Europa Universalis IV

Europa Universalis IV

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How do you make colonies grow fast?
I am playing as portugal and i have been colonizing for some while, it takes several years for my colonies to grow, yet it takes like 1 year for english colonies to grow and they are just spamming them, idk what i am doing wrong.
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Showing 1-14 of 14 comments
You don't actually need a colonist in a province for it to grow. Without a specific colonist a colony will grow at about 10-15 colonists per year (month actually I think?) and you'll still have this territory claimed. If you have to economy you could theoretically claim the entire Eastern seaboard of the United States and have those colonies slowly grow with one growing faster until it finally becomes a territory and moving your specialized colonist from area to area. While this takes a hit on your economy (which you can turn down but you will start losing or just rest at 0 per year depending) but will claim areas. The AI may be doing this since they're English and could have a strong enough economy. The AI is also self destructive enough that it may just be driving itself into debt. Or they may have unlocked Expansion as their Admin Rank 7 Idea which grants you an additional colonist.
Originally posted by High Councilor Omavalur of Borne:
You don't actually need a colonist in a province for it to grow. Without a specific colonist a colony will grow at about 10-15 colonists per year (month actually I think?) and you'll still have this territory claimed. If you have to economy you could theoretically claim the entire Eastern seaboard of the United States and have those colonies slowly grow with one growing faster until it finally becomes a territory and moving your specialized colonist from area to area. While this takes a hit on your economy (which you can turn down but you will start losing or just rest at 0 per year depending) but will claim areas. The AI may be doing this since they're English and could have a strong enough economy. The AI is also self destructive enough that it may just be driving itself into debt. Or they may have unlocked Expansion as their Admin Rank 7 Idea which grants you an additional colonist.
I knew about all of this, the problem is not that i want more colonies, i want each seperate colony to grow faster. England can't have four colonists whilst i have 1 and still have them grow at the speed of sound.
Your yearly colonist number goes up at higher tech and with some points in exploration ideas. Leaving your colonist there gives an x% chance for 25 colonists a month, which is boostable by mission rewards and production efficiency, mainly.

Do the English have a colonial nation yet? Your colonies get turned over to an AI nation when you have 5 cored provinces in the zone. This significantly increases colonization speed as the colonial nation has it's own colonists it will use within their zone. Conquering and coring native provinces will also count towards your 5.

Be careful with trying to colonize too many provinces above your number of colonists, because they get twice as expensive for each one over the limit. I accidentally nearly bankrupted myself in the middle of a war my last game because I suddenly had a -18g/month charge out of nowhere when my colonist arrived 300-odd days after I sent him.
Rabob Jul 30, 2017 @ 5:31pm 
1. Take the idea groups Expansion and Exploration.
2. When you finish these also take the policy of +20 settlers it gives you.
3. Take the most aggressive colonisation tactic. Yes it sucks having to have troops on your colonies to defend, but they will grow a lot faster especially early.
4. Get a colonial nation. Once you have that other countries colonies grow slower in that area. Also the colonial nation will colonise as well.
5. Keep up with diplo tech for the settler increases (tech 10 I think it was)
6. Send away your settler to a new colony when it's about to finish. So say you have 900 people, 100 growth per year and it take a year to reach the new colony. You can then retreat him and already send him on his way.
7. Max your production efficiency, this gives extra settler chance.
8. Constantly take the "colonize province x" missions. These help a lot early.
9. Always keep your colonial budget on max.

England might have gotten events which increased their population and thus growing very fast.
Last edited by Rabob; Jul 30, 2017 @ 5:32pm
Omniconda Jul 30, 2017 @ 11:55pm 
a good tip is to suberdise your new colonial nation 3-5ducats so they can afford to send thier own colonists independant of the ones you can send.
if you cant afford 5 ducats a month just cancel them after they send the colonist as they wont recall it and will take loans to cover the expense
Last edited by Omniconda; Jul 30, 2017 @ 11:56pm
Aeru Jul 31, 2017 @ 2:15am 
Always try to be ahead of time in admin tech. (get admin tech as soon as it reaches -5% cost) -> ahead in admin tech brings an amazing +5% settler chance!



