Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If he already has Poland as an ally they shouldn't deny a royal marriage based on too many diplomatic relations.
Yes. I was agreeing with you that this is an odd situation.
They used to give each AI an extra diplomat slot that could be used only for a human player. It was kind of a 'cheat' in favor of the human player.
Now, the AI is not given the extra human-only diplo slot and the player must compete fairly and squarely against all AIs for the available slots.
I think it is a better system since human players are so much better than AIs that they do not really need any artificial cheats in their favor.
If you set them to friendly and get +100 relations, the AI will frequently ally you when someone else is dropped. The same thing applies to the royal marraiges.
The penalty is usually the same for alliances or royal marraiges, but sometimes one is easier to get than the other.
Of course, it could just be a new bug in the latest patch.