Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I knowingly made Bohemia a co-belligerant, but I figured they would be distracted in their war against Hungary (a presumption which turned out to be correct) and never diverted any forces my way. Hungary kept them busy.
As far as I can tell, the Ottomans were not guaranteeing their independence, though I forgot to check. I can still check now.
But yeah, sounds like it is the powers thing. I do have most of the DLC.
@drcox321: Pretty sure that Bohemia was not the emperor: Austria still was.
Though if what Rooster says is true, then it still doesn't work, as it was already a risky decision on my part: gambling that Bohemia would not be able to send forces. Because of my previous war, I could not call France, Poland, or Castile (all of which were my allies, and I was above my alliance limit, I just didn't care because I was raking in the $$$ and made up for it with +2 advisors in everything, with a full army and +2.0 /month to spare).
However, on the subject of the great powers: I might have unwittingly qualified Venice as a great power. I was ranked pretty high in score. Certainly top 8. 5 or 6 I think. That might have pro'ked the Ottomans to enter if I was technically a great power. If that were true, then it would be a situation of a major power declaring war on a country that was not a major power, inviting the Ottomans to join.
Making someone a cobelligerent allows them to call in their allies. No great power shenanigans were in play. Simple as that. Next time you plan to cobelligerent someone make sure you check their allies so you don't get caught with a nasty surprise.
Really? But it doesn't allow the player to do it? Maybe I have just been too reliant on popups. I was under the impression that cobelligerants could not call in their allies, as I had never had that happen before. I'm going to start using the diplomacy menu more than I already do.
Good to know. Makes sense, but having never seen it happen before I was under the impression that it just isn't allowed. A bug in the old versions? Perhaps a new feature?
I mean, vassals and such of course I have seen. Just not regular allies.
Okay. Strange. Probably a combination of the fact that I don't play often, with the fact that when I do play I usually have a more peaceful approach, then combined again with the fact that when I do actually declare war, I declare it on the big guy directly (thus maybe the little guys don't have anyone left that is worth calling in)? Still, I'd think I would have seen that happen.
It also might be that in my other games I have ever played before (where I understood hardly any of what was going on), I was playing as Korea, the Huron, and the Fox tribe. In all cases, there aren't a lot of other factions around that directly threaten you. Could have happened as Korea, but I didn't notice because after the Ming split up all the different factions are, at first, very weak anyway. At least, compared the tribe that I helped to take all of Manchuria.
As the Fox I was much more aggressive, but factions are much more spread out.
Wait... come to think of it, not only did it used to happen, I used to plan for it! I don't know why I misremembered that. I have a tendency to remember things wrong. How I could be so sure of remembering things opposite from what is even conventional I am not sure. Perhaps I was thinking of a different game where they had some strange mechanic like that where co-belligerents couldn't call in allies. I remember I was pretty frustrated too, but maybe that was a different game altogether and I remembered it as EU4.