Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Beside that, most people fail the trade. Try different settings until you get more money;
- If you have an army limit that doesn't mean your economy can support it at MAX. Cavalry and artillery cost a lot more than infantry. An example is Austria in the beginning of the game;
- Did you check your navy composition? Heavy ships cost WAY MORE than galley or transport. Also build a lot of light ship to support your trade nodes. This way you get back your maintenance and get free money from the trade;
- If you have Monarch Point to spare, develop your provinces tax and trade. Maybe you have too much manpower and army compared to those value :)
- Advisors. Don't ever get all +3 advisor if you can't support it. I had many games with powerful nation with all +1 and sometimes someone +2. When i was already blobbling i hired +3 but i was big;
- Colonies. Try to colonize the same amount of colonies-colonist. Don't go over unless you can afford it because it is exponential.
Also, certain ideas will provide benefits that increase national tax incone or lower the costs of armies, navies and forts
Can development be used better in some provinces than others? yes. Is more development ever bad? I think not, and no matter where you increase development, it makes you more money, earns you more recruits, gets you more building slots and allows you to build bigger armies and navies. As such, development is never a bad method for trying to increase the value of your economy.
Not if you're Portugal.
There are some good pointers in the thread already. Just use all the information you have in the various screens to determine what you can afford. You need a fully manned fort on a border with a rival. You don't need a fully manned fort in the heart of your country. I persoally don't like keeping army maintenance low because you have a waiting period when a war starts (your ally called you into a war) to bring your forces up to full strength. Also, you counry may only be able to afford 1 or 2 +1 advisors until your economy builds up. Also, when building economic building only build in the provinces that are worth it. Your country may only have 1 good trade province so build a marketplace there. The same holds true for tax and production. Build in the best provinces first then go from there. High autonomy destroys incrome from a province so if you have a lot of territories that are not states your economic benefit from that land is low.
Maybe you should start with a country like France, Castile or Ottomans so you can get a feel of how to handle your economy. These countries have large enough economies to support a full military and have 3 advisors right of the bat.