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2) You want one or the other or you will have stability issues due to lack of religious unity. You probably don't need both.
3) Trade ideas are somewhat viable - the problem is that they are competing with other idea groups that are arguably better, such as exploration, diplo, influence and possibly even espionage. If you control India then money is unlikely to be the limiting factor on your expansion, so other idea groups might be better.
4) Maybe Nepal? I know a lot of Indian nations tend to be far more trade focused than you. Sindh is regarded as one of the most important vassals in the game if going for one-faith, but it doesn't sound like that's your aim.
5) In my Mewar game I stayed as a Monarchy. However whilst playing as Bengal I swapped to a republic and still had a Rajput estate, so I presume the same would hold for Mewar
6) It's not important
Mewar is a fun nation to play. I know in my game the hardest part of the achievements was pushing discipline high enough - so you might want to consider that when picking idea groups.
Note that in both cases you need to have the Dharma DLC enabled.
Because Rajputana shares the Mewar mission tree, you can do this switch before getting the achievement.
I found this a very fun and relaxing run. You do not need to do any high speed conquering at all. Here is my screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1537824553
This is correct. The information on the Wiki is wrong.
I understand it being needed for the English and Spanish mission tree achievements but I really don't see Mewar having missions to settle the new world so didn't even think about it.