B) you run quickly out of manpower
C) if you focus on Admin and the enemies on Mil things are difficult
D) even small states have 10k armies while it is hard at the beginning to build bigger armies
and if you build vassal states you will be annoyed by the super retarded allied AI.
"There's very little actual luck in EU4." lol no When your heir to the throne dies, then you have son with low legitimasy, then a dead king, then a rebellion. And after that you are attacked by France and England at the same time. THAT is bad luck. And right after you win you are attacked by Portugal and Spain. ♥♥♥♥ this.
THis happened in all of my Eu4 games in which I had Colonies. Once you have Mexico or the Caribean everybody hates you because they envy you. So suddenly France, England, Portugal, Spain have -170 or -200 relations with you till the end of game, even if they were your ally. Sucks so hard, so stupid. And ofcourse they never fight each other, only you.
SO if you are aztec they basically hate you for your existance. (I even converted to Christianity because I hoped this would help me)
Also problem I had was that Instituations needed around 100years to spread (esp Pringtingpress) despite having my capital at the coast. It is also quite silly that if annex provinces with institutions it basically does not count. The game acts as if you did not have them.
Sometimes it's better to just eat the result of a revolt than fighting it, since if you mess it up, it can cause a death spiral.
It's pretender revolt. It just replaces your ruler. And will usually get 100 legitimacy for winning since they've proved their claim. And they tend to have decent stats. Win/Win
If your army hasn't gotten wrecked, then the ai won't pounce on you cause you aren't weak.
if your contested heir is amazing (and close to coming of age)...like 12+ pips (and the revolt leader isn't as good), then you can fight the enemy with a re-enforcement relay, to quickly break their morale and end the fight with minimal losses. (but that's an advanced small army tactic and you need to know how combat works to fully utilitize it)
That wasn't Bad Luck. that was a bad choice on how to deal with the scenerio it gave you.
Since you apparently aren't aware of the other options you have to deal with the problems.
Unlike CK2 where you can LITERALLY lose because of RNG, EU4 can't kill you with just RNG.
It might screw up a WC attempt or a Speed Achievement, but it's not gonna kill your nation outright. Even PUs can't do that.
And even if you do get a regency council by WCing with a monarchy...you're not completely out of options...as it is possible to bait the ai into declaring on you and then kicking their butt and expanding taking concessions in victory. But you need to know how to win at a disadvantage since most of the time the ai won't attack unless it thinks it can win.
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Like I said the first time.
You do not have the knowledge and player skills to play the region you're trying to play in.
And it sounds like you haven't even mastered Europe, since you're struggling with BASIC concepts of running a nation.
The regional difficulty quirks aren't even the big issue you're dealing with.
It's the basic mechanics that even a Small or Medium sized European nation would be struggling with. But since their regional stuff is generally easier to deal with, you can thrive even with less skill and knowledge.
But you need to use that as a stepping stone.
Go back to Europe, and just practice on mastering managing an economy. Efficienctly winning wars. And not falling apart during the peace.
Don't just accept victory or success. Anyone can win with an advantage.
Practice using less than you could.
Win with without advantages.
Win with disadvantages.
This allows you to refine your play and do more with less.
Don't just send every troop you can...find the minimum amount you can win battles with consistently. And keep your others in reserve. Which allows you to use re-enforcement tactics, which can allow you to just ignore the results of dice in battles. Or defeat superior quality enemies with raw numbers. (these take a lot practice to use effectively though, so start early).
And by challenging yourself to do more with less, this forces you to expand in other areas of play and also squeeze out more out of less. Get more out of your economy. Figure out more tactics for using diplomacy.
And then work your way down to medium and small nations.
Get to the point that you can consistently conquer Britannia as an Irish Minor.
After that move over to Ethiopa or Kongo, as they are medium nations but they have a harder region to deal with. And work on that until you've mastered them.
Then head over and work on India.
Then Asia.
And by then you should have the minimum skills nessecary to thrive in the Americas as one of the medium nations.
Because while everything I'm telling you is 100% true....it's also contingent on a lot of small things coming together that you need to also be doing.
And it's hard to keep track of them when I'm explaining how to do something, but they're all things that are just applying basic concepts of the game that you should be doing anyway cause it's the most efficienct way to play.
So it's better to just start over and re-learn the game from scratch, and challenge yourself in large nations from a position of power, as this allows you to more easily see where things go wrong and can fix them.
OR if you can't figure out, then it lets you at least ask the right questions for people to help you find the correct solutions.
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there are layers and layers of mechanics, just in the base game these days, and you need to build up to the skills levels to play the harder regions.
Otherwise you're just torturing yourself by throwing too much at once.
And while you CAN learn that way......it's gonna most likely take even longer because you fail a lot more and when there's bunch of things going wrong, it's harder to see where you're messing up.
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BUT....if you want to practice EXTREME economy management.
Turn off all dlc you might have and then play as Cusco, in South America.
And yes....it's do-able. But you'll need to learn some VERY valuable lessons about how to squeeze every drop of efficiency out of your nation along with how to prioritize expansion, vassalization, and when to make states and when not to.
Aztecs are a complete joke by comparison.