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AI design is something that's very easy to criticize from the player's perspective, but if it were easy to create an AI that played well, don't you think that the many many many professional AI designers who have tried would have created one by now?
No no no! That would be making the AI MORE analytical. I mean they should think LESS about the odds, to add randomness! Frequently in history, smaller nations attacked larger more powerful ones even though statistically they stood no chance. Often they failed and were crushed by the larger force, but sometimes unpredictable variables outweighed the pure statistics and the great empire fell.
My example of your army drilling doesnt involve the AI KNOWING you are drilling attacking because of it. It involves the AI randomly declaring a possibly unwinnable war, but you just happen to be drilling and they win.
Ah I see what you mean. The idea being to add a random element to the political situation that prevents the player having advance knowledge of outcomes. I could get behind that if it were implemented well, but it could also be implemented poorly and then the AI could be a suicidal mad dog or overly passive pushover. It's certainly an interesting idea.
In the current game, these are just errors in calculation rather than legtimitately sudden wars. the AI THINKS it can win. If the AI THINKS it can win based on some of the data from the ledger, it attacks. The AI frequently calculates wrong though. Like they dont take into account that the enemy they outnumber has double the morale and discipline, so they attack and get destroyed.
This isnt random. This doesnt add surprise to the game. You can predict that the AI will make these moves because you know how the AI decides to attack or not.
https://eu4.paradoxwikis.com/Personalities
Even the base 5 without Rights of Man DLC have impact on how likely countries are to start wars they can not realistically win.
Actually, you are correct. It is rare for me to be surprised when the AI wrongly declares war. Although it has, of course, happened to me many times over the past 5 years playing this game. It is actually kind of fun when the AI declares a crazy war that I never saw coming.
However, there is one thing that sometimes does add spice and unpredictability - Great Power interference.
This isnt enough. But it also is predictable, which ruins the whole point. The game tells you what the personality of the other ruler is, so you know the chance is there.
I mean a legitimately random aspect to it. If I see an enemy ruler with a specific personality, I can just predict how they will react.
I can agree the AI is fairly exploitable, but it is about as rash as a new player with the mechanic knowledge of a highly versed player. But everyone eventually makes mistakes.
I usually am against RnG. But in this case, it's simply not possible to create an AI smart enough to be able to play the game like a player. The AI is boring and predictable.
The type of RnG that is infuriating is dice rolls. I want to punch a hole in my screen when I lose 3 battles in a row against a lower quality, outnumbered enemy because I roll 0s over and over again.
And frankly, for most human players getting surprise attacked by a smaller AI won't be much of a setback. If anything it will just let you take territory/cash/whatever without the risk of starting the war yourself.
While I agree with this, there may be a partial way around it by making the AI only declare a war it thinks it won't win if it's close to thinking it could win. In other words, they are close to the same in power but the AI is at a slight disadvantage. So a OPM won't declare war on France but Portugal may declare war on Spain.
(Think thats Rights of man dlc?)