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Not what i had in mind, but yes.
"Taric gay, Taric nice ass" - what i tend to say when i get him ( ͡° ͜ʖ ͡°)
Considering that only a couple of provinces in the game even produce gems in the first place, their value by scarcity alone should be justifiably increased. And yes, gems were scarce and rare back then. With modern mining, we know that some gemstones like diamonds aren't as rare as they used to be, but yet they stay overpriced because of deceptive media and industry norms. However, you have to remember that in EU4's timeframe, diamonds were still considered very rare. And you are also completely forgetting that "gems" represents a plethora of many many different rare gemstones. Many are still rare today.
Likewise, some events that describe a good becoming more plentiful (from a new source or improved production methods) result in the value going up, instead of down like you'd expect from a sudden glut.
I would say that they're conflating "price per unit of good" and "overall value of industry" in the trade good value figure, as that would help some cases make more sense (e.g. the Little Ice Age doesn't cause the value of a bushel of grain to drop, but it does collapse the value of overall grain production). But then there are some events that run the other way, meaning that fish as a good loses value when the Little Ice Age makes fish unavailable and when the Grand Banks fisheries make them plentiful.
I suspect a better solution would be for at least some of these events to modify the goods produced value of relevant provinces, instead of the universal trade good value. So a climate shift would reduce the amount of grain produced, but not the value of it. Which would allow for the price of grain to go up, while countries whose climates changed would still be hurt by not being able to produce as much of it. It would also allow for economic shifts to be localized; it doesn't make sense for grain in China to plummet in price because there's an ice age in Europe.
If you decide to be 'Captain Oblivious', that's on you, not me.
...i am pretty sure ivory also has no real use or purpose beyond being rare and nice-looking (aside from being good material for primitive tribes/nations), yet both ingame and irl its pretty valuable?