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You do not have to play until 1821. Just leave it, there is no challenge, no fun. Start another game.
it was just really negatively affecting the end-game experience.
The world's development doubles, roughly, in the first 100 or so years. Without CS, it only increases about maybe 20-30% over the course of the whole game and most of that is congregated in tightly packed tall areas like HRE or India, where they qualify more easily for development events since they don't go to war or expand as much.
Also...there are tax penalties for bad terrain and bonuses for good terrain (though most terrain is neutreal) when you aren't using CS that replace the manual development cost modifiers.
But even with all that, hell even in No-DLC runs, you just end up so much money you just can't spend it all and just keeps piling up. (DLCs just make it worse and give you even more options for making even more money)
I mean it's good to have a buffer so that people trying to learn the game don't get discouraged but that doesn't mean you should neglect late game ducats sinks.
Which thus far they have.
They've trimmed economies every few patches but their efforts on sinks have been pretty minor and "safe".
Even though it would cause a short term ♥♥♥♥-storm, they should go hard on sinks, and then slowly scale them back based on community feed-back until they've found a good medium point that lets you build up emergency reserves but not the ridiculous sums and incomes we have now.
hell...how about corruption for having too much money. If your treasury goes beyond...say...5 years of income or a minimum amount (for small nations so they can still build buildings and pay for institutions), whichever is more, you start getting a major increase in corruption due to how decadent your nation and ruling body is becoming from this gross surplus off the backs of your peoples.
With an option to spend it to boost the well-being of your provinces, giving reduced unrest in that province for a few years and reducing devastation.
I don't agree with alot of money= over coruption
its a decent idea and makes sense in the real word, the more money there is the more likely people will skim some off the top, and the more who will try and get in on that income, but i think having alot of money shouldnt be a maul, because you will need lots of it for major wars, or building programs and such, i sometimes like to save up well over 20 years of money so im able to just build every building at the time i want to build all at once, so i can see the different in income
maybe having the ability to support more forigen wars, and spreading influence like in Vicy 2 and HOI4, yes i know you can already just send money, but i think having more things you can use your money on
okay i wrote a bunch more stuff, but it just turned into all the features for VIC2, so just making EUIV more like Vic2 or making Vic3 i think is a majro solution
He doesnt have enough money for that, the poor bastard.
I think over-producing money leading to corruption actually makes sense for the time period.
And since corruption raises autonomy, your income will gradually lower on it's own as your provinces resist and fight back against the establishment. it doesn't have have to be "real" corruption but what the people of the land see as corruption by out of touch nobles.
Or you'll have to increase inflation instead of corruption, which i'm not a fan of doing as loans and gold already pretty accurate model that.
But on the other hand, this would also encourage people to use loans more often if need an uptick in funds to doing something as a emergency but their 5-year buffer funds have gone dry.
Currently you either go nuts with loans for infinite money or you avoid them completely.
No one outside of a newbie not sure what to do really takes them by half-measures.
i think there is no way to fix many of the problems EUIV faces due to late game, because of the engine and the already implimented mechanics, maybe we can hope for a much more imporved EUV in 2200