Also try to get extra monarch points by humiliating / showing strength vs rivals and get the age of discovery bonus for portugal as quickly as possible (+50 settler / year) - the quicker you discover the americas and the sooner you humiliate someone the faster you can choose the bonsus
Last edited by Aeru; Jul 31, 2017 @ 4:26am
Originally posted by =яενєηąŋŧ=:
Your yearly colonist number goes up at higher tech and with some points in exploration ideas. Leaving your colonist there gives an x% chance for 25 colonists a month, which is boostable by mission rewards and production efficiency, mainly.

Do the English have a colonial nation yet? Your colonies get turned over to an AI nation when you have 5 cored provinces in the zone. This significantly increases colonization speed as the colonial nation has it's own colonists it will use within their zone. Conquering and coring native provinces will also count towards your 5.

Be careful with trying to colonize too many provinces above your number of colonists, because they get twice as expensive for each one over the limit. I accidentally nearly bankrupted myself in the middle of a war my last game because I suddenly had a -18g/month charge out of nowhere when my colonist arrived 300-odd days after I sent him.
I have brazil as a nation, and the pope even handed brazil to me, yet england came to the carribean and took almost all of it in three years. Even though i am the first nation with colonisation, (IT STARTED IN LISBON) so i am ahead, yet i'm not?
Originally posted by Rabob:
1. Take the idea groups Expansion and Exploration.
2. When you finish these also take the policy of +20 settlers it gives you.
3. Take the most aggressive colonisation tactic. Yes it sucks having to have troops on your colonies to defend, but they will grow a lot faster especially early.
4. Get a colonial nation. Once you have that other countries colonies grow slower in that area. Also the colonial nation will colonise as well.
5. Keep up with diplo tech for the settler increases (tech 10 I think it was)
6. Send away your settler to a new colony when it's about to finish. So say you have 900 people, 100 growth per year and it take a year to reach the new colony. You can then retreat him and already send him on his way.
7. Max your production efficiency, this gives extra settler chance.
8. Constantly take the "colonize province x" missions. These help a lot early.
9. Always keep your colonial budget on max.

England might have gotten events which increased their population and thus growing very fast.
I did check the reason they are earning 85 colonists a year, they did have something called Pinal colony or something, idk i don't have this.
Originally posted by Aeru:
Always try to be ahead of time in admin tech. (get admin tech as soon as it reaches -5% cost) -> ahead in admin tech brings an amazing +5% settler chance!



Also try to get extra monarch points by humiliating / showing strength vs rivals and get the age of discovery bonus for portugal as quickly as possible (+50 settler / year) - the quicker you discover the americas and the sooner you humiliate someone the faster you can choose the bonsus
I got the bonuses from colonialism, did you mean another bonus because that's the only one i got from colonizing.
georgegood2011 Jul 25, 2022 @ 1:51am 
just go to the console commands then run the command debug_mode hover over the province you want to grow see the province id and then run the command event 3071 and the province id and run that a few times oh click the top choice
[ λ³ ] nob Jul 25, 2022 @ 6:31am 
Originally posted by georgegood2011:
just go to the console commands then run the command debug_mode hover over the province you want to grow see the province id and then run the command event 3071 and the province id and run that a few times oh click the top choice
nice necro dumb@ss
Malvastor Jul 25, 2022 @ 7:10am 
Originally posted by georgegood2011:
just go to the console commands then run the command debug_mode hover over the province you want to grow see the province id and then run the command event 3071 and the province id and run that a few times oh click the top choice

Five year old thread. And generally when people are looking for game advice here they want mechanics, not console commands.
Marquoz Jul 25, 2022 @ 8:24am 
I've said it before, but I'll repeat myself: I want threads that haven't been posted in for more than a year or so to be permanently locked.
Malvastor Jul 25, 2022 @ 8:34am 
Originally posted by Marquoz:
I've said it before, but I'll repeat myself: I want threads that haven't been posted in for more than a year or so to be permanently locked.

Hard agree. I'm really not sure why Steam doesn't do that automatically.
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Date Posted: Jul 30, 2017 @ 4:59pm
Posts: 14