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try using that infamous ottoman army
you gotta spend money to make money
1. Forts. Delete them. You are on offense. The only fort to keep temporarily is a province where a revolt is expected to occur as this gives you the defense bonus plus time. If the revolt is not going to occur or already happened, delete the fort.
2. Revolts. These are insidiously expensive. And the #1 reason I went Humanist as the first idea set in my Ottoman WC. It stacks with the Ottoman tolerance and you will therefore never want to spend any gold converting provinces. Once you complete this idea set, you likely will never again increase autonomy to prevent revolts.
3. Turn off Common Sense. Long term, this will save more points for coring and vassal integration than admin and influence ideas ever will. Excess military ponts are better served rolling a good general and the occasional harsh treatment or increase legitimacy. Every single time an AI develops a province, this costs you dearly.
4. Fight more smaller wars. The first thing you do in selecting a peace deal is to chose war reparations and all money before deciding on provinces to take. Two shorter wars to annex is usually fine, as long as you have multiple front lines. This also helps manage AE. Always take only money from enemy allies unless you selected them as co-belligerent.
5. Loot. This is often VERY overlooked. Separate out your cavalry and keep them in occupied provinces since calvary loot 3 times faster than infantry and 6 times faster than cannons. Move them to another province when the loot is depleted. You do not have to take the peace deal right away when loot remains.
6. Cavalry use. Do not seige a province with cavalry since the attrition will eat your money. Ottomans do not really need cavalry even in a battle since they have great infantry. Replenshing and replacing calvary is 2.5 times more expensive than infantry. Cavalry are mostly used for looting.
7. Coalitions. Watch this at all costs. Nothing slows you down more or costs more gold than fighting against a large coalition. I had two coalitions against me in my WC. The first was early in India which was rather costly. The second coalition was the entire HRE somewhere in the 1600s when I invaded Europe through Russia and the PLC. I was so strong by then (owned 100% of Asia and about 50% of Africa) that the HRE was nothing to me.
8. Mercs. Avoid these except perhaps for revolts. Go slower if you have to since you should have lots of time. I finished my WC in 1764 and even took it leisurely over the last 75 years to allieviate the painful micro managing.
9. Strive to keep piety as negative as possible. You don't need the fort bonus nor the missionary strength. And the morale boost is not necassary for the Ottoman Empire.
10. Do not make any alliances. You are in this alone. Use vassals for the needed royal marriages. Nothing is worse than spending time and money being called into a defensive war to help a nation like Tunis or Great Horde.
I did go Humanist, also, but even with Humanist you need to do conversions when you get huge.
You have to learn how to play an economic game. Spend time on learning this and you will rarely have money problems. There are many, many, many ways to make ducats in EU4.
Ah, but did you complete the World Conquest? That is what I was talking about here.
Playing for fun is MUCH different. I doubt I have the energy or inclination to do the Three Mountains, as it takes insane micro. One WC is enough and I find doing the other achievements much more relaxing when I play sort of 'normal'.
In my WC, I deleted all forts and never once converted any province. Towards the end, I recall supporting an army of around 700K. And I was not as good a player back then as I am now.
http://steamcommunity.com/sharedfiles/filedetails/?id=914473309
I did get lazy at the end and quit spending money and building forces.
http://steamcommunity.com/sharedfiles/filedetails/?id=914473264
Here are my ideas. What ideas did you go with?
http://steamcommunity.com/sharedfiles/filedetails/?id=914473210
Only thing I remeber for sure was Humanist first. And I went Offense and Admin and Exploration as my next 3, I believe.
After that, I don't know.
This is the only screenshot I saved from that run:
http://steamcommunity.com/sharedfiles/filedetails/?id=563186289
Common Sense had just come out and it severly punished any nation outside of Europe. So, even though I had bought it, I turned it off in nearly every achievment run when I started with a nation outside Christian Europe. While CS is still very Euro-centric, it is much more balanced now.
But CS was a terrible DLC when it first came out and it marked the beginning of the pounding on Paradox about their DLC policy. It was also the first DLC that made playing many nations much worse with it enabled.
Prior to the Common Sense release in June 2015, the reviews on this game were overwhelmingly positive.
The economy system in EUIV works best if you stack modifiers on your income. However as Ottomans with 30 divisions you should NEVER be in the negative even if it's a full mercenary force. If you're at -8.5 a month at 0% upkeep and while not paying down corruption, something went horribly wrong in your game. Look at your financial balance sheet and try to identify where the problem lies.
Do you pay 30 ducats for advisors? Fire them and get cheaper ones that pay for themselves (land maintenance, tax efficiency, trade efficiency!
Did you accidentally conquer a few colonies while not actually having colonists? Abandon them!
Paying 20 ducats for all the conquered forts? Delete or disable them! (careful though! active forts give army tradition and high army tradition prevents the janissary decadence later.)
And so on. If the problem is on the income side: Get economic and/or trade ideas. Many like the trade ideas, but I prefer economic for the ability to abuse gold mines and the free autonomy and land maintenance reduction.
Take a look at your estates. If they're unhappy they give you negative income modifiers.
If your go to solution for rebels is to increase autonomy - don't do it! especially not in your states. get quantity ideas and ♥♥♥♥ the rebels up. You're the ottomans. You'll be swimming in manpower soon anyways.
And regarding the display for states: it tells you the potential at the moment when you try to statify it. But you're best off if you just take a look at basetax and autonomy level of the provinces in the possible state. Everything else is secondary. Production income is inferior at the start and trade good production for your trade flow to constantinople should not be affected by the 75% autonomy from non-states. If you don't know how to maximize trade - "Reman's Paradox" did a pretty good tutorial video for that.