Europa Universalis IV

Europa Universalis IV

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grompch Mar 6, 2018 @ 9:35am
Too Much Money
Its late 17th century France, I have 13k Ducats, I make 80 ducats profit a month. I've improved all provences worth improving. What else can I do with all this surplus of cash? I have force limit of navy and army.
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Showing 1-15 of 22 comments
Laladen Mar 6, 2018 @ 10:09am 
Maxxed out advisors?
unhappy_samurai Mar 6, 2018 @ 10:13am 
in my Ceylon game i had upwards of 50k ducats in the 18 century, you reach a point where there simply isn't much more to do with the money
Frozenkhan Mar 6, 2018 @ 10:21am 
Go OVER force limit?
Quicksilver Mar 6, 2018 @ 10:54am 
Subsidise subjects, influence nations, support rebels, go over navy and army limits, go excessively over colonist limit, use more mercs.
grompch Mar 6, 2018 @ 10:56am 
I dont use mercs because of the nevative proffesionalism, Im doing a no colonization game, I geuss army and navy are the only way to go.
Quicksilver Mar 6, 2018 @ 10:57am 
You can run to the max merc limit and still maintain 100 professionalism
grompch Mar 6, 2018 @ 11:00am 
Im not too worried about mercs because i have plenty of manpower anyway, and getting quantity next millitary ideaset anyway, so I'll have a large millitary, my goal this game is to form Prussia as France.
drcox321 Mar 6, 2018 @ 11:03am 
build 500 heavies without debt for the achievment. build all the canals. Build lots of manufactories. There is alot to spend money on in this game
tonypa Mar 6, 2018 @ 10:33pm 
The late game usually turns out boring, no matter which country you play. It also makes wars against similar size countries pointless since both can throw in endless amount of mercs and/or have manpower pool to cover instantly all the losses.

You do not have to play until 1821. Just leave it, there is no challenge, no fun. Start another game.
kaiyl_kariashi Mar 6, 2018 @ 10:56pm 
that's part of why I stopped using Common Sense back around 1.16.

it was just really negatively affecting the end-game experience.


The world's development doubles, roughly, in the first 100 or so years. Without CS, it only increases about maybe 20-30% over the course of the whole game and most of that is congregated in tightly packed tall areas like HRE or India, where they qualify more easily for development events since they don't go to war or expand as much.

Also...there are tax penalties for bad terrain and bonuses for good terrain (though most terrain is neutreal) when you aren't using CS that replace the manual development cost modifiers.


But even with all that, hell even in No-DLC runs, you just end up so much money you just can't spend it all and just keeps piling up. (DLCs just make it worse and give you even more options for making even more money)


I mean it's good to have a buffer so that people trying to learn the game don't get discouraged but that doesn't mean you should neglect late game ducats sinks.

Which thus far they have.

They've trimmed economies every few patches but their efforts on sinks have been pretty minor and "safe".


Even though it would cause a short term ♥♥♥♥-storm, they should go hard on sinks, and then slowly scale them back based on community feed-back until they've found a good medium point that lets you build up emergency reserves but not the ridiculous sums and incomes we have now.


hell...how about corruption for having too much money. If your treasury goes beyond...say...5 years of income or a minimum amount (for small nations so they can still build buildings and pay for institutions), whichever is more, you start getting a major increase in corruption due to how decadent your nation and ruling body is becoming from this gross surplus off the backs of your peoples.

With an option to spend it to boost the well-being of your provinces, giving reduced unrest in that province for a few years and reducing devastation.
Last edited by kaiyl_kariashi; Mar 6, 2018 @ 11:06pm
Blue Knight™ Mar 7, 2018 @ 3:03am 
Originally posted by kaiyl_kariashi:
that's part of why I stopped using Common Sense back around 1.16.

it was just really negatively affecting the end-game experience.


The world's development doubles, roughly, in the first 100 or so years. Without CS, it only increases about maybe 20-30% over the course of the whole game and most of that is congregated in tightly packed tall areas like HRE or India, where they qualify more easily for development events since they don't go to war or expand as much.

