Europa Universalis IV

Europa Universalis IV

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Tyler_Bence Apr 18, 2019 @ 11:06am
Court and Country
How do I trigger Court and Country without triggering Internal Conflicts first? Do I have to go through Internal Conflicts first anyway in order to get Court and Country?
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Showing 1-15 of 18 comments
Pozz Apr 18, 2019 @ 12:10pm 
Court and Country is not available till the third age)Age of Absolutism)

If that doesn't help you remember that uncored provinces give you unrest, so does war exhaustion you can brute force the event through by staying at 90-99% overextension and sticking in a war till it triggers.
Tyler_Bence Apr 18, 2019 @ 1:01pm 
You're not required to be at peace to trigger Internal Conflicts though. So wouldn't Internal Conflicts still fire before Court and Country does?
Tulduil Iphukiir Apr 18, 2019 @ 3:07pm 
Check the monthly progress for both disasters:

https://eu4.paradoxwikis.com/Internal_Conflicts
https://eu4.paradoxwikis.com/Court_And_Country

There are some "easy to get" modifiers for C&C (high Absolutism, high Unrest) whereas IC has some "easy to prevent" modifiers (low religious unity, active revolts, lowered army maintenance).
The only modifier for both disasters is low stability.

Normally you let both disasters tick up at the same time (trucebreak to get low stability and high unrest). However, if you take into account the modifiers C&C's monthly tick should be greater than IC's. And once C&C starts IC's progress automatically stops.

The other option is to trigger C&C progress but not IC progress: IC needs Stability of less than 0 to start ticking whereas C&C only needs Stability less than 3. You you can start C&C progress with Stability of 0, 1 or 2 (assuming you fulfil the other conditions).
(I personally don't like this option as I find it difficult to get unrest greater than 1 with positive Stability)
Tyler_Bence Apr 19, 2019 @ 3:36am 
Originally posted by Tulduil Iphukiir:
Check the monthly progress for both disasters:

https://eu4.paradoxwikis.com/Internal_Conflicts
https://eu4.paradoxwikis.com/Court_And_Country

There are some "easy to get" modifiers for C&C (high Absolutism, high Unrest) whereas IC has some "easy to prevent" modifiers (low religious unity, active revolts, lowered army maintenance).
The only modifier for both disasters is low stability.

Normally you let both disasters tick up at the same time (trucebreak to get low stability and high unrest). However, if you take into account the modifiers C&C's monthly tick should be greater than IC's. And once C&C starts IC's progress automatically stops.

The other option is to trigger C&C progress but not IC progress: IC needs Stability of less than 0 to start ticking whereas C&C only needs Stability less than 3. You you can start C&C progress with Stability of 0, 1 or 2 (assuming you fulfil the other conditions).
(I personally don't like this option as I find it difficult to get unrest greater than 1 with positive Stability)
Especially as Orthodox, that sounds problematic. However, if I manage to trigger C&C and Internal Conflicts and then I just slow down or stop the latter altogether through stability, won't Internal Conflicts always be at the door, so to speak? It would slow me down a lot to get both. Also, as Russia, wouldn't it make sense to spend points on useful idea groups instead of all the points I'd dump into this disaster?
Pozz Apr 19, 2019 @ 9:57am 
You cant get both, both have a requirement of you not currently be in a disaster ;)
Tulduil Iphukiir Apr 19, 2019 @ 12:14pm 
Originally posted by Pozz:
You cant get both, both have a requirement of you not currently be in a disaster ;)

This, as I didn't mention it directly:
Both can tick up simultaneously. As long as C&C fires first you are OK.
IC cannot fire while you have C&C (or any other disaster) active and vice versa.
And once C&C ends after 10 years you (hopefully) are at positive stability again so IC cannot start ticking again.
Tyler_Bence Apr 19, 2019 @ 12:37pm 
Originally posted by Pozz:
You cant get both, both have a requirement of you not currently be in a disaster ;)
I know, I was trying, that's why I'm asking how to just trigger C&C because they have some requirements in common and I wouldn't want to get Internal Conflicts to fire first, preventing me from getting C&C.
Tyler_Bence Apr 19, 2019 @ 12:39pm 
Originally posted by Tulduil Iphukiir:
Originally posted by Pozz:
You cant get both, both have a requirement of you not currently be in a disaster ;)

This, as I didn't mention it directly:
Both can tick up simultaneously. As long as C&C fires first you are OK.
IC cannot fire while you have C&C (or any other disaster) active and vice versa.
And once C&C ends after 10 years you (hopefully) are at positive stability again so IC cannot start ticking again.
However, the progress for Internal Conflicts will stop at some point - say 67% - and if I'm ever to get negative stability and unrest again, I'll get Internal Conflicts ticking from 67% onwards. Or not?
Pozz Apr 19, 2019 @ 1:09pm 
I think they tick down 1%/month while not actively progressing, not 100% sure of this though. They definitely do decay.

What problems do you have that causes IC to tick? It's one of those disasters I know nothing about because I literally never have it trigger and rarely if ever even get it to go upwards.
Tyler_Bence Apr 19, 2019 @ 1:22pm 
Originally posted by Pozz:
I think they tick down 1%/month while not actively progressing, not 100% sure of this though. They definitely do decay.

