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If that doesn't help you remember that uncored provinces give you unrest, so does war exhaustion you can brute force the event through by staying at 90-99% overextension and sticking in a war till it triggers.
https://eu4.paradoxwikis.com/Internal_Conflicts
https://eu4.paradoxwikis.com/Court_And_Country
There are some "easy to get" modifiers for C&C (high Absolutism, high Unrest) whereas IC has some "easy to prevent" modifiers (low religious unity, active revolts, lowered army maintenance).
The only modifier for both disasters is low stability.
Normally you let both disasters tick up at the same time (trucebreak to get low stability and high unrest). However, if you take into account the modifiers C&C's monthly tick should be greater than IC's. And once C&C starts IC's progress automatically stops.
The other option is to trigger C&C progress but not IC progress: IC needs Stability of less than 0 to start ticking whereas C&C only needs Stability less than 3. You you can start C&C progress with Stability of 0, 1 or 2 (assuming you fulfil the other conditions).
(I personally don't like this option as I find it difficult to get unrest greater than 1 with positive Stability)
This, as I didn't mention it directly:
Both can tick up simultaneously. As long as C&C fires first you are OK.
IC cannot fire while you have C&C (or any other disaster) active and vice versa.
And once C&C ends after 10 years you (hopefully) are at positive stability again so IC cannot start ticking again.
What problems do you have that causes IC to tick? It's one of those disasters I know nothing about because I literally never have it trigger and rarely if ever even get it to go upwards.
(Easily checkable in case of C&C, a stability of 3 cancels all current progress and because C&C requires stability less than 3 progress doesn't immediately start anew.)
So once C&C fires all IC progress is reset and will start over from 0 if you fulfil IC conditions at a later time.
Correct me if I'm wrong, but your net gain after C&C is just +20 max absolutism.
Though absolutism no longer gives benefits above 100, having larger than 100 absolutism provides you a cushion so legitimacy and other absolutism impacting events dont bring you below 100.
If you are playing a government type that gives a penalty to max absolutism is probably when it is the most beneficial.
If you want to min max for extreme blob go for it. I rarely bother anymore.
Maybe my understanding of the disaster is flawed but that is my take.
Revolutionary, however...
With some of the government reforms and stuff it has become less valuable.
You can still prep your stuff so you're at 50+ absolutism as soon as the age hits in most games giving you a 3year timer at worst.
Most events can be ignored and you can continue on playing normally during the disaster as well.
It is still a net benefit for a small amount of bother, but unless you go for a WC it's not at all necessary
And yeah, I'm trying world conquest for the first time (playing Russia), but it's just something that came to mind along the way. I was going for the other Muscovy/Russia achievements, and seeing as I got those rather early, I thought I was in a good spot to try world conquest. I'm colonizing the West Coast of North America and I've got almost 1000 development, it's 1565. I couldn't focus too much on conquest as I wanted to get "Relentless push East" and I wasn't sure how long would it take me to reach and colonize the required provinces.