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However, all three can be great in the right situation.
Therefore it depends a lot on which nation you play, your goal for the game, your experience, ...
If I want to go for efficient army then I usually take Quality, Innovative, Defensive, Economy and Offensive ideas. With the ideas and policies from those groups you get 49.5% more damage for infantry, 26.5% more for cavalry and 38% more for artillery. Generals you recruit will most likely be 3 star generals since your army tradition is always high and you get one extra pip for each stat except leader siege. 2 yearly army tradition means that the point where army tradition decays is now 40(if you don't have decay rate reductions) instead of the original 0.
I guess Quantity is more useful for world conquests though