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I have played a lot of games with all three of those powerful religions.
1. Mayan gives the best bonuses. It is also the easiest to get through the required 5 religious reforms. This game was a custom Mayan nation starting in New Orleans:
http://steamcommunity.com/sharedfiles/filedetails/?id=571123956
2. Inti is the second best. It is also not all that difficult to get through the reforms. This area has the HUGE advantage in that you have a lot of time ot conquer neighbors before the Euros arrive. It has the disadvantage in that Institutions are a giant pain to spread for the same reason.
http://steamcommunity.com/sharedfiles/filedetails/?id=400797815
3. Aztec is the single most powerful of the Mexican nations. But the Nahuatl doom counter is really hard to control, and it will likely take you several restarts to figure it out. Also, taking 5 vassals and losing them 5 times can be daunting. It also has the weakest set of religious reform bonuses.
http://steamcommunity.com/sharedfiles/filedetails/?id=675569012
Note that all three of these achievements were done on previous game versions.
Anyway, be a cool guy and don't start with Aztecs (unless you want the achievement). Google how to play as Nahuatl Caddo. You will have better military than Prussia.
Inti is very enjoyable game, finished Sun god few years ago instanely rich with something like 150k gold. Much much easier achievement than sunset invasion.
All receive:
+1 Colonist
Inti:
+10% Manpower Recovery Speed
+10% Morale
+ 0.5 Yearly devotoin and legitimacy
-10% core creation cost
Mayan:
-10% Land Maintenance
-2 Unrest
+10% Infantry Combat
-20% Core Creation Cost
Nahuatl:
-.05 Monthly War Exhaustion
+1 Diplomatic Relations
+5% Discilpline
-20% Stability Cost Modifier
You can decide. But if you plan to blob, then the Mayan religious reforms are hands down the best.
Nation Bonus:
Inti: +1 Tolerance of the True Faith and -.05 Monthly Autonomy
Mayan: +1 Tolerance of the True Faith and +1 Advisor
Nahuatl: -2 Unrest and +10% Morale
Nahuatl is all about war. Mayan is all about reducing unrest and increasing economy. Inti is more balanced.
And the Mayan reform process is by far the easiest to get through, especially for a new player. All you have to do is capture 20 provinces 5 times. You have practically no unrest during the process if you capture/convert Mayan provinces to get to the 20 each time.
It was a while ago, but I remember having over 100 heavy ships by the end of my New Orleans run. The European nation fleets were easily sunk before they could land any troops.
1. Mayan - You simply lose provinces to drop down to 10 + 2*(number of reforms passed). The only thing you really have to do is wait out the peace timer.
2. Inti - Lose all authority and a pretender arises. You must kill the pretender and then get authority back to 100.
3. Nahuatl - doom increases by 25, lose 1 stability, and all vassals are released. You cannot grow your nation fast since doom can easily kill you until all reforms are passed.
Mayan is incredibly easy to get through the 5 reforms.
http://steamcommunity.com/sharedfiles/filedetails/?id=404185267
Aztecs are also easier to reform than Inca. All you have to do is to conquer small nations and vassalize them while with Inca you have to face 40k civil war every time you reform. Pick for yourself, but i went for another Inca run without any particular goal or achivement in mind and those 40k rebels broke me enough that i resorted to strategic bankruptcy. Now that i reformed, have institutions and tech i see nobody can realistically stop me now but up to this point things are easier with Aztecs.
Inti could actually be the most difficult reform path because of the pretender spawn causing you to go into debt hiring mercs to kill it. Of course, that is assuming you have figured out how to control doom with Nahuatl, which is even more deadly if you fail.
The main issue with Mayan is that, even though it is the easiest and quickest to reform plus it has the best set of religious reform bonuses, there is no achievement for them. Therefore, it is the least played of the 3 powerful mesoamerican religions.
And that is the main reason why I did the custom nation achievement with Mayan. It easily showed me the great power of that religion. I colonized and conquered 100% of both Americas by 1765. The 20% core reduction cost alone is HUGE!
I might go for "no pirates in my pacific" or for Prester John, only with Inca. Lol. This will not be an actual achivement, but i am sick of playing for achivements sake.
I do remember having a good time smashing Portugal, who landed at Rio Grande.