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P.S. Also what do I do about the unrest in the new lands I just took. Do i convert them to same religion? Do I raise stability?
While I am at it lol How in Gods name give Clergy more provinces? They are demanding more and I dont know how or what to do. Thanks...
If the warscore is less then 100 then you have not completely beat the enemy yet. This can be for various reasons (allies, fractured nation having land elsewhere, islands, vassals, etc) In order to get your warscore up to 100 you either need to: Occuby all land the enemy personally owns and wait 5 years from the start of the war (this should force your warscore to 100 regardless of allies), complete your war objective (this gives a ticking bonus up to 25% warscore) The objective depends on the casis bali used to declare, or attack their allies.
As far as declaring peace goes first you need to decide what land(etc) you want from the war. This will give you an idea of what warscore you will need to acomplish that goal. Then make sure to seige a fort in the area you want land (there is a -1000 malus for not occupying a fort in the area you are trying to take land).
Afterwards you deal with rebels by coreing/automony
You would have to occupy all the land of your target. In this example it would depend if you where attacking castile for granada, in which case you would have to occupy all of castile (and can ussually get 100 war score well before that).
If you where attacking granada for granada, as castile, then you can easily run into a case where you can occupy all of their lands but have less then 100 war score due to them having allies. In this case waiting the 5 years would get you 100 war score (assuming you had occupied 100% of granandas land)
As far as warscore needed goes, that depends entirely on what you want to demand out of them for the war. If you want 1 province, you will need less warscore. If you want to take multiple provinces, some gold, force war reps, and break and alliance or 2, then you are going to need a lot more warscore. Also taking a countries last province comes with an additional malus.
War score is calculated from control of the enemies provinces (based on development), battles fought and war goal completion.
For provinces war score it's a percentage based on the total ammount of all enemies development. If a province has a fort conquering it will give you the warscore for all provinces in it's zone of control (each neighbouring province).
Having full control of all enemies will give you 100% war score, however after the first 5 years you will only need full control over the war leader to receive 100% war score. Full control is only achieved if the enemy does not control any provinces at all including provinces in your own territory.
Battles fought is the sum of all modifiers from any battle recorded and is capped go from -40% up to 40% war score. For some reason not all battles are displayed, especially naval battles, but as a war drags on this isn't an issue.
Goal completion is a ticking score. You will receive 0.1% war score for every month you control the objective no matter what it is and likewise you will lose 0.1% for every month the enemy controls the objective. Goal war score is capped at -25%/25% respectively.
Note that each type of casus belli (CB) has a specific goal listed. For conquest CBs it's all about controlling a certain province and for the religious CB it's all about battles won. Plan accordingly!
You do not need 100% war score to achieve your personal goal for the war and as such getting a lot of war score quickly is often the better choice to a long and costly siege war.
How to grab land:
1. Have a land-grabbing CB against a nation (Usually conquest), as other CBs might not be able to demand land and that would just be terrible.
2. Go to war against the person holding the land that you want.
3. Get enough warscore to demand those provinces by:
a. Beating the discipline out of the enemy armies.
b. Sieging/Occupying enemy provinces.
c. Achieving the wargoal, which is the province you declared war over (If Conquest), or taking the enemy capital (With Imperialism and such)
4. Demand any land you want, but be careful of "Aggressive Expansion" or else your neighbors will realize what a heel you are and sic France on you.
Post-War Stuff:
1. Now you have the land you want, but you need to core it to make it not ruin your life. Uncored land will contribute to Overextension, which is downright horrible.
*Never go over 120% Overextension unless you'll only suffer it for a very short time. Otherwise you will be hit with so many revolts your entire run can be ruined*
2. Coring uses Administrative Points (The paper stuff) to publicly execute members of the previous owners to establish your dominance create effective bureaucracy so your rule has a presence there.
3. Uncored land is still considered yours, it's just painful to hold. Like a hot burrito.
4. Most cored land is "Territory", which is a fancy way of saying that you've given local control to homeless people and the mentally ill instead of competent members of your realm. Territory will have an autonomy cap of 75%.
5. Territory can be made into "States", which have a natural cap of 0%. So they'll be more effective. It will cost more Administrative Points, however.
Important Notes:
Peace deals will show you how much prestige you will get, how much Aggressive Expansion you will get (And mousing over it shows you if anybody will join the "I Hate This Guy" Club/A Coalition.), how much Diplomacy Points your insane demands will cost you, how much Administrative Points it will cost to core land, and how long the peace treaty will be.
More demands mean longer peace treaties.
Hope this helps.
Yeah, nothing worse than finding out all that mucking around in S. Africa was useless because the "Imperial Ban" CB doesn't let you take anything except that one province.