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file:
Steam\SteamApps\common\Europa Universalis IV\common\static_modifiers\00_static_modifiers.txt
section:
# Global Static Modifiers
##########################################################################
base_values = {
line:
num_accepted_cultures = 2
Nice, thanks dude.
On a side note, I'm trying to give a triggered modifier to Parthia in ET-mod, but the modifier won't appear in game, what might be wrong?
parthian_military = {
potential = {
culture = parthian
tag = PRT
}
trigger = {
culture = parthian
tag = PRT
}
global_manpower_modifier = 0.10
land_forcelimit_modifier = 0.15
land_maintenance_modifier = -0.1
discipline = 0.05
leader_land_shock = 1
leader_land_manuever = 1
cavalry_power = 0.25
}
I'm pretty sure it's in the right spot aswell, in common - triggered modifiers - et_triggered_modifiers.txt
I'm making a submod, all other files in my submod overwrite the ET files, so that shouldn't be an issue.
I also checked the ET files for parthia, they are always parthian culture.