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There's a lot that goes into this system.
So is army comp , i had copied this from a guide.......
To summarise clearly, before tech level 7:
4 cavalry
Combat width - 4 cavalry = infantry
Combat width x 50% = reserve infantry reinforcing a week after battle begins
At tech level 7:
Same as before, just add 1 artillery for sieges
At tech level 13:
Same as before, but adding full combat width of artillery
At tech level 18:
6 cavalry
Combat width - 6 cavalry = infantry
Combat width x 50% = reserve infantry reinforcing a week after battle begins
Full combat width of artillery
At tech level 23:
8 cavalry
Combat width - 8 cavalry = infantry
Combat width x 50% = reserve infantry reinforcing a week after battle begins
Full combat width of artillery
At tech level 30:
10 cavalry
Combat width - 10 cavalry = infantry
Combat width x 50% = reserve infantry reinforcing a week after battle begins
Full combat width of artillery
That being said those should not be able to overcome a 2:1 numberical disadvantage and inflict a 2:1 casualty ratio. You wouldn't believe how long I've gone without winning a battle. I put my entire military of 78k into a single fresh stack, engage 32k and end up being obliterated.
Is it just me or is the combat not as good as in CK2? I have no idea how to actually win a battle.
The combat is way more complicated and obtuse than CK2 , you have to take a lot of things into account.
I guarantee if you showed the battles to other players who understand the details of combat they could tell you why you lost and they wouldnt commit to those battles.
I agree with the point of your post and that battles need to convey the information to the player a lot better. Maybe theres to many little things that affect a battle , maybe some of the things arent balanced correctly. It should be a lot easier when you have played 100 hours of a game to know your 'odds' in a battle
There's more to the battles in EU4 so i would say they are much better for me as you can tweak more for an advantage. I think its subjective whether they are actually worse or better , CK2 is certainly easier to know if you will win or not.
Spend 30 mins reading how battles work , its worth it for the time you get out of the game.
regarding the losses: they depend on actual combat damage which is influenced by your ideas, your tech, mostly shock value on your troops and generals and some RNG. If the battle is roughly equal at the start, but you're up against a horde army with a decent general and their insane shock value at the start and the first combat roll in the shock phase is an enemy 9 vs. a 0 on your part, the battle is as good as lost, even with twice the numbers and you'll suffer immense casualties.
The combat system is designed to being able to simulate troop tactics and quality of the times. And while one battle might not win you a war like in earlier times, a good charge or a superior tactical approach could still win you the battle.
The reason your morale appears to drop immediately is that your maximum morale value is lower than theirs. If one army has 3/4 of the other army's maximum morale, they will start the battle with what looks like a 3/4-full morale bar.
Depleted regiments fight at lower ability, and each regiment will only engage one opposing regiment per day in battle. If you have twice as many infantry regiments as the enemy, but they are all at half-strength, then the enemy will defeat the first group of regiments easily and be strong enough to beat the second group.
Consolidation is good when you're expecting the enemy immediately or if you can't afford to reinforce all your regiments. You should avoid it if you can because it costs more to recruit new regiments than to reinforce them.
And as always, the wiki is your friend:
http://eu4.paradoxwikis.com/Land_warfare
I see the problem here. In a battle morale works army wide, so even though half (estimate) of your units aren't fighting they are still taking the morale damage, thus when the front line breaks they all break. If you instead split the army into 2 stakcs and then send in the second stack mid battle you will see your morale bar recover some of the loses allowing you to stay in the fight longer.
As others have said, there is a lot going on in the combat system. Don't ever expct to win just from having a bigger number.
1. specialize your army composition so you can get better "tactics" bonuses and make those obnuses apply to more of your troops (i.e. a bonus for pikemen is more likely to fire and more powerful in an army with 100% pikemen as opposed to 10%).
2. Select leaders with the highest Martial score, barring terrain or troop specialities that may also be considered.
In any case, I'm still working on CK2 logic where numbers were everything. In CK2 there was no combat width, only "flanks" which could be loaded with any number of soldiers with each one increasing the morale points and increasing the damage done to the opposing enemy flank. In short, it was the perfect realization of the Square Combat Law: Two soldiers have twice the defense and twice the attack of one soldier for 4x the combat power. This in turn means that the more you outnunmber your enemy the more likely you are to win and the bigger you win is. In CK2 I could achieve 8x or even 10x casualty ratios when spamming Light Infantry.
If anything, CK2's combat system should be horribly randomized and unfair, yet for some reason it all kind of works out. Looking at the combat system you'd imagine that an army three times the size of its opponent could be obliterated due to some ridiculous +300% bonus, and that CAN happen technically speaking, but broadly speaking given similar composition and leadership a 10k army will always defeat a 5k one.
Also, how would I take a screenshot and where would one be in my computer, and more importantly how would I upload one here? For some reason my computer has a really awful XBox thing that doesn't load screenshots but I can find screenshots from other games elsewhere.
How to screenshot
Army composition, flanking and combat width, individual unit numbers and modifiers through ideas and technology impact the fight on this level. If a unit is taking losses, its combat strength drops. If during the fight your cavalry to infantry ratio surpasses your national maximum, you also take a massive hit to fighting effectiveness.
2. the actual fighting has two major aspects: damage and morale damage. What you try to do to win battles is maximize your advantages. Morale damage is really good in the early game when losses aren't that high yet and not many forts are around to prevent you from stackwiping armies without morale. A stackwipe occurs when a unit has no morale left and can't retreat yet because the necessary battle time hasn't passed yet. Since your morale damage is reliant on maximum morale, having high morale makes your enemies morale drop faster and facilitates killing his whole army.
Examples for advantages are: high army tradition, military ideas, high prestige, better units, higher tech (with the ones giving discipline being of special importance (4, 6, 7, and so on)), full morale, army composition, good generals, etc..
3. the combat itself has randomized dice rolls (with lucky nations having a slight advantage) that also get modifiers to it. Terrain and general pips come into play here. In early game an army with a 6 shock general will most likely destroy another army with twice numbers when they only have an army with 6 fire and 6 maneuver and attack them into unfavourable terrain
If you want to get beyond a general feel for the system, there's always the EUIV wiki to look stuff up, though not everything is up to date all the time because of the amount of changes in EU4 every few months.
The warscore factor. In ck2 you say you going to war for this province that's all you'll get. In EUIV you say you want one province and get a warscore of 100 and take 7-8. If you get a stackwipe in EUIV you'll get more warscore but if you just defeat the army once it's not going to do much for warscore. EUIV simply prioritizes holding seiges and land over fighting.
Also, in ck2 people die that you might not want to die compared to how heartless you can be with your army in EUIV.
Now all forces reinforce in the field and it's a completely vali strategy to throw your men into losing battles knowing you have 100k Manpower and they have 10k.
I've solve the caualty ratio problem (have goo generals, send in forces piecemeal to bump up morale when losing), but when writing my original complaint I almost said that EU4 felt like a WWI game because it has a distinct attritional feel to it.