Europa Universalis IV

Europa Universalis IV

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armzngunz Sep 30, 2019 @ 2:24pm
Modding a modifier, pls halp
Hey, I'm trying to mod a country modifier, and I am wondering if it's possible to have a modifier give extra promoted culture slots?
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Showing 1-4 of 4 comments
tonypa Sep 30, 2019 @ 10:17pm 
Try the

file:
Steam\SteamApps\common\Europa Universalis IV\common\static_modifiers\00_static_modifiers.txt

section:
# Global Static Modifiers
##########################################################################
base_values = {

line:
num_accepted_cultures = 2
armzngunz Sep 30, 2019 @ 11:53pm 
Originally posted by tonypa:
Try the

file:
Steam\SteamApps\common\Europa Universalis IV\common\static_modifiers\00_static_modifiers.txt

section:
# Global Static Modifiers
##########################################################################
base_values = {

line:
num_accepted_cultures = 2

Nice, thanks dude.

On a side note, I'm trying to give a triggered modifier to Parthia in ET-mod, but the modifier won't appear in game, what might be wrong?

parthian_military = {
potential = {
culture = parthian
tag = PRT
}

trigger = {
culture = parthian
tag = PRT
}

global_manpower_modifier = 0.10
land_forcelimit_modifier = 0.15
land_maintenance_modifier = -0.1
discipline = 0.05
leader_land_shock = 1
leader_land_manuever = 1
cavalry_power = 0.25
}

I'm pretty sure it's in the right spot aswell, in common - triggered modifiers - et_triggered_modifiers.txt
tonypa Oct 1, 2019 @ 2:14am 
Looks fine to me. Are you sure there is not another mod rewriting same modifiers? Are you modifying the ET mod directly or making separate mod for Parthia? I am not too familiar with ET, does Parthia always exist with correct culture?
armzngunz Oct 1, 2019 @ 2:19am 
Originally posted by tonypa:
Looks fine to me. Are you sure there is not another mod rewriting same modifiers? Are you modifying the ET mod directly or making separate mod for Parthia? I am not too familiar with ET, does Parthia always exist with correct culture?

I'm making a submod, all other files in my submod overwrite the ET files, so that shouldn't be an issue.
I also checked the ET files for parthia, they are always parthian culture.
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Date Posted: Sep 30, 2019 @ 2:24pm
Posts: 4