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Sit forts in defensive terrain, as soon as war is declared take the defensive edict in those states if you have Mandate of Heaven, will make the siege ticks take longer and also scorch earth the fort provinces too making them hell for enemy troops to sit in. If you can grab any attrittion for enemies policies then that helps too.
A high level russian fort, in harsh winter, with scorched earth, full defensive and a policy or two in place you should see attrition aproaching 5%.
Allow them to sit but dont hit them straight away, let those 5% ticks do the killing for you till the siege gets to positive numbers, then drive them away, rinse and repeat.
Mill tech 16 is Chambered demi cannons and about the time that having a back row can have an effect on a battle, not just a siege. I would build canons, not a lot if you cant afford it, just enough to move around the line and attach to various armies that are about to attack, its very rare that cannons take damage so one group of cannons should be able to go from fight to fight relativly unscathed.
Cannons at military tech 13 start to become worth their money (chambered demi cannon is the turning point), but imo cannons always add a lot to a battle, but are not cost efficient earlier. If you have a ton of money to burn there isn't really a point not to use them. Most significantly the horses of PLC will add a lot to the battle. Poland has cavalry combat ability national ideas and this is further enhanced with discipline and maybe other modifiers.
I do sit and wait for winters, burn lands and all I can for attrition to do the trick. And during that time, he takes all my lands and my revenue is leaving. Sadly, If I try to recap my provinces, he will go after my armies and defeat them. If I just keep waiting, attrition ticks a bit... but his manpower remains the same even after losing around 10k men. It just fully resplenished and his manpower goes down by 3k.
I do have cannons, around 20k. He just got 10k more than me. His armies are something like 15k infantry, 4k cavalry, 13k cannons.
His cavalry isn't the problem definitly.
Really, I don't get why it is so hard to beat them even with attrition tactics.
At mill tech 16 combat width jumps to 30 having a full width army is simple but can work wonders. Something like 26/4/20 as you say you have the 20k cannons should do pretty well with a decent general in terrain where you get a bonus.
You many need to halve this force down for moving it around to combat attrition but combine it before you throw it into battle as seperate armies joining the same fight are notoriously fikkle in how they deploy.