Also...there are tax penalties for bad terrain and bonuses for good terrain (though most terrain is neutreal) when you aren't using CS that replace the manual development cost modifiers.


But even with all that, hell even in No-DLC runs, you just end up so much money you just can't spend it all and just keeps piling up. (DLCs just make it worse and give you even more options for making even more money)


I mean it's good to have a buffer so that people trying to learn the game don't get discouraged but that doesn't mean you should neglect late game ducats sinks.

Which thus far they have.

They've trimmed economies every few patches but their efforts on sinks have been pretty minor and "safe".


Even though it would cause a short term ♥♥♥♥-storm, they should go hard on sinks, and then slowly scale them back based on community feed-back until they've found a good medium point that lets you build up emergency reserves but not the ridiculous sums and incomes we have now.


hell...how about corruption for having too much money. If your treasury goes beyond...say...5 years of income or a minimum amount (for small nations so they can still build buildings and pay for institutions), whichever is more, you start getting a major increase in corruption due to how decadent your nation and ruling body is becoming from this gross surplus off the backs of your peoples.

With an option to spend it to boost the well-being of your provinces, giving reduced unrest in that province for a few years and reducing devastation.
i agree with you late game should get harder and nations shouldnt be able to double their development, population only just started to go up naturally after medicine and other advancements in curing the ♥♥♥♥ infested cities, but i think 40% increase would be better, or even just keep it the same, but make devisations reduce development, or have a system like in the mod Common Universalis, where your provences can have development taken away by it being occupied

I don't agree with alot of money= over coruption

its a decent idea and makes sense in the real word, the more money there is the more likely people will skim some off the top, and the more who will try and get in on that income, but i think having alot of money shouldnt be a maul, because you will need lots of it for major wars, or building programs and such, i sometimes like to save up well over 20 years of money so im able to just build every building at the time i want to build all at once, so i can see the different in income

maybe having the ability to support more forigen wars, and spreading influence like in Vicy 2 and HOI4, yes i know you can already just send money, but i think having more things you can use your money on

okay i wrote a bunch more stuff, but it just turned into all the features for VIC2, so just making EUIV more like Vic2 or making Vic3 i think is a majro solution
Rabob Mar 7, 2018 @ 3:22am 
Originally posted by drcox321:
build 500 heavies without debt for the achievment. build all the canals.

He doesnt have enough money for that, the poor bastard.
Zyme Mar 7, 2018 @ 5:02am 
Build ♥♥♥♥.
kaiyl_kariashi Mar 7, 2018 @ 6:22am 
Keep in mind...this the age of Revolutions against the corrupt and decadent monarchies that have so long repressed their peoples without voices, with their ever increasing power and higher taxes to fund wars for the poor the land to fight and die for.

I think over-producing money leading to corruption actually makes sense for the time period.

And since corruption raises autonomy, your income will gradually lower on it's own as your provinces resist and fight back against the establishment. it doesn't have have to be "real" corruption but what the people of the land see as corruption by out of touch nobles.

Or you'll have to increase inflation instead of corruption, which i'm not a fan of doing as loans and gold already pretty accurate model that.

But on the other hand, this would also encourage people to use loans more often if need an uptick in funds to doing something as a emergency but their 5-year buffer funds have gone dry.


Currently you either go nuts with loans for infinite money or you avoid them completely.

No one outside of a newbie not sure what to do really takes them by half-measures.
Last edited by kaiyl_kariashi; Mar 7, 2018 @ 6:23am
Blue Knight™ Mar 7, 2018 @ 8:06am 
i do agree these things should be overhauled in some way, i just dunno if making corruption is the idea, i just dont think there will ever be a way to keep good players down, because many causes of the fall of France and many nations were Taxes, and the need for more money, but since there isnt a debt limit feature in the game, where its totally okay to be in the negitive up to a point

i think there is no way to fix many of the problems EUIV faces due to late game, because of the engine and the already implimented mechanics, maybe we can hope for a much more imporved EUV in 2200
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Date Posted: Mar 6, 2018 @ 9:35am
Posts: 22