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Besides, it's not just manpower. Boosting your dev also increases your force limit, potentially adds new building slots to provinces and certain total dev thresholds are required for some things (eg. becoming an empire).
short of doing all that, start mixing in some mercs if you can afford it, spreading out "manpower" usage between money and actual manpower.
Development is an additional mechanic to spend you monarch points on when they hit the cap, to entertain yourself in peacetime. It is not designed as a core mechanic of the game.
Ofc quantity is the best way to increase your army, but it takes an idea slot from you while you could spend it on quality or offensive to strengthen you troops or any other ideas.
Improve your game with those things that you just mentioned and you wont have the same problem with manpower. Constantly reinforcing also takes a big toll on the economy. Quantity only provides a bandaid over the core problems.
Secondly, this doesn't have to be an either/or situation. You can take quantity ideas and boost military development. In fact, if you've taken quantity ideas then boosting mil dev is actually even more beneficial. With quantity ideas each boost to mil dev would be worth about 3.75 men per month, and that's without additional bonuses from buildings, nobility etc.
Thirdly, it's not all about manpower recovery either. Having a higher max manpower may mean that it doesn't actually get low enough during a war to require relying on the monthly recovery to reinforce your armies.
One thing that is true for many things in EU4:
If you cannot afford something (like a war costing too much manpower/money for too little gain) don't do it. (There may be rare exceptions)
Of course, this requires experience and skill, things that should come over time.
You say you "always struggle" and "have to [always] pick Quantity". Hence I assume you already played more games than the one from the screenshot.
Try to play a game (can also be Korea) and deliberately NOT pick Quantity (or not within the first three groups).
Try to keep your manpower high (watch supply limit, siege only with as many units as needed, use some mercenaries, Nobility, avoid equal fights, attack when the enemy is sieging your mountain fort, check where rebels will spawn and move your army there beforehand, raise autonomy to prevent rebels, ...).
If your manpower gets low in a war take what you can, even if it is only money, there is no need to fight every war to 100% war score. Wait between wars for manpower to recover (default are (I think) 10 years from 0 to full manpower). You have nearly 400 years to play, there is no need to hurry early (I assume you are a beginner and you shouldn't even think about things like WC or True Heir of Timur now).
I did a Korea game on 1.28 (so before the recent changes) and oonly once had a problem with manpower (when I overlooked that Yeren was guaranteed by Ashikaga and all of Japan invaded my South while my armies were fighting/sieging in Manchuria, around 1480. That war cost me all my manpower and I won it only through many loans).
Culture convert to Jurchen if you want to cheese the game a tiny bit - since this gives access to Banner troops.
They are less useful for non horde nations imo, 2 banners per 10k troops still help tho (since they cost less and use 25% manpower) and you can just use them for cav only too.
I don't yet know how to fight wars better, but I rarely go for 100% WS, I can usually demand what I want with 50-60%.
I will definitely try manchu next playtrhough, but I want a "traditional" korea game, I am just going for those achievements
https://steamcommunity.com/sharedfiles/filedetails/?id=1880988976
https://steamcommunity.com/sharedfiles/filedetails/?id=1880989042