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Genoa gets for example +20% Morale of navies.
The best Naval power Great Britain gets +20% Morale of navies, +15% Heavy ship combat ability, +1 Naval leader maneuver and +1 Yearly navy tradition.
If you are playing as one of the countries with bonus to naval warfare you will want to pick idea group to support it too (Maritime, Naval). When you have no national ideas to improve navies, it is in general pretty pointless to fight major naval power with your weak ships.
The Naval battles work differently from land battles. If one side has even slightest advantage, their ships will instantly demolish opponent.
One of the mistakes with naval battles is to send in too many ships. Naval battles have engagement width of base 25 and unlike land battles, this does not increase by tech levels. So, unless you invest heavily on Naval ideas and have good Admiral, you will always have engagement width 25. Each small ship uses 1 width so total 25 small ships take part of the battle. Heavy ships occupy 3 width each, so only 8 heavy ships will actually engage in combat. Heavies also take first spots if they are available from larger fleet.
What is worse, the ships you have over the width, will sit there during the battle in the back row, not attacking enemy, but still losing Morale whenever friendly ship is sunk. This means after losing couple ships, your whole huge fleet will be at low morale and can be sunk by poking them with stick.
In general, unless you know for sure your navy is better, there is absolutely no point ever fight enemy fleet. Just wait in the harbour nearby, attack enemy ships if few of them is spread into neighbouring area and run away once larger enemy fleet sails toward you. You can also split your large fleet into smaller fleets (you can split 25 heavies + 50 gallyes into 5 fleets of 8+8+8+25+25). With small fleet you slow down game speed, send in first fleet, as soon they start to take damage you send in second fleet and same time pull off first fleet into safe harbour to be repaired. The result is that enemy ships take constant damage while your ships get back soon. Personally I am really bad at managing this replacement flow so I usually just hide away.
as said above you have a space for 25 :
heavy = 3
galley = 1
you must send them in order of battle prepared for engage in a 25
once again as said above just 8 heavys ( 24 ) or 6 heavys and 7 galleys (25 witch is more ideal)
now we will cheese this game a bit :
prepare for engage your ennemy near your port and have your 3 stacks prepared there
-usually the ai will send their transports blocking your ports, they are easy to sink and deal almost no dmg on you so that's cool
-ai will reinforce their stacks witch is our goal here as the newcommers will now have decrased morale
-chack arrival date for the 2nd stack of your ships ( chilling in the port )
-once you sink few ships or are ready to retreat the first stack for repairs send on the 2nd stack
-retreat your first so they come to the port right before the end of the month ( for the morale + repair tick )
- send the second fleet to make them arrival a day after your retreat but never at the 1st of a month ( preventing morale recovery for the ennemy )
-you now have trapped the ennemy fleet with lower morale then the yours and your ships at full strengh vs the domaged ones
-keep on mind swaping your admiral between fleet A, B, C once you ordered the fighting fleet retreat
-rinse and repeat
-use your 3d fleet when / if 1st still needs reprairs, or if you can retreat the 2nd before the month tick and can have the both 1st and 2nd repraied fully in a month tick
( idk if that's clear let say we are engaging november fleet A, puting fleet B at end of november, retreating fleet A for repairs, in December the fleet A is still 92% and fleet B at 95 %, that's mean the both will be full repair next month so lets send fleet C and have both A and B full repair jauary )
with this method you may sink any fleet into deep even when playing albania vs ottomans
it's just a matter of how morale is working badly in the navy battles and also how stupid the ai is ...
ps. galleys sucks, nomather what, do not invest into galleys too much, i will not enter into some specific related nations like sweeden or others needing beat danemark early game, but in general keep in mind galley = 12 canons + 8 durability, heavy 40 canons + 20 durability, so unless they get a 3x boost in the inland seas ( witch is not and will never be the case ), galleys just suck
The reason why he thinks that is because your fleet takes a morale hit whenever a friendly ship is sunk. Small ships are easier to destroy, so you take more morale damage if you use those.
But if you use only heavy ships, then you can make them engage an enemy fleet and retreat them if necessary, and often that doesn't even result in any friendly casualties and all your ships safely retreat to a port.
As the others said, your problem is not related to using heavies, but to sea combat being pretty stupid in general. Small imbalances in effective combat strength of the two sides can swing a sea battle extremely widely and lead to some completely ridiculous levels of lopsided results.
Out on the open ocean however heavies absolutely wreck everything else.
Even there having only a few Galleys is preferable if you do not have combat bonuses for them. Their morale issue is real, and they need the Battleships to tank for them.