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FFS dude. It depends on your general. If you have a general with like, 3 pips more Shock put as much cavalry as you can.
OBVIOUSLY.
Also it obviously depends on your current tech... At tech 4 cavalry is vastly better than at tech 6 (arquebus) in which fire phase can already deal big damage, that only grows.
Eu4wiki.com
https://www.reddit.com/r/eu4/comments/45of2n/optimal_army_composition/
Of course it changes over time and diffrent military nations get diffrent strength on their units so you can go really deep into it and perhaps tweak it, but its enough to beat the AI for sure.
I also think that the shock is less important than the infantry and cavalry combat bonuses you get from national ideas. The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so).
I would play with the maximum amount of Calvary you can afford, staying 1 below the cap on insufficient support. This way you are less likely to gain the insufficient support penalty mid-battle (It happens)
There is no best army comp. It changes depending on your military tech / troop type.
There are like 6-8 best compositions for every country depending on what your military tech is and what your force limit is and what you can afford.
If i was playing as Albania for example with 50% cavalry flank range and the inspirational leaders policy (so all in all +1 on shock and maneuver on every appointed leader comparable to prussia's monarchy buffs) i would go the heaviest on cavarly and then with 1 or two mercenary units spare equally stack up my cannons to make use of a mid-game advantage on reformed hussars in eastern tech. Same way id rush to try and get cannons first by getting neighbour bonus from duranzzo's venice by reclaiming ottoman occupied Albania
I could get away with 5 horses (though likely four so i dont crumble with inefficient support via a bad couple of rolls) 10 soldiers (8 and two mercenaries) and 8 cannons for a army total of 28
4 horses is still enough to split off and then go assist a allied army by arriving late with a better general since you enter a battle seperately your horses dont count torwards insufficient support & get better flanking because of the numerical reinforcement and shock withering down the enemy line.