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quality + economic for +5% discipline
offensive + economic for +10% arty combat ability
quality + innovative for +20% inf combat ability
quantity + religious for +10% morale and 5% recovery
quality + religious for 5% morale and 10% siege ability
If you want to maximize strength of your army just pick some of this combination.
Also playing as Sweden you will have pretty low manpower so ideas increasing max ammount of mercs like admin and quantity are also good choice.
What are 1st ideas? just as Hurtman said, look at your ruler. Sure if you will pick admin ideas 1st you will expands faster with cheaper coring, religious will let easier convert to protestant and convert orthodox provinces. Offensive or quality will strengthen your army.
1.
2.
3.
4.
5.
etc. Thanks!
Eu iv is not that easy, every desicion comes with an opportunity cost, the answer is
1.It depends.
2.It depends.
3.It depends.
4.It depends.
5.It depends.
etc pp.
I don't thing that money is a great advantage in this game but manpower is. So if you wanna conquer the world you should forge alliances like Ottomans, France or Castille and to do that you can open diplomatic ideas, it provides -%20 war score cost provinces for the extra.
Don't focus on military ideas but your first choice should be quantity ideas for manpower, in future i recommend you to get religious and aristocratic ideas. Because religious helps you convert provinces so you have religious unity for rebels. But aristocratic ideas for a total different reason.
I always pick my ideas according to policies. If you complete 2 idea group you will get mixed policies. I use these 5 at most
Military Zeal Act (5 dicipline + 10 siege ability) quality + religious
Provincial Taxation System (manpower reco %10 + land main -%10 ) quantity + admin
The witchcraft act(unrest -%1 + missioner +%1) Aristocratic + Religious
The Licencing of the Press (improve relations +%20 + agg ext -%10) Admin + Aristocratic
Autonomous Estates ( unrest -%1 + Vassal Force Limit %100) Influence + Aristocrat
All of these policies are for conquering the world quickly without having rebels. I start with diplo because i usually get electors in HRE and become the emperor. But you can start Economic or trade ideas if you really desperate about money (dunno sweden never played) don't forget to protech trade nodes with your lightships, making churchs, workshops. And when you get 50 influence from The Papal State, you can invest them for %15 taxes.
Also a deepnote: Most important thing for the army is Army tradition. And if you lack military points, you can get them from one of the Estates exchange for loyalty (Aristocratic improves their loyalty by time)
It's neat but not worth it, nor is cavalry late game especially for sweden
1) quality
2) economic
3) offensive
4) innovative
Insert somewhere in between admin or religious or quantity ideas, depending on your ruler stats
Or something like this for faster expanding
1) influence
2) religious
3) offensive
4) innovative
5) admin
6) quality
Turn on imagination ^_^
You really helped me out!
Damn people EU 4 is not that complex stop acting like this is HOI 3 or Victoria 2. Besides I think OP wants a casual game not "conquer the world 100% flawless style"
1. Diplomatic Technology is worthless to you since you don't care about your navy so INFLUENCE IDEAS is a must (prob the best idea to start with). It reduces AE and less coalitions agaisnt you led by Dennmark while you conquer the Baltic Coastline.
2, This one depends. You can rush to ADMINISTRATIVE IDEA to reduce the coring costs if your neighbouring nations didn't picked a militaristic Idea (like defensive or offensive). If most of them picked quantity, you're safe to go
Now it really depends how your campaign is going so far.
Now here's the trick, if you want your army to be OP you can
A)
3. Quantity because Europe is a chaotic mess and you need every person in the reserves.
4. Offensive (it's a good duo with Quantity)
5. Economic
Or my special favourite
B) IF YOU ARE REALLY GOOD AT WARRING AND TAKE MINIMAL LOSES
3. Quality
4. Inovative
5. Economic
After you complete those 3 ideas you can take the 2 policies to stack even more your OP permanent army modifiers from several events.
Those policies give
the +5% discipline and +20% infantry combat ability respectably
This madman didn't even suggest defensive
Quantity isn't actually a military idea imo
It's more like an economic one, it doesn't actually make an impact on battles so don't choose that until late game and even then it usually doesn't make a difference
Economic is neat but again isn't super impactful
I usually go for
Influence
Defensive
Admin
Offensive
Quality
Innovative
Diplomatic
Not necessarily in that order
Extra diplomats and merchants are super handy for shifting trade and brokering alliances or building spy networks quicker
With B)
It's not necessary if your army has 110% discipline and 140% infantry combat ability, plus -50% mercenary maintenance. Defensive Idea is a waste tbh and an overkill. Also Quantity is not even really a thing to Sweden. With my Idea tree I managed to destroy the HRE and reach to the Iberian Peninsula before 1700 and it was a casual run. And France wasn't really a problem (even without Defensive Idea).