Europa Universalis IV

Europa Universalis IV

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BlitzNexus Mar 12, 2017 @ 1:53pm
First idea group as Japan?
I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474)

I'm unsure what first idea group to get though, here's the list of possibilities:

Influence (diplo annexation and AE)
Administrative (core cost and cheaper mercs)
Religious (Deus Vult and missionary strength)
Humanist (stop the rebellions)
A military one (so I can kill my enemies easier)

I'm unsure which of those I should get. Thoughts?
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Mar 12, 2017 @ 2:17pm 
Get exploration. Colonize alaska, then california, bringing trade income into your home node(Nippon I believe) Making yourself increadably rich, and also causing the Colonialism institution to spawn, which will put you ahead tech-wise to other nations(they will have a higher tech penalty than you b/c they will be missing 2 institution instead of just 1, like you/Japan). Afterwards, I would choose whichever is more convinient. Admin if you plan to expand alot, Humanist for lower rebellions and other goodies, Religious for the OP Deus Vult(0 diplo cost ofr land? Yeet!), and if going military, I would say Quality if you dont want to expand into mainland china(Make your small amount of troops do more damage and stuff), or Quantity if you do/get the oppritunity to do so. If you DO decide to pick exploration and profit off of California and such, Trade is a nice complement to it, maximizing the money you are bringing in. PS: The best way to reach the New World is through Siberia and into alaska, down the east coast. Just so you wont have to wait long enough for huge colony range.
BlitzNexus Mar 12, 2017 @ 2:31pm 
Originally posted by CoolMathGamesAddict:
Get exploration. Colonize alaska, then california, bringing trade income into your home node(Nippon I believe) Making yourself increadably rich, and also causing the Colonialism institution to spawn, which will put you ahead tech-wise to other nations(they will have a higher tech penalty than you b/c they will be missing 2 institution instead of just 1, like you/Japan). Afterwards, I would choose whichever is more convinient. Admin if you plan to expand alot, Humanist for lower rebellions and other goodies, Religious for the OP Deus Vult(0 diplo cost ofr land? Yeet!), and if going military, I would say Quality if you dont want to expand into mainland china(Make your small amount of troops do more damage and stuff), or Quantity if you do/get the oppritunity to do so. If you DO decide to pick exploration and profit off of California and such, Trade is a nice complement to it, maximizing the money you are bringing in. PS: The best way to reach the New World is through Siberia and into alaska, down the east coast. Just so you wont have to wait long enough for huge colony range.

I ended up going admin first since I'm expanding very fast right now, currently taking the korean peninsula and them i'm expanding into central asia. I'm hoping by the time colonialism becomes a problem in terms of tech I can just develop it.
If you arn't going to wait 170 hours for people to think of a reply, you might end up missing out on good advice. Adm isn't a bad one, a miltiary once first is probably questionable.
BlitzNexus Mar 12, 2017 @ 4:58pm 
Originally posted by tiberiansun371alexw:
If you arn't going to wait 170 hours for people to think of a reply, you might end up missing out on good advice. Adm isn't a bad one, a miltiary once first is probably questionable.

I wasn't even considering exploration TBH. It's not a horrible idea, the extra income is nice, but I'm going for more of a conquer and kill everything play style, so rebel suppression and fast expansion is what I'm going for.
Core costs, income, or converting provinces to Shinto is your first piroirty. Don't let religious untiy fall below 75%!

My friend has done runs as Japan before. In his first war with Ming, he forced them to relese 3 nations and cede 3 provinces to him. And he didn't even have a miltiary idea! From there he stayed away from Ming wars, becuase that's all he neded early game, going the Indochina and India route. His foruth idea was quality, the first miltiary one he had. The 5th was exploration and he got a single CN and got to see East Africa and Egypt before dumping exploration for expansion (becuase whe you're on conquest, only one CN is needed for the income)

When you do go for miltiary, quality, aristocratic (not great, but seriosuly underrated), or defensive.
Ficelle Mar 12, 2017 @ 8:10pm 
I would seriously consider explo too as Japan is in a very good position to use it.

Explo gives free land with your religion and culture, money, free allies following you no matter what and easy enemies in other places (different AE).

It is not like taking explo stops you from taking land from your neighbours.
Originally posted by Ficelle:
I would seriously consider explo too as Japan is in a very good position to use it.

Explo gives free land with your religion and culture, money, free allies following you no matter what and easy enemies in other places (different AE).

It is not like taking explo stops you from taking land from your neighbours.

Yes this is ture. Rememeber my friend waite duntil his 4th to take a miltiary one.
mischa.zehnbauer Mar 13, 2017 @ 6:42am 
Originally posted by BlitzNexus:
I'm behind on pretty much all tech (I've united japan and conquered manchu, year is around 1474)

I'm unsure what first idea group to get though, here's the list of possibilities:

Influence (diplo annexation and AE)
Administrative (core cost and cheaper mercs)
Religious (Deus Vult and missionary strength)
Humanist (stop the rebellions)
A military one (so I can kill my enemies easier)

I'm unsure which of those I should get. Thoughts?


The choices are all valid, but personally I wouldn't choose humanist. Just don't take a military group if you are already behind in military tech. That's a no-go. Everything else is a question of adaptation to the strenght and weakness of the respective groups.
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Date Posted: Mar 12, 2017 @ 1:53pm
Posts: 8