What problems do you have that causes IC to tick? It's one of those disasters I know nothing about because I literally never have it trigger and rarely if ever even get it to go upwards.
Oh you might just be right, I didn't even check, I just wanna be dead sure before I do it because I'm on Iron Man and I don't wanna do anything scummy, I just want to try and max out absolutism asap and see how far can I get.
Tulduil Iphukiir Apr 19, 2019 @ 1:50pm 
In the Wiki the "monthly progress halts" column lists the conditions not for "pausing" the progress but for "cancelling all progress".
(Easily checkable in case of C&C, a stability of 3 cancels all current progress and because C&C requires stability less than 3 progress doesn't immediately start anew.)

So once C&C fires all IC progress is reset and will start over from 0 if you fulfil IC conditions at a later time.
Tyler_Bence Apr 19, 2019 @ 3:08pm 
Originally posted by Tulduil Iphukiir:
In the Wiki the "monthly progress halts" column lists the conditions not for "pausing" the progress but for "cancelling all progress".
(Easily checkable in case of C&C, a stability of 3 cancels all current progress and because C&C requires stability less than 3 progress doesn't immediately start anew.)

So once C&C fires all IC progress is reset and will start over from 0 if you fulfil IC conditions at a later time.
Great. Despite all the time I've been playing this game I couldn't remember whether progress would stop or tick down, for disasters. Still sounds tricky to trigger it though, with conditions you'd never want your nation to be in, just to spend time recovering later. Isn't it somewhat time demanding if you're after something? Is it really really worth it?
Shai-Hulud Apr 19, 2019 @ 4:16pm 
Honestly I dont really waste my time with C&C.

Correct me if I'm wrong, but your net gain after C&C is just +20 max absolutism.

Though absolutism no longer gives benefits above 100, having larger than 100 absolutism provides you a cushion so legitimacy and other absolutism impacting events dont bring you below 100.

If you are playing a government type that gives a penalty to max absolutism is probably when it is the most beneficial.

If you want to min max for extreme blob go for it. I rarely bother anymore.

Maybe my understanding of the disaster is flawed but that is my take.

Revolutionary, however...
Last edited by Shai-Hulud; Apr 19, 2019 @ 4:17pm
Pozz Apr 19, 2019 @ 10:24pm 
Originally posted by Jumbo Chumbis:
Honestly I dont really waste my time with C&C.

Correct me if I'm wrong, but your net gain after C&C is just +20 max absolutism.

Though absolutism no longer gives benefits above 100, having larger than 100 absolutism provides you a cushion so legitimacy and other absolutism impacting events dont bring you below 100.

If you are playing a government type that gives a penalty to max absolutism is probably when it is the most beneficial.

If you want to min max for extreme blob go for it. I rarely bother anymore.

Maybe my understanding of the disaster is flawed but that is my take.

Revolutionary, however...

With some of the government reforms and stuff it has become less valuable.

You can still prep your stuff so you're at 50+ absolutism as soon as the age hits in most games giving you a 3year timer at worst.

Most events can be ignored and you can continue on playing normally during the disaster as well.

It is still a net benefit for a small amount of bother, but unless you go for a WC it's not at all necessary
Tyler_Bence Apr 20, 2019 @ 2:56am 
Originally posted by Jumbo Chumbis:
Honestly I dont really waste my time with C&C.

Correct me if I'm wrong, but your net gain after C&C is just +20 max absolutism.

Though absolutism no longer gives benefits above 100, having larger than 100 absolutism provides you a cushion so legitimacy and other absolutism impacting events dont bring you below 100.

If you are playing a government type that gives a penalty to max absolutism is probably when it is the most beneficial.

If you want to min max for extreme blob go for it. I rarely bother anymore.

Maybe my understanding of the disaster is flawed but that is my take.

Revolutionary, however...
I'm not sure I can even go Revolutionary without any DLC. I know it's op. I was thinking of trying world conquest, but it's looking very hard. I didn't even know DLCs allowed you to improve advisors to the point you can get 5 points from them. That's big. I'll still try, but in these conditions everything matters I suppose.

Originally posted by Pozz:
Originally posted by Jumbo Chumbis:
Honestly I dont really waste my time with C&C.

Correct me if I'm wrong, but your net gain after C&C is just +20 max absolutism.

Though absolutism no longer gives benefits above 100, having larger than 100 absolutism provides you a cushion so legitimacy and other absolutism impacting events dont bring you below 100.

If you are playing a government type that gives a penalty to max absolutism is probably when it is the most beneficial.

If you want to min max for extreme blob go for it. I rarely bother anymore.

Maybe my understanding of the disaster is flawed but that is my take.

Revolutionary, however...

With some of the government reforms and stuff it has become less valuable.

You can still prep your stuff so you're at 50+ absolutism as soon as the age hits in most games giving you a 3year timer at worst.

Most events can be ignored and you can continue on playing normally during the disaster as well.

It is still a net benefit for a small amount of bother, but unless you go for a WC it's not at all necessary
And yeah, I'm trying world conquest for the first time (playing Russia), but it's just something that came to mind along the way. I was going for the other Muscovy/Russia achievements, and seeing as I got those rather early, I thought I was in a good spot to try world conquest. I'm colonizing the West Coast of North America and I've got almost 1000 development, it's 1565. I couldn't focus too much on conquest as I wanted to get "Relentless push East" and I wasn't sure how long would it take me to reach and colonize the required provinces.
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Date Posted: Apr 18, 2019 @ 11:06am
Posts: 18