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Players are usually FAR more aggressive than the ai is, and can rapidly rise to the top of the heap in terms of target.
Another thing players commonly do is neglect the diplomacy game.
the Ai is ALWAYS topping off relations with everyone nearby, which keeps their long term threat low relative to each other, while players, especially newer players, tend to neglect topping off relations. (it can be helpful to enable the ai for your country and simply watch how it plays, as you can learn a lot of tricks to how the ai does a lot of the stuff it does).
It also helps to spread your conquests around. If you heavily focus in a specific region, the nearby ais start panic as they guess what your overall goal is and start working to curb your expansion where it conflicts with their own long term goals. (bare in mind, you should ALSO be doing this to the ai).
though how each ai type deals it varies. Diplomats try to big build alliance webs to prevent people from being able to expand easily. Militarists tend to try and cut you off via conquest. Administrators try to grab everything valuable and turtle up with powerful allies to make you less likely to attack them (but will also pounce you the moment they smell weakness and opertunity).
the only time the ai is expressly biased against the player is on hard and hardest difficulty. At any lower difficulty it primarily comes down to using the game's mechanics to predict and manipulate the ai to prioritize other nations above your own, by using all the same tricks the ai is doing.